veloren/assets/voxygen/shaders
Joshua Barretto 5e6f81b86c sync
2020-02-21 11:12:25 +00:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
include sync 2020-02-21 11:12:25 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
figure-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
fluid-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
lod-terrain-frag.glsl Improved cloud falloff mist, faster noise sampling 2020-02-21 11:12:02 +00:00
lod-terrain-vert.glsl Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
postprocess-frag.glsl Gamma setting now works 2020-02-17 00:46:31 +00:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
sprite-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
terrain-frag.glsl sync 2020-02-21 11:12:25 +00:00
terrain-vert.glsl sync 2020-02-21 11:12:25 +00:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00