veloren/voxygen/anim/src/quadruped_low/mod.rs
2021-06-06 14:12:08 +02:00

291 lines
11 KiB
Rust

pub mod alpha;
pub mod beta;
pub mod breathe;
pub mod dash;
pub mod idle;
pub mod jump;
pub mod run;
pub mod shoot;
pub mod stunned;
pub mod tailwhip;
// Reexports
pub use self::{
alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation, dash::DashAnimation,
idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, shoot::ShootAnimation,
stunned::StunnedAnimation, tailwhip::TailwhipAnimation,
};
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::quadruped_low::Body;
skeleton_impls!(struct QuadrupedLowSkeleton {
+ head_upper,
+ head_lower,
+ jaw,
+ chest,
+ tail_front,
+ tail_rear,
+ foot_fl,
+ foot_fr,
+ foot_bl,
+ foot_br,
});
impl Skeleton for QuadrupedLowSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 10;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"quadruped_low_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
) -> Vec3<f32> {
let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
let tail_front = chest_mat * Mat4::<f32>::from(self.tail_front);
let head_lower_mat = chest_mat * Mat4::<f32>::from(self.head_lower);
let head_upper_mat = head_lower_mat * Mat4::<f32>::from(self.head_upper);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_upper_mat),
make_bone(head_lower_mat),
make_bone(head_upper_mat * Mat4::<f32>::from(self.jaw)),
make_bone(chest_mat),
make_bone(tail_front),
make_bone(tail_front * Mat4::<f32>::from(self.tail_rear)),
make_bone(chest_mat * Mat4::<f32>::from(self.foot_fl)),
make_bone(chest_mat * Mat4::<f32>::from(self.foot_fr)),
make_bone(chest_mat * Mat4::<f32>::from(self.foot_bl)),
make_bone(chest_mat * Mat4::<f32>::from(self.foot_br)),
];
Vec3::default()
}
}
pub struct SkeletonAttr {
head_upper: (f32, f32),
head_lower: (f32, f32),
jaw: (f32, f32),
chest: (f32, f32),
tail_front: (f32, f32),
tail_rear: (f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
lean: (f32, f32),
scaler: f32,
tempo: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::QuadrupedLow(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
head_upper: (0.0, 0.0),
head_lower: (0.0, 0.0),
jaw: (0.0, 0.0),
chest: (0.0, 0.0),
tail_front: (0.0, 0.0),
tail_rear: (0.0, 0.0),
feet_f: (0.0, 0.0, 0.0),
feet_b: (0.0, 0.0, 0.0),
lean: (0.0, 0.0),
scaler: 0.0,
tempo: 0.0,
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::quadruped_low::{BodyType::*, Species::*};
Self {
head_upper: match (body.species, body.body_type) {
(Crocodile, _) => (1.5, 2.0),
(Alligator, _) => (0.5, 2.0),
(Salamander, Male) => (0.5, 2.5),
(Salamander, Female) => (0.5, 1.0),
(Monitor, _) => (5.5, 3.0),
(Asp, _) => (4.5, 10.5),
(Tortoise, _) => (5.0, 1.0),
(Rocksnapper, _) => (6.0, 0.5),
(Pangolin, _) => (-0.5, 8.0),
(Maneater, _) => (7.0, 11.5),
(Sandshark, _) => (8.5, 0.5),
(Hakulaq, _) => (8.0, 10.0),
(Lavadrake, _) => (7.0, 8.0),
(Basilisk, _) => (5.0, 2.5),
(Deadwood, _) => (2.0, -3.0),
},
head_lower: match (body.species, body.body_type) {
(Crocodile, _) => (8.0, 0.0),
(Alligator, _) => (9.0, 0.25),
(Salamander, Male) => (9.0, 0.0),
(Salamander, Female) => (9.0, 0.0),
(Monitor, _) => (7.0, 0.0),
(Asp, _) => (6.0, -2.5),
(Tortoise, _) => (12.0, -3.5),
(Rocksnapper, _) => (12.0, -9.0),
(Pangolin, _) => (8.0, -9.0),
(Maneater, _) => (1.0, 4.5),
(Sandshark, _) => (13.5, -10.5),
(Hakulaq, _) => (10.5, 1.0),
(Lavadrake, _) => (11.5, -6.0),
(Basilisk, _) => (12.5, -5.5),
(Deadwood, _) => (0.0, 0.0),
},
jaw: match (body.species, body.body_type) {
(Crocodile, _) => (2.5, -3.0),
(Alligator, _) => (2.5, -2.0),
(Salamander, Male) => (0.0, -2.0),
(Salamander, Female) => (0.5, -1.0),
(Monitor, _) => (3.0, -1.0),
(Asp, _) => (2.0, -2.0),
(Tortoise, _) => (-3.5, -2.0),
(Rocksnapper, _) => (-5.0, -1.5),
(Pangolin, _) => (0.0, 0.0),
(Maneater, _) => (-1.0, 4.0),
(Sandshark, _) => (-8.0, -5.5),
(Hakulaq, _) => (-6.5, -4.0),
(Lavadrake, _) => (3.0, -5.0),
(Basilisk, _) => (0.5, -3.0),
(Deadwood, _) => (-1.0, 4.0),
},
chest: match (body.species, body.body_type) {
(Crocodile, _) => (0.0, 5.0),
(Alligator, _) => (0.0, 5.0),
(Salamander, Male) => (0.0, 5.0),
(Salamander, Female) => (0.0, 5.0),
(Monitor, _) => (0.0, 5.0),
(Asp, _) => (0.0, 8.0),
(Tortoise, _) => (0.0, 11.0),
(Rocksnapper, _) => (0.0, 18.5),
(Pangolin, _) => (0.0, 7.0),
(Maneater, _) => (0.0, 12.0),
(Sandshark, _) => (0.0, 20.0),
(Hakulaq, _) => (0.0, 13.5),
(Lavadrake, _) => (0.0, 16.5),
(Basilisk, _) => (0.0, 15.0),
(Deadwood, _) => (0.0, 12.0),
},
tail_rear: match (body.species, body.body_type) {
(Crocodile, _) => (-12.5, -1.0),
(Alligator, _) => (-13.0, -1.0),
(Salamander, Male) => (-8.0, 0.0),
(Salamander, Female) => (-6.5, 0.0),
(Monitor, _) => (-12.0, 0.0),
(Asp, _) => (-14.0, -2.0),
(Tortoise, _) => (-10.0, -1.5),
(Rocksnapper, _) => (-14.5, -2.0),
(Pangolin, _) => (-7.0, -3.0),
(Maneater, _) => (-15.0, 4.0),
(Sandshark, _) => (-10.0, 0.5),
(Hakulaq, _) => (-9.0, -2.0),
(Lavadrake, _) => (-12.0, -2.0),
(Basilisk, _) => (-10.0, -4.0),
(Deadwood, _) => (-15.0, 4.0),
},
tail_front: match (body.species, body.body_type) {
(Crocodile, _) => (-6.0, 0.0),
(Alligator, _) => (-5.0, 0.0),
(Salamander, Male) => (-7.5, 0.0),
(Salamander, Female) => (-7.0, 0.0),
(Monitor, _) => (-6.5, 0.0),
(Asp, _) => (-6.0, -2.0),
(Tortoise, _) => (-13.0, -3.5),
(Rocksnapper, _) => (-13.5, -6.5),
(Pangolin, _) => (-7.5, -0.5),
(Maneater, _) => (-1.0, 4.0),
(Sandshark, _) => (-13.0, -8.0),
(Hakulaq, _) => (-6.0, -5.5),
(Lavadrake, _) => (-7.0, -4.5),
(Basilisk, _) => (-6.5, -5.5),
(Deadwood, _) => (-1.0, 4.0),
},
feet_f: match (body.species, body.body_type) {
(Crocodile, _) => (3.5, 6.0, -1.0),
(Alligator, _) => (4.5, 4.25, -1.0),
(Salamander, Male) => (5.0, 5.0, -2.0),
(Salamander, Female) => (5.0, 4.5, -2.0),
(Monitor, _) => (3.0, 5.0, 0.0),
(Asp, _) => (1.5, 4.0, -1.0),
(Tortoise, _) => (5.5, 6.5, -3.0),
(Rocksnapper, _) => (7.5, 5.0, -8.5),
(Pangolin, _) => (5.5, 5.5, -1.0),
(Maneater, _) => (4.5, 4.0, -5.5),
(Sandshark, _) => (5.5, 2.0, -8.0),
(Hakulaq, _) => (4.5, 2.0, -4.5),
(Lavadrake, _) => (4.5, 4.0, -6.5),
(Basilisk, _) => (6.5, 4.0, -2.0),
(Deadwood, _) => (3.5, 4.0, -5.0),
},
feet_b: match (body.species, body.body_type) {
(Crocodile, _) => (3.5, -6.0, -1.0),
(Alligator, _) => (4.5, -5.5, -1.0),
(Salamander, Male) => (4.0, -6.0, -2.0),
(Salamander, Female) => (3.0, -6.0, -2.0),
(Monitor, _) => (2.5, -6.5, 0.0),
(Asp, _) => (2.5, -5.5, -1.0),
(Tortoise, _) => (5.5, -11.5, -3.0),
(Rocksnapper, _) => (8.0, -12.0, -9.5),
(Pangolin, _) => (6.5, -3.5, -1.0),
(Maneater, _) => (4.5, -2.5, -3.0),
(Sandshark, _) => (3.5, -15.0, -14.0),
(Hakulaq, _) => (3.5, -8.0, -4.5),
(Lavadrake, _) => (3.5, -8.0, -6.5),
(Basilisk, _) => (5.5, -6.5, -2.0),
(Deadwood, _) => (3.5, -6.0, -5.0),
},
lean: match (body.species, body.body_type) {
(Pangolin, _) => (0.4, 0.0),
_ => (0.0, 1.0),
},
scaler: match (body.species, body.body_type) {
(Crocodile, _) => (1.05),
(Alligator, _) => (1.12),
(Salamander, _) => (1.12),
(Monitor, _) => (0.9),
(Asp, _) => (1.12),
(Rocksnapper, _) => (1.12),
(Hakulaq, _) => (1.05),
(Pangolin, _) => (1.05),
(Maneater, _) => (1.12),
(Lavadrake, _) => (1.12),
(Basilisk, _) => (1.3),
_ => (0.9),
},
tempo: match (body.species, body.body_type) {
(Crocodile, _) => (0.7),
(Alligator, _) => (0.7),
(Salamander, _) => (0.85),
(Monitor, _) => (1.4),
(Tortoise, _) => (0.7),
(Rocksnapper, _) => (0.7),
(Hakulaq, _) => (1.2),
(Pangolin, _) => (1.15),
(Maneater, _) => (0.9),
(Lavadrake, _) => (1.1),
(Basilisk, _) => (0.8),
_ => (1.0),
},
}
}
}