veloren/client/examples/chat-cli/main.rs
Marcel Märtens 5aa1940ef8 get rid of async_std::channel
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.

Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future

Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.

Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.

Future things to do:
 - Use some better signalling than oneshot<()> in some cases.
 - Use a Watch for the Prio propergation (impl. it ofc)
 - Use Bounded Channels in order to improve performance
 - adjust tests coding

bring tests to work
2021-02-17 12:38:53 +01:00

116 lines
2.8 KiB
Rust

#![deny(unsafe_code)]
#![allow(clippy::option_map_unit_fn)]
#![deny(clippy::clone_on_ref_ptr)]
use common::{clock::Clock, comp};
use std::{
io,
net::ToSocketAddrs,
sync::{mpsc, Arc},
thread,
time::Duration,
};
use tokio::runtime::Runtime;
use tracing::{error, info};
use veloren_client::{Client, Event};
const TPS: u64 = 10; // Low value is okay, just reading messages.
fn read_input() -> String {
let mut buffer = String::new();
io::stdin()
.read_line(&mut buffer)
.expect("Failed to read input");
buffer.trim().to_string()
}
fn main() {
// Initialize logging.
tracing_subscriber::fmt::init();
info!("Starting chat-cli...");
// Set up an fps clock.
let mut clock = Clock::new(Duration::from_secs_f64(1.0 / TPS as f64));
println!("Enter your username");
let username = read_input();
println!("Enter the server address");
let server_addr = read_input();
println!("Enter your password");
let password = read_input();
let runtime = Arc::new(Runtime::new().unwrap());
// Create a client.
let mut client = Client::new(
server_addr
.to_socket_addrs()
.expect("Invalid server address")
.next()
.unwrap(),
None,
runtime,
)
.expect("Failed to create client instance");
println!("Server info: {:?}", client.server_info());
println!("Players online: {:?}", client.get_players());
client
.register(username, password, |provider| {
provider == "https://auth.veloren.net"
})
.unwrap();
let (tx, rx) = mpsc::channel();
thread::spawn(move || {
loop {
let msg = read_input();
tx.send(msg).unwrap();
}
});
loop {
for msg in rx.try_iter() {
client.send_chat(msg)
}
let events = match client.tick(comp::ControllerInputs::default(), clock.dt(), |_| {}) {
Ok(events) => events,
Err(err) => {
error!("Error: {:?}", err);
break;
},
};
const SHOW_NAME: bool = false;
for event in events {
match event {
Event::Chat(m) => println!("{}", client.format_message(&m, SHOW_NAME)),
Event::Disconnect => {}, // TODO
Event::DisconnectionNotification(time) => {
let message = match time {
0 => String::from("Goodbye!"),
_ => format!("Connection lost. Kicking in {} seconds", time),
};
println!("{}", message)
},
_ => {},
}
}
// Clean up the server after a tick.
client.cleanup();
// Wait for the next tick.
clock.tick();
}
}