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https://gitlab.com/veloren/veloren.git
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5d1993009f
Fixed error in converting FK to entity_id from character_id. Giant match statements in persistence. Tweaked roll. Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
68 lines
3.0 KiB
Plaintext
68 lines
3.0 KiB
Plaintext
({
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Roll(Cost): {Roll(ImmuneMelee): None},
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Roll(Strength): {Roll(ImmuneMelee): None},
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Roll(Duration): {Roll(ImmuneMelee): None},
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Sword(TsDamage): {Sword(TsCombo): None},
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Sword(TsRegen): {Sword(TsCombo): None},
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Sword(TsSpeed): {Sword(TsCombo): None},
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Sword(DDrain): {Sword(DDamage): Some(1)},
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Sword(DCost): {Sword(DDamage): Some(1)},
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Sword(DSpeed): {Sword(DDamage): Some(1)},
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Sword(DInfinite): {Sword(DDamage): Some(1)},
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Sword(DScaling): {Sword(DDamage): Some(1)},
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Sword(SDamage): {Sword(UnlockSpin): None},
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Sword(SSpeed): {Sword(UnlockSpin): None},
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Sword(SCost): {Sword(UnlockSpin): None},
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Sword(SSpins): {Sword(UnlockSpin): None},
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Axe(DsDamage): {Axe(DsCombo): None},
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Axe(DsSpeed): {Axe(DsCombo): None},
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Axe(DsRegen): {Axe(DsCombo): None},
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Axe(SHelicopter): {Axe(SInfinite): None},
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Axe(SDamage): {Axe(SInfinite): None},
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Axe(SSpeed): {Axe(SInfinite): None},
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Axe(SCost): {Axe(SInfinite): None},
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Axe(LDamage): {Axe(UnlockLeap): None},
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Axe(LKnockback): {Axe(UnlockLeap): None},
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Axe(LCost): {Axe(UnlockLeap): None},
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Axe(LDistance): {Axe(UnlockLeap): None},
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Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
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Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
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Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
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Hammer(CDamage): {Hammer(CKnockback): Some(1)},
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Hammer(CDrain): {Hammer(CKnockback): Some(1)},
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Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
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Hammer(LDamage): {Hammer(UnlockLeap): None},
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Hammer(LCost): {Hammer(UnlockLeap): None},
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Hammer(LDistance): {Hammer(UnlockLeap): None},
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Hammer(LKnockback): {Hammer(UnlockLeap): None},
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Hammer(LRange): {Hammer(UnlockLeap): None},
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Bow(BRegen): {Bow(BDamage): Some(1)},
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Bow(CKnockback): {Bow(CDamage): Some(1)},
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Bow(CProjSpeed): {Bow(CDamage): Some(1)},
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Bow(CDrain): {Bow(CDamage): Some(1)},
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Bow(CSpeed): {Bow(CDamage): Some(1)},
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Bow(CMove): {Bow(CDamage): Some(1)},
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Bow(RDamage): {Bow(UnlockRepeater): None},
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Bow(RGlide): {Bow(UnlockRepeater): None},
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Bow(RArrows): {Bow(UnlockRepeater): None},
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Bow(RCost): {Bow(UnlockRepeater): None},
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Staff(BDamage): {Staff(BExplosion): None},
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Staff(BRegen): {Staff(BExplosion): None},
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Staff(BRadius): {Staff(BExplosion): None},
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Staff(FRange): {Staff(FDamage): Some(1)},
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Staff(FDrain): {Staff(FDamage): Some(1)},
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Staff(FVelocity): {Staff(FDamage): Some(1)},
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Staff(SDamage): {Staff(UnlockShockwave): None},
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Staff(SKnockback): {Staff(UnlockShockwave): None},
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Staff(SRange): {Staff(UnlockShockwave): None},
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Staff(SCost): {Staff(UnlockShockwave): None},
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Sceptre(BDamage): {Sceptre(BHeal): Some(1)},
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Sceptre(BRange): {Sceptre(BHeal): Some(1)},
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Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)},
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Sceptre(BRegen): {Sceptre(BHeal): Some(1)},
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Sceptre(BCost): {Sceptre(BHeal): Some(1)},
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Sceptre(PDamage): {Sceptre(PHeal): Some(1)},
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Sceptre(PRadius): {Sceptre(PHeal): Some(1)},
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Sceptre(PCost): {Sceptre(PHeal): Some(1)},
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Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)},
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}) |