veloren/assets/common/entity/test.ron
2021-07-17 15:37:31 +03:00

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EntityConfig (
/// Name of Entity
name: Some("Paddy"),
/// Body
/// Can be Exact (Body with all fields e.g BodyType, Species, Hair color and such)
/// or RandomWith (will generate random body or species)
/// or Uninit (means it should be specified somewhere in code)
body: RandomWith("humanoid"),
/// Alignment, can be Uninit
alignment: Alignment(Enemy),
/// Main and second tools
/// Can be Option<Item> (with asset_specifier for item)
/// or Choice
/// (array of pairs with weight of choosing some item and Option<Item>)
main_tool: Some(Item("common.items.weapons.axe_1h.orichalcum-0")),
second_tool: None,
/// Loadout Config (with asset_specifier for loadout)
loadout_asset: Some("common.loadout.village.merchant"),
/// Skillset Config (with asset_specifier for skillset)
skillset_asset: Some("common.skillset.village.merchant"),
/// Loot
/// Can be Item (with asset_specifier for item)
/// or LootTable (with asset_specifier for loot table)
/// or Uninit (means it should be specified something in the code)
loot: LootTable("common.loot_tables.humanoids"),
/// Meta Info (level, alignment, agency, etc)
// meta: {},
)