veloren/voxygen/src/render/pipelines/skybox.rs
2020-04-04 19:36:55 +00:00

97 lines
2.6 KiB
Rust

use super::{
super::{Mesh, Pipeline, Quad, TgtColorFmt, TgtDepthStencilFmt},
Globals,
};
use gfx::{
self, gfx_constant_struct_meta, gfx_defines, gfx_impl_struct_meta, gfx_pipeline,
gfx_pipeline_inner, gfx_vertex_struct_meta,
state::{Comparison, Stencil, StencilOp},
};
gfx_defines! {
vertex Vertex {
pos: [f32; 3] = "v_pos",
}
constant Locals {
nul: [f32; 4] = "nul",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
locals: gfx::ConstantBuffer<Locals> = "u_locals",
globals: gfx::ConstantBuffer<Globals> = "u_globals",
noise: gfx::TextureSampler<f32> = "t_noise",
tgt_color: gfx::RenderTarget<TgtColorFmt> = "tgt_color",
tgt_depth_stencil: gfx::DepthStencilTarget<TgtDepthStencilFmt> = (gfx::preset::depth::LESS_EQUAL_WRITE,Stencil::new(Comparison::Always,0xff,(StencilOp::Keep,StencilOp::Keep,StencilOp::Keep))),
}
}
impl Locals {
pub fn default() -> Self { Self { nul: [0.0; 4] } }
}
pub struct SkyboxPipeline;
impl Pipeline for SkyboxPipeline {
type Vertex = Vertex;
}
pub fn create_mesh() -> Mesh<SkyboxPipeline> {
let mut mesh = Mesh::new();
// -x
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [-1.0, -1.0, -1.0] },
Vertex { pos: [-1.0, 1.0, -1.0] },
Vertex { pos: [-1.0, 1.0, 1.0] },
Vertex { pos: [-1.0, -1.0, 1.0] },
));
// +x
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [ 1.0, -1.0, 1.0] },
Vertex { pos: [ 1.0, 1.0, 1.0] },
Vertex { pos: [ 1.0, 1.0, -1.0] },
Vertex { pos: [ 1.0, -1.0, -1.0] },
));
// -y
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [ 1.0, -1.0, -1.0] },
Vertex { pos: [-1.0, -1.0, -1.0] },
Vertex { pos: [-1.0, -1.0, 1.0] },
Vertex { pos: [ 1.0, -1.0, 1.0] },
));
// +y
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [ 1.0, 1.0, 1.0] },
Vertex { pos: [-1.0, 1.0, 1.0] },
Vertex { pos: [-1.0, 1.0, -1.0] },
Vertex { pos: [ 1.0, 1.0, -1.0] },
));
// -z
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [-1.0, -1.0, -1.0] },
Vertex { pos: [ 1.0, -1.0, -1.0] },
Vertex { pos: [ 1.0, 1.0, -1.0] },
Vertex { pos: [-1.0, 1.0, -1.0] },
));
// +z
#[rustfmt::skip]
mesh.push_quad(Quad::new(
Vertex { pos: [-1.0, 1.0, 1.0] },
Vertex { pos: [ 1.0, 1.0, 1.0] },
Vertex { pos: [ 1.0, -1.0, 1.0] },
Vertex { pos: [-1.0, -1.0, 1.0] },
));
mesh
}