veloren/common/src/lib.rs
S Handley 5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00

79 lines
1.9 KiB
Rust

#![deny(unsafe_code)]
#![type_length_limit = "1664759"]
#![feature(
arbitrary_enum_discriminant,
option_unwrap_none,
bool_to_option,
label_break_value,
trait_alias,
type_alias_impl_trait
)]
#[macro_use] extern crate serde_derive;
#[macro_use] extern crate log;
pub mod assets;
pub mod astar;
pub mod character;
pub mod clock;
pub mod comp;
pub mod effect;
pub mod event;
pub mod figure;
pub mod generation;
pub mod msg;
pub mod npc;
pub mod path;
pub mod ray;
pub mod region;
pub mod spiral;
pub mod state;
pub mod states;
pub mod store;
pub mod sync;
pub mod sys;
pub mod terrain;
pub mod util;
pub mod vol;
pub mod volumes;
/// The networking module containing high-level wrappers of `TcpListener` and
/// `TcpStream` (`PostOffice` and `PostBox` respectively) and data types used by
/// both the server and client. # Examples
/// ```
/// use std::net::SocketAddr;
/// use veloren_common::net::{PostBox, PostOffice};
///
/// let listen_addr = SocketAddr::from(([0, 0, 0, 0], 12345u16));
/// let conn_addr = SocketAddr::from(([127, 0, 0, 1], 12345u16));
///
/// let mut server: PostOffice<String, String> = PostOffice::bind(listen_addr).unwrap();
/// let mut client: PostBox<String, String> = PostBox::to(conn_addr).unwrap();
/// std::thread::sleep(std::time::Duration::from_millis(100));
///
/// let mut scon = server.new_postboxes().next().unwrap();
/// std::thread::sleep(std::time::Duration::from_millis(100));
///
/// scon.send_message(String::from("foo"));
/// client.send_message(String::from("bar"));
/// std::thread::sleep(std::time::Duration::from_millis(100));
///
/// assert_eq!("foo", client.next_message().unwrap());
/// assert_eq!("bar", scon.next_message().unwrap());
/// ```
pub mod net;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ChatType {
Broadcast,
Chat,
GameUpdate,
Private,
Tell,
Say,
Group,
Faction,
Meta,
Kill,
}