.. |
antialias
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-frag
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
include
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
clouds-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-vert.glsl
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Add CapsulePrism collider variant
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2021-09-17 13:28:34 +03:00 |
dual-downsample-filtered-frag.glsl
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
figure-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
fluid-vert.glsl
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
light-shadows-directed-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
light-shadows-figure-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
lod-object-frag.glsl
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Avoid expense when LoD voxels are disabled
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2022-05-11 15:20:19 +01:00 |
lod-object-vert.glsl
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Better snow cover
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2022-05-15 15:34:36 +01:00 |
lod-terrain-frag.glsl
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Avoid expense when LoD voxels are disabled
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2022-05-11 15:20:19 +01:00 |
lod-terrain-vert.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
particle-frag.glsl
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Slight ambience at night
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2022-02-09 22:47:58 +00:00 |
particle-vert.glsl
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Better particle light
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2022-07-04 18:11:42 +02:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
postprocess-frag.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
postprocess-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
rain-occlusion-directed-vert.glsl
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
rain-occlusion-figure-vert.glsl
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
skybox-frag.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
skybox-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
sprite-frag.glsl
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
sprite-vert.glsl
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
terrain-frag.glsl
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
terrain-vert.glsl
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
trail-frag.glsl
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
trail-vert.glsl
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
ui-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
ui-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |