veloren/assets/voxygen/shaders
2022-07-04 18:18:41 +02:00
..
antialias Various fixes for shadows. 2021-06-02 23:59:48 -04:00
fluid-frag turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
include Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output 2022-07-04 18:18:41 +02:00
clouds-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-vert.glsl Add CapsulePrism collider variant 2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
figure-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
fluid-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
light-shadows-directed-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
light-shadows-figure-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
lod-object-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-object-vert.glsl Better snow cover 2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-terrain-vert.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
particle-frag.glsl Slight ambience at night 2022-02-09 22:47:58 +00:00
particle-vert.glsl Better particle light 2022-07-04 18:11:42 +02:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
postprocess-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
postprocess-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
rain-occlusion-directed-vert.glsl put rain_density in uniform 2022-07-04 18:18:37 +02:00
rain-occlusion-figure-vert.glsl put rain_density in uniform 2022-07-04 18:18:37 +02:00
skybox-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
skybox-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
sprite-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
sprite-vert.glsl Added rain occlusion 2022-07-04 18:07:11 +02:00
terrain-frag.glsl turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
terrain-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
trail-frag.glsl Addressed review comments 2022-03-03 01:12:40 -05:00
trail-vert.glsl Finishing touches 2022-03-03 01:10:55 -05:00
ui-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
ui-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00