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260 lines
7.8 KiB
Rust
260 lines
7.8 KiB
Rust
use super::{
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hotbar::{self, Slot as HotbarSlot},
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img_ids,
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item_imgs::{ItemImgs, ItemKey},
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util,
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};
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use crate::ui::slot::{self, SlotKey, SumSlot};
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use common::comp::{
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ability::{Ability, AbilityInput, AuxiliaryAbility},
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slot::InvSlotId,
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ActiveAbilities, Body, Energy, Inventory, SkillSet,
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};
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use conrod_core::{image, Color};
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use specs::Entity as EcsEntity;
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pub use common::comp::slot::{ArmorSlot, EquipSlot};
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum SlotKind {
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Inventory(InventorySlot),
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Equip(EquipSlot),
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Hotbar(HotbarSlot),
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Trade(TradeSlot),
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Ability(AbilitySlot),
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/* Spellbook(SpellbookSlot), TODO */
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}
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pub type SlotManager = slot::SlotManager<SlotKind>;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct InventorySlot {
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pub slot: InvSlotId,
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pub entity: EcsEntity,
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pub ours: bool,
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}
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impl SlotKey<Inventory, ItemImgs> for InventorySlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
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source.get(self.slot).map(|i| (i.into(), None))
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}
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fn amount(&self, source: &Inventory) -> Option<u32> {
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source
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.get(self.slot)
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.map(|item| item.amount())
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.filter(|amount| *amount > 1)
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}
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fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
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source.img_ids_or_not_found_img(key.clone())
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}
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}
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impl SlotKey<Inventory, ItemImgs> for EquipSlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
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let item = source.equipped(*self);
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item.map(|i| (i.into(), None))
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}
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fn amount(&self, _: &Inventory) -> Option<u32> { None }
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fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
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source.img_ids_or_not_found_img(key.clone())
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct TradeSlot {
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pub index: usize,
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pub quantity: u32,
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pub invslot: Option<InvSlotId>,
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pub entity: EcsEntity,
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pub ours: bool,
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}
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impl SlotKey<Inventory, ItemImgs> for TradeSlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
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self.invslot.and_then(|inv_id| {
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InventorySlot {
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slot: inv_id,
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ours: self.ours,
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entity: self.entity,
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}
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.image_key(source)
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})
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}
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fn amount(&self, source: &Inventory) -> Option<u32> {
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self.invslot
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.and_then(|inv_id| {
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InventorySlot {
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slot: inv_id,
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ours: self.ours,
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entity: self.entity,
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}
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.amount(source)
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})
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.map(|x| x.min(self.quantity))
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}
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fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
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source.img_ids_or_not_found_img(key.clone())
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}
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}
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#[derive(Clone, PartialEq)]
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pub enum HotbarImage {
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Item(ItemKey),
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Ability(String),
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}
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type HotbarSource<'a> = (
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&'a hotbar::State,
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&'a Inventory,
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&'a Energy,
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&'a SkillSet,
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&'a ActiveAbilities,
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&'a Body,
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);
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type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
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impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
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type ImageKey = HotbarImage;
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fn image_key(
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&self,
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(hotbar, inventory, energy, skillset, active_abilities, body): &HotbarSource<'a>,
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) -> Option<(Self::ImageKey, Option<Color>)> {
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const GREYED_OUT: Color = Color::Rgba(0.3, 0.3, 0.3, 0.8);
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hotbar.get(*self).and_then(|contents| match contents {
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hotbar::SlotContents::Inventory(item_hash, item_key) => {
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let item = inventory.get_by_hash(item_hash);
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match item {
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Some(item) => Some((HotbarImage::Item(item.into()), None)),
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None => Some((HotbarImage::Item(item_key), Some(GREYED_OUT))),
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}
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},
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hotbar::SlotContents::Ability(i) => {
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let ability_id = active_abilities
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.auxiliary_set(Some(inventory), Some(skillset))
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.get(i)
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.and_then(|a| Ability::from(*a).ability_id(Some(inventory)));
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ability_id
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.map(|id| HotbarImage::Ability(id.to_string()))
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.and_then(|image| {
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active_abilities
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.activate_ability(
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AbilityInput::Auxiliary(i),
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Some(inventory),
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skillset,
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Some(body),
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)
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.map(|(ability, _)| {
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(
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image,
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if energy.current() > ability.get_energy_cost() {
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Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
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} else {
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Some(GREYED_OUT)
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},
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)
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})
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})
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},
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})
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}
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fn amount(&self, (hotbar, inventory, _, _, _, _): &HotbarSource<'a>) -> Option<u32> {
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hotbar
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.get(*self)
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.and_then(|content| match content {
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hotbar::SlotContents::Inventory(item_hash, _) => inventory.get_by_hash(item_hash),
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hotbar::SlotContents::Ability(_) => None,
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})
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.map(|item| item.amount())
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.filter(|amount| *amount > 1)
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}
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fn image_ids(
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key: &Self::ImageKey,
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(item_imgs, imgs): &HotbarImageSource<'a>,
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) -> Vec<image::Id> {
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match key {
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HotbarImage::Item(key) => item_imgs.img_ids_or_not_found_img(key.clone()),
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HotbarImage::Ability(ability_id) => vec![util::ability_image(imgs, ability_id)],
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum AbilitySlot {
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Slot(usize),
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Ability(AuxiliaryAbility),
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}
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type AbilitiesSource<'a> = (&'a ActiveAbilities, &'a Inventory, &'a SkillSet);
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impl<'a> SlotKey<AbilitiesSource<'a>, img_ids::Imgs> for AbilitySlot {
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type ImageKey = String;
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fn image_key(
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&self,
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(active_abilities, inventory, skillset): &AbilitiesSource<'a>,
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) -> Option<(Self::ImageKey, Option<Color>)> {
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let ability_id = match self {
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Self::Slot(index) => active_abilities
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.get_ability(
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AbilityInput::Auxiliary(*index),
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Some(inventory),
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Some(skillset),
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)
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.ability_id(Some(inventory)),
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Self::Ability(ability) => Ability::from(*ability).ability_id(Some(inventory)),
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};
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ability_id.map(|id| (String::from(id), None))
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}
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fn amount(&self, _source: &AbilitiesSource) -> Option<u32> { None }
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fn image_ids(ability_id: &Self::ImageKey, imgs: &img_ids::Imgs) -> Vec<image::Id> {
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vec![util::ability_image(imgs, ability_id)]
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}
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}
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impl From<InventorySlot> for SlotKind {
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fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
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}
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impl From<EquipSlot> for SlotKind {
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fn from(equip: EquipSlot) -> Self { Self::Equip(equip) }
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}
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impl From<HotbarSlot> for SlotKind {
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fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
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}
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impl From<TradeSlot> for SlotKind {
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fn from(trade: TradeSlot) -> Self { Self::Trade(trade) }
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}
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impl From<AbilitySlot> for SlotKind {
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fn from(ability: AbilitySlot) -> Self { Self::Ability(ability) }
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}
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impl SumSlot for SlotKind {
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fn drag_size(&self) -> Option<[f64; 2]> {
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Some(match self {
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Self::Ability(_) => [80.0; 2],
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_ => return None,
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})
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}
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}
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