veloren/assets/voxygen/voxel/object_manifest.ron

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({
Arrow: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.simple-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Bomb: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("object.bomb"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FireworkBlue: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_blue-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FireworkGreen: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_green-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FireworkPurple: (
bone0: (
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central: ("weapon.projectile.fireworks_purple-0"),
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bone1: (
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central: ("armor.empty"),
)
),
FireworkRed: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_red-0"),
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bone1: (
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central: ("armor.empty"),
)
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FireworkWhite: (
bone0: (
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central: ("weapon.projectile.fireworks_white-0"),
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bone1: (
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central: ("armor.empty"),
)
),
FireworkYellow: (
bone0: (
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central: ("weapon.projectile.fireworks_yellow-0"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Scarecrow: (
bone0: (
offset: (-9.5, -4.0, 0.0),
central: ("object.scarecrow"),
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bone1: (
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central: ("armor.empty"),
)
),
Cauldron: (
bone0: (
offset: (-10.0, -10.0, 0.0),
central: ("object.cauldron"),
),
bone1: (
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central: ("armor.empty"),
)
),
ChestVines: (
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central: ("object.chest_vines"),
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bone1: (
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central: ("armor.empty"),
)
),
Chest: (
bone0: (
offset: (-7.5, -6.0, 0.0),
central: ("object.chest"),
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bone1: (
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central: ("armor.empty"),
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ChestDark: (
bone0: (
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central: ("object.chest_dark"),
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bone1: (
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central: ("armor.empty"),
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),
ChestDemon: (
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central: ("object.chest_demon"),
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bone1: (
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central: ("armor.empty"),
)
),
ChestGold: (
bone0: (
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central: ("object.chest_gold"),
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bone1: (
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central: ("armor.empty"),
)
),
ChestLight: (
bone0: (
offset: (-7.5, -6.0, 0.0),
central: ("object.chest_light"),
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bone1: (
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central: ("armor.empty"),
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),
ChestOpen: (
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central: ("object.chest_open"),
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bone1: (
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central: ("armor.empty"),
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ChestSkull: (
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central: ("object.chest_skull"),
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bone1: (
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central: ("armor.empty"),
)
),
Pumpkin: (
bone0: (
offset: (-5.5, -4.0, 0.0),
central: ("object.pumpkin"),
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bone1: (
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central: ("armor.empty"),
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),
Pumpkin2: (
bone0: (
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central: ("object.pumpkin_2"),
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bone1: (
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central: ("armor.empty"),
)
),
Pumpkin3: (
bone0: (
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central: ("object.pumpkin_3"),
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bone1: (
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central: ("armor.empty"),
)
),
Pumpkin4: (
bone0: (
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central: ("object.pumpkin_4"),
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bone1: (
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central: ("armor.empty"),
)
),
Pumpkin5: (
bone0: (
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central: ("object.pumpkin_5"),
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bone1: (
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central: ("armor.empty"),
)
),
Campfire: (
bone0: (
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central: ("object.campfire"),
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bone1: (
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central: ("armor.empty"),
)
),
CampfireLit: (
bone0: (
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central: ("object.campfire_lit"),
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bone1: (
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central: ("armor.empty"),
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),
LanternGround: (
bone0: (
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central: ("object.lantern_ground"),
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bone1: (
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central: ("armor.empty"),
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LanternGroundOpen: (
bone0: (
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central: ("object.lantern_ground_open"),
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bone1: (
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central: ("armor.empty"),
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),
LanternStanding: (
bone0: (
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central: ("object.lantern_standing"),
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bone1: (
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central: ("armor.empty"),
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),
LanternStanding2: (
bone0: (
offset: (-11.5, -3.5, 0.0),
central: ("object.lantern_standing_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
PotionRed: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_red"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
PotionBlue: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_blue"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
PotionGreen: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_green"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Crate: (
bone0: (
offset: (-7.0, -7.0, 0.0),
central: ("object.crate"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Tent: (
bone0: (
offset: (-18.5, -19.5, 0.0),
central: ("object.tent"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
WindowSpooky: (
bone0: (
offset: (-15.0, -1.5, -1.0),
central: ("object.window_spooky"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
DoorSpooky: (
bone0: (
offset: (-15.0, -4.5, 0.0),
central: ("object.door_spooky"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Table: (
bone0: (
offset: (-12.0, -8.0, 0.0),
central: ("object.table"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Table2: (
bone0: (
offset: (-8.0, -8.0, 0.0),
central: ("object.table_2"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Table3: (
bone0: (
offset: (-10.0, -10.0, 0.0),
central: ("object.table_3"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Drawer: (
bone0: (
offset: (-11.0, -7.5, 0.0),
central: ("object.drawer"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
BedBlue: (
bone0: (
offset: (-11.0, -15.0, 0.0),
central: ("object.bed_human_blue"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Anvil: (
bone0: (
offset: (-3.0, -7.0, 0.0),
central: ("object.anvil"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Gravestone: (
bone0: (
offset: (-5.0, -2.0, 0.0),
central: ("object.gravestone"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Gravestone2: (
bone0: (
offset: (-8.5, -3.0, 0.0),
central: ("object.gravestone_2"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Chair: (
bone0: (
offset: (-5.0, -4.5, 0.0),
central: ("object.chair"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Chair2: (
bone0: (
offset: (-5.0, -4.5, 0.0),
central: ("object.chair_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Chair3: (
bone0: (
offset: (-5.0, -4.5, 0.0),
central: ("object.chair_3"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
Bench: (
bone0: (
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central: ("object.bench"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Carpet: (
bone0: (
offset: (-14.0, -14.0, -0.5),
central: ("object.carpet"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Bedroll: (
bone0: (
offset: (-11.0, -19.5, -0.5),
central: ("object.bedroll"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
CarpetHumanRound: (
bone0: (
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central: ("object.carpet_human_round"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
CarpetHumanSquare: (
bone0: (
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central: ("object.carpet_human_square"),
),
bone1: (
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central: ("armor.empty"),
)
),
CarpetHumanSquare2: (
bone0: (
offset: (-13.5, -14.0, -0.5),
central: ("object.carpet_human_square_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
CarpetHumanSquircle: (
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central: ("object.carpet_human_squircle"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Pouch: (
bone0: (
offset: (-5.5, -4.5, 0.0),
central: ("object.pouch"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Coins: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("object.coins"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
CraftingBench: (
bone0: (
offset: (-9.5, -7.0, 0.0),
central: ("object.crafting_bench"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
ArrowSnake: (
bone0: (
offset: (-1.5, -6.5, 0.0),
central: ("weapon.projectile.snake-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
BoltFire: (
bone0: (
offset: (-3.0, -5.5, -3.0),
central: ("weapon.projectile.fire-bolt-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
BoltFireBig: (
bone0: (
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central: ("weapon.projectile.fire-bolt-1"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
TrainingDummy: (
bone0: (
offset: (-7.0, -5.0, 0.0),
central: ("object.training_dummy"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
MultiArrow: (
bone0: (
offset: (-4.0, -9.5, -5.0),
central: ("weapon.projectile.multi-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
BoltNature: (
bone0: (
offset: (-6.0, -6.0, -6.0),
central: ("weapon.projectile.nature-bolt"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
MeatDrop: (
bone0: (
offset: (-3.5, -8.0, 0.0),
central: ("object.meat_drop"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Steak: (
bone0: (
offset: (-3.5, -6.0, 0.0),
central: ("object.steak"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Crossbow: (
bone0: (
offset: (-18.0, -15.5, -8.0),
central: ("object.crossbow.bone0"),
),
bone1: (
offset: (-9.0, -7.0, -5.0),
central: ("object.crossbow.bone1"),
)
),
ArrowTurret: (
bone0: (
offset: (-1.5, -6.5, -1.5),
central: ("weapon.projectile.turret-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
SilverOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.silver_ore"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
GoldOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.gold_ore"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
ClayRocket: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.clay-missile"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
HaniwaSentry: (
bone0: (
offset: (-5.5, -4.5, -5.5),
central: ("object.haniwa_sentry.bone0"),
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bone1: (
offset: (-5.5, -5.5, -3.0),
central: ("object.haniwa_sentry.bone1"),
)
),
SeaLantern: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("object.sea_lantern"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
})