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35 lines
1.2 KiB
Rust
35 lines
1.2 KiB
Rust
use serde::{Deserialize, Serialize};
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use specs::Entity;
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/// A resource that stores the time of day.
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, Default)]
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pub struct TimeOfDay(pub f64);
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/// A resource that stores the tick (i.e: physics) time.
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize)]
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pub struct Time(pub f64);
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/// A resource that stores the time since the previous tick.
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#[derive(Default)]
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pub struct DeltaTime(pub f32);
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/// A resource that indicates what mode the local game is being played in.
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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pub enum GameMode {
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/// The game is being played in server mode (i.e: the code is running
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/// server-side)
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Server,
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/// The game is being played in client mode (i.e: the code is running
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/// client-side)
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Client,
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/// The game is being played in singleplayer mode (i.e: both client and
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/// server at once)
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// To be used later when we no longer start up an entirely new server for singleplayer
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Singleplayer,
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}
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/// A resource that stores the player's entity (on the client), and None on the
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/// server
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#[derive(Copy, Clone, Default, Debug)]
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pub struct PlayerEntity(pub Option<Entity>);
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