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291 lines
11 KiB
Rust
291 lines
11 KiB
Rust
pub mod alpha;
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pub mod beta;
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pub mod breathe;
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pub mod dash;
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pub mod idle;
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pub mod jump;
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pub mod run;
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pub mod shoot;
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pub mod stunned;
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pub mod tailwhip;
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// Reexports
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pub use self::{
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alpha::AlphaAnimation, beta::BetaAnimation, breathe::BreatheAnimation, dash::DashAnimation,
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idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, shoot::ShootAnimation,
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stunned::StunnedAnimation, tailwhip::TailwhipAnimation,
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};
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use super::{make_bone, vek::*, FigureBoneData, Skeleton};
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use common::comp::{self};
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use core::convert::TryFrom;
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pub type Body = comp::quadruped_low::Body;
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skeleton_impls!(struct QuadrupedLowSkeleton {
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+ head_upper,
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+ head_lower,
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+ jaw,
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+ chest,
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+ tail_front,
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+ tail_rear,
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+ foot_fl,
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+ foot_fr,
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+ foot_bl,
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+ foot_br,
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});
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impl Skeleton for QuadrupedLowSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 10;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"quadruped_low_compute_mats\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_compute_mats")]
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fn compute_matrices_inner(
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&self,
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base_mat: Mat4<f32>,
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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) -> Vec3<f32> {
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let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
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let tail_front = chest_mat * Mat4::<f32>::from(self.tail_front);
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let head_lower_mat = chest_mat * Mat4::<f32>::from(self.head_lower);
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let head_upper_mat = head_lower_mat * Mat4::<f32>::from(self.head_upper);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(head_upper_mat),
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make_bone(head_lower_mat),
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make_bone(head_upper_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(chest_mat),
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make_bone(tail_front),
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make_bone(tail_front * Mat4::<f32>::from(self.tail_rear)),
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make_bone(chest_mat * Mat4::<f32>::from(self.foot_fl)),
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make_bone(chest_mat * Mat4::<f32>::from(self.foot_fr)),
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make_bone(chest_mat * Mat4::<f32>::from(self.foot_bl)),
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make_bone(chest_mat * Mat4::<f32>::from(self.foot_br)),
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];
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Vec3::default()
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}
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}
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pub struct SkeletonAttr {
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head_upper: (f32, f32),
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head_lower: (f32, f32),
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jaw: (f32, f32),
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chest: (f32, f32),
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tail_front: (f32, f32),
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tail_rear: (f32, f32),
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feet_f: (f32, f32, f32),
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feet_b: (f32, f32, f32),
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lean: (f32, f32),
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scaler: f32,
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tempo: f32,
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}
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impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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type Error = ();
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fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
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match body {
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comp::Body::QuadrupedLow(body) => Ok(SkeletonAttr::from(body)),
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_ => Err(()),
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}
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}
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}
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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head_upper: (0.0, 0.0),
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head_lower: (0.0, 0.0),
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jaw: (0.0, 0.0),
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chest: (0.0, 0.0),
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tail_front: (0.0, 0.0),
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tail_rear: (0.0, 0.0),
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feet_f: (0.0, 0.0, 0.0),
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feet_b: (0.0, 0.0, 0.0),
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lean: (0.0, 0.0),
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scaler: 0.0,
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tempo: 0.0,
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::quadruped_low::{BodyType::*, Species::*};
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Self {
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head_upper: match (body.species, body.body_type) {
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(Crocodile, _) => (1.5, 2.0),
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(Alligator, _) => (0.5, 2.0),
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(Salamander, Male) => (0.5, 2.5),
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(Salamander, Female) => (0.5, 1.0),
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(Monitor, _) => (5.5, 3.0),
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(Asp, _) => (4.5, 10.5),
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(Tortoise, _) => (5.0, 1.0),
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(Rocksnapper, _) => (6.0, 0.5),
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(Pangolin, _) => (-0.5, 8.0),
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(Maneater, _) => (7.0, 11.5),
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(Sandshark, _) => (8.5, 0.5),
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(Hakulaq, _) => (8.0, 10.0),
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(Lavadrake, _) => (7.0, 8.0),
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(Basilisk, _) => (5.0, 2.5),
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(Deadwood, _) => (2.0, -3.0),
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},
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head_lower: match (body.species, body.body_type) {
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(Crocodile, _) => (8.0, 0.0),
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(Alligator, _) => (9.0, 0.25),
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(Salamander, Male) => (9.0, 0.0),
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(Salamander, Female) => (9.0, 0.0),
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(Monitor, _) => (7.0, 0.0),
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(Asp, _) => (6.0, -2.5),
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(Tortoise, _) => (12.0, -3.5),
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(Rocksnapper, _) => (12.0, -9.0),
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(Pangolin, _) => (8.0, -9.0),
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(Maneater, _) => (1.0, 4.5),
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(Sandshark, _) => (13.5, -10.5),
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(Hakulaq, _) => (10.5, 1.0),
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(Lavadrake, _) => (11.5, -6.0),
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(Basilisk, _) => (12.5, -5.5),
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(Deadwood, _) => (0.0, 0.0),
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},
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jaw: match (body.species, body.body_type) {
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(Crocodile, _) => (2.5, -3.0),
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(Alligator, _) => (2.5, -2.0),
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(Salamander, Male) => (0.0, -2.0),
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(Salamander, Female) => (0.5, -1.0),
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(Monitor, _) => (3.0, -1.0),
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(Asp, _) => (2.0, -2.0),
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(Tortoise, _) => (-3.5, -2.0),
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(Rocksnapper, _) => (-5.0, -1.5),
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(Pangolin, _) => (0.0, 0.0),
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(Maneater, _) => (-1.0, 4.0),
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(Sandshark, _) => (-8.0, -5.5),
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(Hakulaq, _) => (-6.5, -4.0),
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(Lavadrake, _) => (3.0, -5.0),
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(Basilisk, _) => (0.5, -3.0),
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(Deadwood, _) => (-1.0, 4.0),
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},
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chest: match (body.species, body.body_type) {
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(Crocodile, _) => (0.0, 5.0),
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(Alligator, _) => (0.0, 5.0),
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(Salamander, Male) => (0.0, 5.0),
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(Salamander, Female) => (0.0, 5.0),
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(Monitor, _) => (0.0, 5.0),
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(Asp, _) => (0.0, 8.0),
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(Tortoise, _) => (0.0, 11.0),
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(Rocksnapper, _) => (0.0, 18.5),
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(Pangolin, _) => (0.0, 7.0),
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(Maneater, _) => (0.0, 12.0),
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(Sandshark, _) => (0.0, 20.0),
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(Hakulaq, _) => (0.0, 13.5),
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(Lavadrake, _) => (0.0, 16.5),
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(Basilisk, _) => (0.0, 15.0),
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(Deadwood, _) => (0.0, 12.0),
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},
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tail_rear: match (body.species, body.body_type) {
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(Crocodile, _) => (-12.5, -1.0),
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(Alligator, _) => (-13.0, -1.0),
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(Salamander, Male) => (-8.0, 0.0),
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(Salamander, Female) => (-6.5, 0.0),
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(Monitor, _) => (-12.0, 0.0),
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(Asp, _) => (-14.0, -2.0),
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(Tortoise, _) => (-10.0, -1.5),
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(Rocksnapper, _) => (-14.5, -2.0),
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(Pangolin, _) => (-7.0, -3.0),
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(Maneater, _) => (-15.0, 4.0),
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(Sandshark, _) => (-10.0, 0.5),
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(Hakulaq, _) => (-9.0, -2.0),
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(Lavadrake, _) => (-12.0, -2.0),
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(Basilisk, _) => (-10.0, -4.0),
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(Deadwood, _) => (-15.0, 4.0),
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},
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tail_front: match (body.species, body.body_type) {
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(Crocodile, _) => (-6.0, 0.0),
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(Alligator, _) => (-5.0, 0.0),
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(Salamander, Male) => (-7.5, 0.0),
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(Salamander, Female) => (-7.0, 0.0),
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(Monitor, _) => (-6.5, 0.0),
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(Asp, _) => (-6.0, -2.0),
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(Tortoise, _) => (-13.0, -3.5),
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(Rocksnapper, _) => (-13.5, -6.5),
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(Pangolin, _) => (-7.5, -0.5),
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(Maneater, _) => (-1.0, 4.0),
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(Sandshark, _) => (-13.0, -8.0),
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(Hakulaq, _) => (-6.0, -5.5),
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(Lavadrake, _) => (-7.0, -4.5),
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(Basilisk, _) => (-6.5, -5.5),
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(Deadwood, _) => (-1.0, 4.0),
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},
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feet_f: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, 6.0, -1.0),
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(Alligator, _) => (4.5, 4.25, -1.0),
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(Salamander, Male) => (5.0, 5.0, -2.0),
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(Salamander, Female) => (5.0, 4.5, -2.0),
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(Monitor, _) => (3.0, 5.0, 0.0),
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(Asp, _) => (1.5, 4.0, -1.0),
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(Tortoise, _) => (5.5, 6.5, -3.0),
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(Rocksnapper, _) => (7.5, 5.0, -8.5),
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(Pangolin, _) => (5.5, 5.5, -1.0),
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(Maneater, _) => (4.5, 4.0, -5.5),
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(Sandshark, _) => (5.5, 2.0, -8.0),
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(Hakulaq, _) => (4.5, 2.0, -4.5),
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(Lavadrake, _) => (4.5, 4.0, -6.5),
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(Basilisk, _) => (6.5, 4.0, -2.0),
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(Deadwood, _) => (3.5, 4.0, -5.0),
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},
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feet_b: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, -6.0, -1.0),
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(Alligator, _) => (4.5, -5.5, -1.0),
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(Salamander, Male) => (4.0, -6.0, -2.0),
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(Salamander, Female) => (3.0, -6.0, -2.0),
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(Monitor, _) => (2.5, -6.5, 0.0),
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(Asp, _) => (2.5, -5.5, -1.0),
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(Tortoise, _) => (5.5, -11.5, -3.0),
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(Rocksnapper, _) => (8.0, -12.0, -9.5),
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(Pangolin, _) => (6.5, -3.5, -1.0),
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(Maneater, _) => (4.5, -2.5, -3.0),
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(Sandshark, _) => (3.5, -15.0, -14.0),
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(Hakulaq, _) => (3.5, -8.0, -4.5),
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(Lavadrake, _) => (3.5, -8.0, -6.5),
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(Basilisk, _) => (5.5, -6.5, -2.0),
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(Deadwood, _) => (3.5, -6.0, -5.0),
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},
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lean: match (body.species, body.body_type) {
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(Pangolin, _) => (0.4, 0.0),
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_ => (0.0, 1.0),
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},
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scaler: match (body.species, body.body_type) {
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(Crocodile, _) => (1.05),
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(Alligator, _) => (1.12),
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(Salamander, _) => (1.12),
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(Monitor, _) => (0.9),
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(Asp, _) => (1.12),
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(Rocksnapper, _) => (1.12),
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(Hakulaq, _) => (1.05),
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(Pangolin, _) => (1.05),
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(Maneater, _) => (1.12),
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(Lavadrake, _) => (1.12),
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(Basilisk, _) => (1.3),
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_ => (0.9),
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},
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tempo: match (body.species, body.body_type) {
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(Crocodile, _) => (0.7),
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(Alligator, _) => (0.7),
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(Salamander, _) => (0.85),
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(Monitor, _) => (1.4),
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(Tortoise, _) => (0.7),
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(Rocksnapper, _) => (0.7),
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(Hakulaq, _) => (1.2),
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(Pangolin, _) => (1.15),
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(Maneater, _) => (0.9),
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(Lavadrake, _) => (1.1),
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(Basilisk, _) => (0.8),
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_ => (1.0),
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},
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}
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}
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}
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