veloren/world/src/canvas.rs

334 lines
11 KiB
Rust

use crate::{
block::{block_from_structure, ZCache},
column::{ColumnGen, ColumnSample},
index::IndexRef,
land::Land,
layer::spot::Spot,
sim::{SimChunk, WorldSim},
util::{seed_expan, Grid, Sampler},
};
use common::{
calendar::Calendar,
generation::EntityInfo,
terrain::{
structure::StructureBlock, Block, BlockKind, SpriteCfg, Structure, TerrainChunk,
TerrainChunkSize,
},
vol::{ReadVol, RectVolSize, WriteVol},
};
use rand::prelude::*;
use rand_chacha::ChaChaRng;
use std::{borrow::Cow, ops::Deref};
use vek::*;
#[derive(Copy, Clone)]
pub struct CanvasInfo<'a> {
pub(crate) chunk_pos: Vec2<i32>,
pub(crate) wpos: Vec2<i32>,
pub(crate) column_grid: &'a Grid<Option<ZCache<'a>>>,
pub(crate) column_grid_border: i32,
pub(crate) chunks: &'a WorldSim,
pub(crate) index: IndexRef<'a>,
pub(crate) chunk: &'a SimChunk,
pub(crate) calendar: Option<&'a Calendar>,
}
impl<'a> CanvasInfo<'a> {
pub fn calendar(&self) -> Option<&'a Calendar> { self.calendar }
pub fn wpos(&self) -> Vec2<i32> { self.wpos }
pub fn area(&self) -> Aabr<i32> {
Rect::from((
self.wpos(),
Extent2::from(TerrainChunkSize::RECT_SIZE.map(|e| e as i32)),
))
.into()
}
pub fn col(&self, wpos: Vec2<i32>) -> Option<&'a ColumnSample> {
self.column_grid
.get(self.column_grid_border + wpos - self.wpos())
.and_then(Option::as_ref)
.map(|zc| &zc.sample)
}
/// Attempt to get the data for the given column, generating it if we don't
/// have it.
///
/// This function does not (currently) cache generated columns.
pub fn col_or_gen(&self, wpos: Vec2<i32>) -> Option<Cow<'a, ColumnSample>> {
self.col(wpos).map(Cow::Borrowed).or_else(|| {
Some(Cow::Owned(ColumnGen::new(self.chunks()).get((
wpos,
self.index(),
self.calendar,
))?))
})
}
/// Find all spots within range of this canvas's chunk. Returns `(wpos,
/// spot, seed)`.
pub fn nearby_spots(&self) -> impl Iterator<Item = (Vec2<i32>, Spot, u32)> + '_ {
(-1..2)
.flat_map(|x| (-1..2).map(move |y| Vec2::new(x, y)))
.filter_map(move |pos| {
let pos = self.chunk_pos + pos;
self.chunks.get(pos).and_then(|c| c.spot).map(|spot| {
let wpos = pos.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
e * sz as i32 + sz as i32 / 2
});
// TODO: Very dumb, not this.
let seed = pos.x as u32 | (pos.y as u32).wrapping_shl(16);
(wpos, spot, seed ^ 0xA801D82E)
})
})
}
pub fn index(&self) -> IndexRef<'a> { self.index }
pub fn chunk(&self) -> &'a SimChunk { self.chunk }
pub fn chunks(&self) -> &'a WorldSim { self.chunks }
pub fn land(&self) -> Land<'_> { Land::from_sim(self.chunks) }
pub fn with_mock_canvas_info<A, F: for<'b> FnOnce(&CanvasInfo<'b>) -> A>(
index: IndexRef<'a>,
sim: &'a WorldSim,
f: F,
) -> A {
let zcache_grid = Grid::populate_from(Vec2::broadcast(1), |_| None);
let sim_chunk = SimChunk {
chaos: 0.0,
alt: 0.0,
basement: 0.0,
water_alt: 0.0,
downhill: None,
flux: 0.0,
temp: 0.0,
humidity: 0.0,
rockiness: 0.0,
tree_density: 0.0,
forest_kind: crate::all::ForestKind::Palm,
spawn_rate: 0.0,
river: Default::default(),
surface_veg: 0.0,
sites: Vec::new(),
place: None,
poi: None,
path: Default::default(),
cave: Default::default(),
cliff_height: 0.0,
contains_waypoint: false,
spot: None,
};
f(&CanvasInfo {
chunk_pos: Vec2::zero(),
wpos: Vec2::zero(),
column_grid: &zcache_grid,
column_grid_border: 0,
chunks: sim,
index,
chunk: &sim_chunk,
calendar: None,
})
}
}
pub struct Canvas<'a> {
pub(crate) info: CanvasInfo<'a>,
pub(crate) chunk: &'a mut TerrainChunk,
pub(crate) entities: Vec<EntityInfo>,
pub(crate) rtsim_resource_blocks: Vec<Vec3<i32>>,
}
impl<'a> Canvas<'a> {
/// The borrow checker complains at immutable features of canvas (column
/// sampling, etc.) being used at the same time as mutable features
/// (writing blocks). To avoid this, this method extracts the
/// inner `CanvasInfo` such that it may be used independently.
pub fn info(&mut self) -> CanvasInfo<'a> { self.info }
pub fn get(&self, pos: Vec3<i32>) -> Block {
self.chunk
.get(pos - self.wpos())
.ok()
.copied()
.unwrap_or_else(Block::empty)
}
/// Set a block in the canvas chunk. Note that if the block is a resource
/// (see [`Block::get_rtsim_resource`]) then [`Canvas::map_resource`] should
/// be used instead.
pub fn set(&mut self, pos: Vec3<i32>, block: Block) {
if block.get_rtsim_resource().is_some() {
self.rtsim_resource_blocks.push(pos);
}
let _ = self.chunk.set(pos - self.wpos(), block);
}
/// Map a block in the canvas chunk. Note that if the block is a resource
/// (see [`Block::get_rtsim_resource`]) then [`Canvas::map_resource`] should
/// be used instead.
pub fn map(&mut self, pos: Vec3<i32>, f: impl FnOnce(Block) -> Block) {
let _ = self.chunk.map(pos - self.wpos(), f);
}
/// Like [`Canvas::map`], except allows marking resource-containing blocks
/// appropriately.
pub fn map_resource(&mut self, pos: Vec3<i32>, f: impl FnOnce(Block) -> Block) {
let _ = self.chunk.map(pos - self.wpos(), |b| {
let new_block = f(b);
if new_block.get_rtsim_resource().is_some() {
self.rtsim_resource_blocks.push(pos);
}
new_block
});
}
pub fn set_sprite_cfg(&mut self, pos: Vec3<i32>, sprite_cfg: SpriteCfg) {
let rpos = pos - self.wpos();
self.chunk.meta_mut().set_sprite_cfg_at(rpos, sprite_cfg);
}
pub fn foreach_col_area(
&mut self,
aabr: Aabr<i32>,
mut f: impl FnMut(&mut Self, Vec2<i32>, &ColumnSample),
) {
let chunk_aabr = Aabr {
min: self.wpos(),
max: self.wpos() + Vec2::from(self.area().size()),
};
for y in chunk_aabr.min.y.max(aabr.min.y)..chunk_aabr.max.y.min(aabr.max.y) {
for x in chunk_aabr.min.x.max(aabr.min.x)..chunk_aabr.max.x.min(aabr.max.x) {
let wpos2d = Vec2::new(x, y);
let info = self.info;
let col = if let Some(col) = info.col(wpos2d) {
col
} else {
return;
};
f(self, wpos2d, col);
}
}
}
/// Execute an operation upon each column in this canvas.
pub fn foreach_col(&mut self, f: impl FnMut(&mut Self, Vec2<i32>, &ColumnSample)) {
self.foreach_col_area(
Aabr {
min: Vec2::broadcast(i32::MIN),
max: Vec2::broadcast(i32::MAX),
},
f,
);
}
/// Blit a structure on to the canvas at the given position.
///
/// Note that this function should be called with identical parameters by
/// all chunks within the bounds of the structure to avoid cut-offs
/// occurring at chunk borders. Deterministic RNG is advised!
pub fn blit_structure(
&mut self,
origin: Vec3<i32>,
structure: &Structure,
seed: u32,
units: Vec2<Vec2<i32>>,
with_snow: bool,
) {
let mut entities: Vec<(Vec3<f32>, String)> = Vec::new();
let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
let info = self.info();
self.foreach_col(|canvas, wpos2d, col| {
let rpos2d = wpos2d - origin.xy();
let rpos2d = units.x * rpos2d.x + units.y * rpos2d.y;
let mut above = true;
for z in (structure.get_bounds().min.z..structure.get_bounds().max.z).rev() {
if let Ok(sblock) = structure.get(rpos2d.with_z(z)) {
let mut add_snow = false;
let mut new_sprite_cfg = None;
let wpos = wpos2d.with_z(origin.z + z);
canvas.map(wpos, |block| {
if let Some((new_block, sprite_cfg)) = block_from_structure(
info.index,
sblock,
wpos2d.with_z(origin.z + z),
origin.xy(),
seed,
col,
|sprite| block.with_sprite(sprite),
info.calendar,
&units,
) {
new_sprite_cfg = sprite_cfg;
if !new_block.is_air() {
if with_snow && col.snow_cover && above {
add_snow = true;
}
above = false;
}
new_block
} else {
block
}
});
// Add sprite configuration for those that need it
if let Some(sprite_cfg) = new_sprite_cfg {
canvas.set_sprite_cfg(wpos, sprite_cfg);
}
// Spawn NPCs at the pos of this block
if let StructureBlock::EntitySpawner(spec, spawn_chance) = sblock {
if rng.gen::<f32>() < *spawn_chance {
entities.push((
wpos2d.with_z(origin.z + z).map(|e| e as f32)
+ Vec3::new(0.5, 0.5, 0.0),
spec.clone(),
));
}
}
if add_snow {
canvas.set(
wpos2d.with_z(origin.z + z + 1),
Block::new(BlockKind::Snow, Rgb::new(210, 210, 255)),
);
}
}
}
});
for (pos, spec) in entities.drain(..) {
self.spawn(EntityInfo::at(pos).with_asset_expect(&spec, &mut rng));
}
}
pub fn find_spawn_pos(&self, wpos: Vec3<i32>) -> Option<Vec3<i32>> {
let height = 2;
let search_dist: i32 = 8;
(1..search_dist * 2 + 1)
.rev()
.map(|z| wpos.z + if z % 2 != 0 { z / 2 } else { -(z / 2) })
.find(|&z| {
self.get(wpos.xy().with_z(z - 1)).is_solid()
&& (0..height).all(|z_offs| self.get(wpos.xy().with_z(z + z_offs)).is_fluid())
})
.map(|z| wpos.xy().with_z(z))
}
pub fn spawn(&mut self, entity: EntityInfo) { self.entities.push(entity); }
}
impl<'a> Deref for Canvas<'a> {
type Target = CanvasInfo<'a>;
fn deref(&self) -> &Self::Target { &self.info }
}