veloren/common/sys/src/buff.rs

193 lines
8.3 KiB
Rust

use common::{
comp::{
Buff, BuffCategory, BuffChange, BuffEffect, BuffId, BuffSource, Buffs, Energy, Health,
HealthChange, HealthSource, Inventory, ModifierKind,
},
event::{EventBus, ServerEvent},
resources::DeltaTime,
Damage, DamageSource,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Inventory>,
WriteStorage<'a, Health>,
WriteStorage<'a, Energy>,
WriteStorage<'a, Buffs>,
);
fn run(
&mut self,
(entities, dt, server_bus, inventories, mut healths, mut energies, mut buffs): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Set to false to avoid spamming server
buffs.set_event_emission(false);
healths.set_event_emission(false);
energies.set_event_emission(false);
for (entity, mut buff_comp, mut health, mut energy) in
(&entities, &mut buffs, &mut healths, &mut energies).join()
{
let (buff_comp_kinds, buff_comp_buffs) = buff_comp.parts();
let mut expired_buffs = Vec::<BuffId>::new();
// For each buff kind present on entity, if the buff kind queues, only ticks
// duration of strongest buff of that kind, else it ticks durations of all buffs
// of that kind. Any buffs whose durations expire are marked expired.
for (kind, ids) in buff_comp_kinds.iter() {
if kind.queues() {
if let Some((Some(buff), id)) =
ids.get(0).map(|id| (buff_comp_buffs.get_mut(id), id))
{
tick_buff(*id, buff, dt.0, |id| expired_buffs.push(id));
}
} else {
for (id, buff) in buff_comp_buffs
.iter_mut()
.filter(|(i, _)| ids.iter().any(|id| id == *i))
{
tick_buff(*id, buff, dt.0, |id| expired_buffs.push(id));
}
}
}
if let Some(inventory) = inventories.get(entity) {
let damage_reduction = Damage::compute_damage_reduction(inventory);
if (damage_reduction - 1.0).abs() < f32::EPSILON {
for (id, buff) in buff_comp.buffs.iter() {
if !buff.kind.is_buff() {
expired_buffs.push(*id);
}
}
}
}
// Call to reset health and energy to base values
health.last_set();
energy.last_set();
health.reset_max();
energy.reset_max();
// Iterator over the lists of buffs by kind
let buff_comp = &mut *buff_comp;
for buff_ids in buff_comp.kinds.values() {
// Get the strongest of this buff kind
if let Some(buff) = buff_comp.buffs.get_mut(&buff_ids[0]) {
// Get buff owner?
let buff_owner = if let BuffSource::Character { by: owner } = buff.source {
Some(owner)
} else {
None
};
// Now, execute the buff, based on it's delta
for effect in &mut buff.effects {
match effect {
BuffEffect::HealthChangeOverTime {
rate,
accumulated,
kind,
} => {
*accumulated += *rate * dt.0;
// Apply damage only once a second (with a minimum of 1 damage), or
// when a buff is removed
if accumulated.abs() > rate.abs().max(10.0)
|| buff.time.map_or(false, |dur| dur == Duration::default())
{
let cause = if *accumulated > 0.0 {
HealthSource::Heal { by: buff_owner }
} else {
HealthSource::Damage {
kind: DamageSource::Buff(buff.kind),
by: buff_owner,
}
};
let amount = match *kind {
ModifierKind::Additive => *accumulated as i32,
ModifierKind::Fractional => {
(health.maximum() as f32 * *accumulated) as i32
},
};
server_emitter.emit(ServerEvent::Damage {
entity,
change: HealthChange { amount, cause },
});
*accumulated = 0.0;
};
},
BuffEffect::MaxHealthModifier { value, kind } => match kind {
ModifierKind::Additive => {
let health = &mut *health;
let buffed_health_max =
(health.maximum() as f32 + *value) as u32;
health.set_maximum(buffed_health_max);
},
ModifierKind::Fractional => {
let health = &mut *health;
health.set_maximum((health.maximum() as f32 * *value) as u32);
},
},
BuffEffect::MaxEnergyModifier { value, kind } => match kind {
ModifierKind::Additive => {
let new_max = (energy.maximum() as f32 + *value) as u32;
energy.set_maximum(new_max);
},
ModifierKind::Fractional => {
let new_max = (energy.maximum() as f32 + *value) as u32;
energy.set_maximum(new_max);
},
},
};
}
}
}
// Remove buffs that expire
if !expired_buffs.is_empty() {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveById(expired_buffs),
});
}
// Remove buffs that don't persist on death
if health.is_dead {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveByCategory {
all_required: vec![],
any_required: vec![],
none_required: vec![BuffCategory::PersistOnDeath],
},
});
}
}
// Turned back to true
buffs.set_event_emission(true);
healths.set_event_emission(true);
energies.set_event_emission(true);
}
}
fn tick_buff(id: u64, buff: &mut Buff, dt: f32, mut expire_buff: impl FnMut(u64)) {
if let Some(remaining_time) = &mut buff.time {
if let Some(new_duration) = remaining_time.checked_sub(Duration::from_secs_f32(dt)) {
// The buff still continues.
*remaining_time = new_duration;
} else {
// checked_sub returns None when remaining time
// went below 0, so set to 0
*remaining_time = Duration::default();
// The buff has expired.
// Remove it.
expire_buff(id);
}
}
}