veloren/common/src/character.rs
Ben Wallis 712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00

26 lines
772 B
Rust

//! Structs representing a playable Character
use crate::comp;
use serde::{Deserialize, Serialize};
/// The limit on how many characters that a player can have
pub const MAX_CHARACTERS_PER_PLAYER: usize = 8;
pub type CharacterId = i64;
/// The minimum character data we need to create a new character on the server.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Character {
pub id: Option<CharacterId>,
pub alias: String,
}
/// Data needed to render a single character item in the character list
/// presented during character selection.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct CharacterItem {
pub character: Character,
pub body: comp::Body,
pub level: usize,
pub loadout: comp::Loadout,
}