mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
145 lines
4.8 KiB
Rust
145 lines
4.8 KiB
Rust
use crate::{
|
|
mesh::{vol, Meshable},
|
|
render::{self, FigurePipeline, Mesh, SpritePipeline},
|
|
};
|
|
use common::{
|
|
figure::Segment,
|
|
util::{linear_to_srgb, srgb_to_linear},
|
|
vol::{IntoFullVolIterator, ReadVol, Vox},
|
|
};
|
|
use vek::*;
|
|
|
|
type FigureVertex = <FigurePipeline as render::Pipeline>::Vertex;
|
|
type SpriteVertex = <SpritePipeline as render::Pipeline>::Vertex;
|
|
|
|
impl Meshable<FigurePipeline, FigurePipeline> for Segment {
|
|
type Pipeline = FigurePipeline;
|
|
type Supplement = Vec3<f32>;
|
|
type TranslucentPipeline = FigurePipeline;
|
|
|
|
fn generate_mesh(
|
|
&self,
|
|
offs: Self::Supplement,
|
|
) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
|
|
let mut mesh = Mesh::new();
|
|
|
|
for (pos, vox) in self.full_vol_iter() {
|
|
if let Some(col) = vox.get_color() {
|
|
vol::push_vox_verts(
|
|
&mut mesh,
|
|
faces_to_make(self, pos, true, |vox| vox.is_empty()),
|
|
offs + pos.map(|e| e as f32),
|
|
&[[[Rgba::from_opaque(col); 3]; 3]; 3],
|
|
|origin, norm, col, light, ao| {
|
|
FigureVertex::new(
|
|
origin,
|
|
norm,
|
|
linear_to_srgb(srgb_to_linear(col) * light),
|
|
ao,
|
|
0,
|
|
)
|
|
},
|
|
&{
|
|
let mut ls = [[[None; 3]; 3]; 3];
|
|
for x in 0..3 {
|
|
for y in 0..3 {
|
|
for z in 0..3 {
|
|
ls[z][y][x] = if self
|
|
.get(pos + Vec3::new(x as i32, y as i32, z as i32) - 1)
|
|
.map(|v| v.is_empty())
|
|
.unwrap_or(true)
|
|
{
|
|
Some(1.0)
|
|
} else {
|
|
None
|
|
};
|
|
}
|
|
}
|
|
}
|
|
ls
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
(mesh, Mesh::new())
|
|
}
|
|
}
|
|
|
|
impl Meshable<SpritePipeline, SpritePipeline> for Segment {
|
|
type Pipeline = SpritePipeline;
|
|
type Supplement = Vec3<f32>;
|
|
type TranslucentPipeline = SpritePipeline;
|
|
|
|
fn generate_mesh(
|
|
&self,
|
|
offs: Self::Supplement,
|
|
) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
|
|
let mut mesh = Mesh::new();
|
|
|
|
for (pos, vox) in self.full_vol_iter() {
|
|
if let Some(col) = vox.get_color() {
|
|
vol::push_vox_verts(
|
|
&mut mesh,
|
|
faces_to_make(self, pos, true, |vox| vox.is_empty()),
|
|
offs + pos.map(|e| e as f32),
|
|
&[[[Rgba::from_opaque(col); 3]; 3]; 3],
|
|
|origin, norm, col, light, ao| {
|
|
SpriteVertex::new(
|
|
origin,
|
|
norm,
|
|
linear_to_srgb(srgb_to_linear(col) * light),
|
|
ao,
|
|
)
|
|
},
|
|
&{
|
|
let mut ls = [[[None; 3]; 3]; 3];
|
|
for x in 0..3 {
|
|
for y in 0..3 {
|
|
for z in 0..3 {
|
|
ls[z][y][x] = if self
|
|
.get(pos + Vec3::new(x as i32, y as i32, z as i32) - 1)
|
|
.map(|v| v.is_empty())
|
|
.unwrap_or(true)
|
|
{
|
|
Some(1.0)
|
|
} else {
|
|
None
|
|
};
|
|
}
|
|
}
|
|
}
|
|
ls
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
(mesh, Mesh::new())
|
|
}
|
|
}
|
|
|
|
/// Use the 6 voxels/blocks surrounding the one at the specified position
|
|
/// to detemine which faces should be drawn
|
|
fn faces_to_make<V: ReadVol>(
|
|
seg: &V,
|
|
pos: Vec3<i32>,
|
|
error_makes_face: bool,
|
|
should_add: impl Fn(&V::Vox) -> bool,
|
|
) -> [bool; 6] {
|
|
let (x, y, z) = (Vec3::unit_x(), Vec3::unit_y(), Vec3::unit_z());
|
|
let make_face = |offset| {
|
|
seg.get(pos + offset)
|
|
.map(|v| should_add(v))
|
|
.unwrap_or(error_makes_face)
|
|
};
|
|
[
|
|
make_face(-x),
|
|
make_face(x),
|
|
make_face(-y),
|
|
make_face(y),
|
|
make_face(-z),
|
|
make_face(z),
|
|
]
|
|
}
|