veloren/common
Ygor Souza 54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
..
assets Adress review, add test for structs 2021-08-06 13:04:01 +03:00
base Fix span macros by putting cfgs outside the macro (they are evaluated in the crate where the macro is used), add shorthand for common case of prof_span macro, add some spans to the client code and spiff bits of it 2021-06-19 04:27:50 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs Remove tracy features that are no longer needed now that macros have been fixed 2021-06-19 04:27:50 -04:00
frontend Fix typo in log message and remove prefixed '_' from a few used variables 2021-07-30 22:10:12 -04:00
net Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
src Use all armor stats to calculate combat rating 2021-08-16 19:59:54 +02:00
state Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions 2021-07-24 20:22:05 +02:00
systems Make is_mid_air use on_surface().is_none() 2021-08-13 23:16:38 +03:00
build.rs use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Cargo.toml Make Veloren compile again 2021-08-03 16:43:55 +03:00