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140 lines
3.1 KiB
Rust
140 lines
3.1 KiB
Rust
use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Tool {
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Daggers,
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SwordShield,
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Sword,
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Axe,
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Hammer,
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Bow,
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Staff,
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}
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impl Tool {
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pub fn name(&self) -> &'static str {
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match self {
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Tool::Daggers => "daggers",
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Tool::SwordShield => "sword and shield",
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Tool::Sword => "sword",
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Tool::Axe => "axe",
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Tool::Hammer => "hammer",
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Tool::Bow => "bow",
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Tool::Staff => "staff",
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}
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}
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}
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pub const ALL_TOOLS: [Tool; 7] = [
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Tool::Daggers,
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Tool::SwordShield,
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Tool::Sword,
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Tool::Axe,
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Tool::Hammer,
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Tool::Bow,
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Tool::Staff,
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];
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Armor {
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// TODO: Don't make armor be a body part. Wearing enemy's head is funny but also creepy thing to do.
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Helmet,
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Shoulders,
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Chestplate,
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Belt,
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Gloves,
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Pants,
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Boots,
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Back,
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Tabard,
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Gem,
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Necklace,
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}
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impl Armor {
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pub fn name(&self) -> &'static str {
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match self {
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Armor::Helmet => "helmet",
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Armor::Shoulders => "shoulder pads",
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Armor::Chestplate => "chestplate",
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Armor::Belt => "belt",
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Armor::Gloves => "gloves",
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Armor::Pants => "pants",
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Armor::Boots => "boots",
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Armor::Back => "back",
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Armor::Tabard => "tabard",
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Armor::Gem => "gem",
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Armor::Necklace => "necklace",
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum ConsumptionEffect {
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Health(i32),
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Xp(i32),
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Debug {
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Boost,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Item {
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Tool {
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kind: Tool,
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power: u32,
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},
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Armor {
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kind: Armor,
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defense: i32,
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health_bonus: i32,
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},
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Consumable {
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effect: ConsumptionEffect,
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},
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Ingredient,
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Debug(Debug),
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}
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impl Item {
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pub fn name(&self) -> &'static str {
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match self {
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Item::Tool { kind, .. } => kind.name(),
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Item::Armor { kind, .. } => kind.name(),
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Item::Consumable { .. } => "<consumable>",
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Item::Ingredient => "<ingredient>",
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Item::Debug(_) => "Debugging item",
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}
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}
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pub fn category(&self) -> &'static str {
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match self {
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Item::Tool { .. } => "tool",
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Item::Armor { .. } => "armour",
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Item::Consumable { .. } => "consumable",
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Item::Ingredient => "ingredient",
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Item::Debug(_) => "debug",
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}
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}
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pub fn description(&self) -> String {
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format!("{} ({})", self.name(), self.category())
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}
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}
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impl Default for Item {
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fn default() -> Self {
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Item::Tool {
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kind: Tool::Hammer,
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power: 0,
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}
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}
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}
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impl Component for Item {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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