veloren/common/systems/src/mount.rs

87 lines
3.0 KiB
Rust

use common::{
comp::{Body, Controller, InputKind, Ori, Pos, Vel},
link::Is,
mounting::Mount,
uid::UidAllocator,
};
use common_ecs::{Job, Origin, Phase, System};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadStorage, WriteStorage,
};
use vek::*;
/// This system is responsible for controlling mounts
#[derive(Default)]
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Read<'a, UidAllocator>,
Entities<'a>,
WriteStorage<'a, Controller>,
ReadStorage<'a, Is<Mount>>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Ori>,
ReadStorage<'a, Body>,
);
const NAME: &'static str = "mount";
const ORIGIN: Origin = Origin::Common;
const PHASE: Phase = Phase::Create;
fn run(
_job: &mut Job<Self>,
(
uid_allocator,
entities,
mut controllers,
is_mounts,
mut positions,
mut velocities,
mut orientations,
bodies,
): Self::SystemData,
) {
// For each mount...
for (entity, is_mount, body) in (&entities, &is_mounts, bodies.maybe()).join() {
// ...find the rider...
let Some((inputs, queued_inputs, rider)) = uid_allocator
.retrieve_entity_internal(is_mount.rider.id())
.and_then(|rider| {
controllers
.get_mut(rider)
.map(|c| {
let queued_inputs = c.queued_inputs
// TODO: Formalise ways to pass inputs to mounts
.drain_filter(|i, _| matches!(i, InputKind::Jump | InputKind::Fly | InputKind::Roll))
.collect();
(c.inputs.clone(), queued_inputs, rider)
})
})
else { continue };
// ...apply the mount's position/ori/velocity to the rider...
let pos = positions.get(entity).copied();
let ori = orientations.get(entity).copied();
let vel = velocities.get(entity).copied();
if let (Some(pos), Some(ori), Some(vel)) = (pos, ori, vel) {
let mounter_body = bodies.get(rider);
let mounting_offset = body.map_or(Vec3::unit_z(), Body::mount_offset)
+ mounter_body.map_or(Vec3::zero(), Body::rider_offset);
let _ = positions.insert(rider, Pos(pos.0 + ori.to_quat() * mounting_offset));
let _ = orientations.insert(rider, ori);
let _ = velocities.insert(rider, vel);
}
// ...and apply the rider's inputs to the mount's controller.
if let Some(controller) = controllers.get_mut(entity) {
*controller = Controller {
inputs,
queued_inputs,
..Default::default()
}
}
}
}
}