veloren/common/systems
Ygor Souza 65fdbc1d69 Add basic distance check to shockwave hit test
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.

This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 21:51:09 -04:00
..
src Add basic distance check to shockwave hit test 2021-04-24 21:51:09 -04:00
Cargo.toml Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00