mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
64690279af
alligators
114 lines
4.1 KiB
Rust
114 lines
4.1 KiB
Rust
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
|
use std::f32::consts::PI;
|
|
use vek::*;
|
|
|
|
pub struct IdleAnimation;
|
|
|
|
impl Animation for IdleAnimation {
|
|
type Skeleton = CharacterSkeleton;
|
|
type Dependency = f64;
|
|
|
|
fn update_skeleton(
|
|
skeleton: &Self::Skeleton,
|
|
_global_time: f64,
|
|
anim_time: f64,
|
|
_rate: &mut f32,
|
|
skeleton_attr: &SkeletonAttr,
|
|
) -> Self::Skeleton {
|
|
let mut next = (*skeleton).clone();
|
|
|
|
let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
|
let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
|
|
let wave_ultra_slow_abs = ((anim_time as f32 * 0.5 + PI).sin()) + 1.0;
|
|
|
|
/*let head_look = Vec2::new(
|
|
((global_time + anim_time) as f32 / 12.0)
|
|
.floor()
|
|
.mul(7331.0)
|
|
.sin()
|
|
* 0.5,
|
|
((global_time + anim_time) as f32 / 12.0)
|
|
.floor()
|
|
.mul(1337.0)
|
|
.sin()
|
|
* 0.25,
|
|
);*/
|
|
next.head.offset = Vec3::new(
|
|
0.0 + skeleton_attr.neck_right,
|
|
-2.0 + skeleton_attr.neck_forward,
|
|
skeleton_attr.neck_height + 21.0 + wave_ultra_slow * 0.1,
|
|
);
|
|
/*next.head.ori =
|
|
Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y.abs());*/
|
|
|
|
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
|
|
|
next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + wave_ultra_slow * 0.1);
|
|
next.chest.ori = Quaternion::rotation_x(0.0);
|
|
next.chest.scale = Vec3::one() + wave_ultra_slow_abs * 0.05;
|
|
|
|
next.belt.offset = Vec3::new(0.0, 0.0, 5.0 + wave_ultra_slow * 0.1);
|
|
next.belt.ori = Quaternion::rotation_x(0.0);
|
|
next.belt.scale = Vec3::one() + wave_ultra_slow_abs * 0.05;
|
|
|
|
next.shorts.offset = Vec3::new(0.0, 0.0, 2.0 + wave_ultra_slow * 0.1);
|
|
next.shorts.ori = Quaternion::rotation_x(0.0);
|
|
next.shorts.scale = Vec3::one();
|
|
|
|
next.l_hand.offset = Vec3::new(
|
|
-6.0,
|
|
-0.25 + wave_ultra_slow_cos * 0.15,
|
|
5.0 + wave_ultra_slow * 0.5,
|
|
);
|
|
|
|
next.l_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
|
next.l_hand.scale = Vec3::one();
|
|
|
|
next.r_hand.offset = Vec3::new(
|
|
6.0,
|
|
-0.25 + wave_ultra_slow_cos * 0.15,
|
|
5.0 + wave_ultra_slow * 0.5 + wave_ultra_slow_abs * -0.05,
|
|
);
|
|
next.r_hand.ori = Quaternion::rotation_x(0.0 + wave_ultra_slow * -0.06);
|
|
next.r_hand.scale = Vec3::one() + wave_ultra_slow_abs * -0.05;
|
|
|
|
next.l_foot.offset = Vec3::new(-3.4, -0.1, 8.0);
|
|
next.l_foot.ori = Quaternion::identity();
|
|
next.l_foot.scale = Vec3::one();
|
|
|
|
next.r_foot.offset = Vec3::new(3.4, -0.1, 8.0);
|
|
next.r_foot.ori = Quaternion::identity();
|
|
next.r_foot.scale = Vec3::one();
|
|
|
|
next.main.offset = Vec3::new(
|
|
-7.0 + skeleton_attr.weapon_x,
|
|
-5.0 + skeleton_attr.weapon_y,
|
|
15.0,
|
|
);
|
|
next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
|
next.main.scale = Vec3::one() + wave_ultra_slow_abs * -0.05;
|
|
|
|
next.l_shoulder.offset = Vec3::new(-5.0, 0.0, 5.0);
|
|
next.l_shoulder.ori = Quaternion::rotation_x(0.0);
|
|
next.l_shoulder.scale = (Vec3::one() + wave_ultra_slow_abs * -0.05) * 1.15;
|
|
|
|
next.r_shoulder.offset = Vec3::new(5.0, 0.0, 5.0);
|
|
next.r_shoulder.ori = Quaternion::rotation_x(0.0);
|
|
next.r_shoulder.scale = (Vec3::one() + wave_ultra_slow_abs * -0.05) * 1.15;
|
|
|
|
next.glider.offset = Vec3::new(0.0, 5.0, 0.0);
|
|
next.glider.ori = Quaternion::rotation_y(0.0);
|
|
next.glider.scale = Vec3::one() * 0.0;
|
|
|
|
next.lantern.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
next.lantern.ori = Quaternion::rotation_x(0.0);
|
|
next.lantern.scale = Vec3::one() * 0.0;
|
|
|
|
next.torso.offset = Vec3::new(0.0, -0.2, 0.1) * skeleton_attr.scaler;
|
|
next.torso.ori = Quaternion::rotation_x(0.0);
|
|
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
|
|
|
next
|
|
}
|
|
}
|