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46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
(
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loot_tables: [
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// balance the loot tables against each other (higher= more common= smaller price)
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// Weapons
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(16.0, "common.loot_tables.weapons.starter"),
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(8.0, "common.loot_tables.weapons.tier-0"),
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(4.0, "common.loot_tables.weapons.tier-1"),
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(2.0, "common.loot_tables.weapons.tier-2"),
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(1.0, "common.loot_tables.weapons.tier-3"),
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(0.5, "common.loot_tables.weapons.tier-4"),
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(0.25, "common.loot_tables.weapons.tier-5"),
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(0.125, "common.loot_tables.weapons.cultist"),
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(0.125, "common.loot_tables.weapons.cave"),
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(0.0625, "common.loot_tables.weapons.legendary"),
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// Armor
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(20.0, "common.loot_tables.armor.cloth"),
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(6.0, "common.loot_tables.armor.agile"),
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(3.0, "common.loot_tables.armor.swift"),
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(6.0, "common.loot_tables.armor.druid"),
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(2.0, "common.loot_tables.armor.twigs"),
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(2.0, "common.loot_tables.armor.twigsflowers"),
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(2.0, "common.loot_tables.armor.twigsleaves"),
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(0.5, "common.loot_tables.armor.plate"),
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(0.25, "common.loot_tables.armor.steel"),
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(0.125, "common.loot_tables.armor.cultist"),
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// Materials
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(7.5, "common.loot_tables.materials.common"),
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(5.0, "common.loot_tables.materials.underground"),
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// Food
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(0.5, "common.loot_tables.food.farm_ingredients"),
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(0.25, "common.loot_tables.food.wild_ingredients"),
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(0.1, "common.loot_tables.food.prepared"),
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// TODO: Change consumables when they are split up later
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(1.0, "common.loot_tables.consumables"),
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],
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// this is the amount of that good the most common item represents
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// so basically this table balances the goods against each other (higher=less valuable)
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good_scaling: [
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(Potions, 0.001), // common.items.consumable.potion_minor
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(Food, 2.0), // common.items.food.mushroom
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(Coin, 10.0), // common.items.utility.coins
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(Armor, 0.2), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.1), // common.items.weapons.staff.starter_staff
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(Ingredients, 1.0), // common.items.crafting_ing.leather_scraps
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])
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