veloren/common/systems
Ygor Souza e59f1e8d28 Skip physics pass for arrows stuck on surfaces
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
..
src Skip physics pass for arrows stuck on surfaces 2021-04-22 23:03:04 +02:00
Cargo.toml Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00