veloren/assets/common/abilities/debug/possess.ron

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BasicRanged(
energy_cost: 0,
buildup_duration: 0.001,
recover_duration: 0.01,
projectile: Possess,
projectile_body: Object(ArrowSnake),
/*projectile_light: Some(LightEmitter {
col: (0.0, 1.0, 0.33).into(),
..Default::default()
}),*/
projectile_gravity: None,
projectile_speed: 100.0,
can_continue: false,
)