veloren/world/src/layer/cave.rs

1807 lines
70 KiB
Rust

use super::scatter::close;
use crate::{
site::SiteKind,
util::{
sampler::Sampler, FastNoise2d, RandomField, RandomPerm, SmallCache, StructureGen2d,
LOCALITY, SQUARE_4,
},
Canvas, CanvasInfo, ColumnSample, Land,
};
use common::{
generation::EntityInfo,
terrain::{
quadratic_nearest_point, river_spline_coeffs, Block, BlockKind, CoordinateConversions,
SpriteKind, TerrainChunkSize,
},
vol::RectVolSize,
};
use inline_tweak::tweak_fn;
use itertools::Itertools;
use noise::NoiseFn;
use rand::prelude::*;
use std::{
cmp::Ordering,
f64::consts::PI,
ops::{Add, Mul, Range, Sub},
};
use vek::*;
fn close_fast(x: f32, tgt: f32, falloff: f32, falloff_strength: i32) -> f32 {
(1.0 - ((x - tgt) / falloff).powi(falloff_strength * 2)).max(0.0)
}
const CELL_SIZE: i32 = 1536;
#[derive(Copy, Clone)]
pub struct Node {
pub wpos: Vec2<i32>,
pub depth: i32,
}
fn to_cell(wpos: Vec2<i32>, level: u32) -> Vec2<i32> {
(wpos + (level & 1) as i32 * CELL_SIZE / 4).map(|e| e.div_euclid(CELL_SIZE))
}
fn to_wpos(cell: Vec2<i32>, level: u32) -> Vec2<i32> {
(cell * CELL_SIZE) - (level & 1) as i32 * CELL_SIZE / 4
}
const AVG_LEVEL_DEPTH: i32 = 120;
const LAYERS: u32 = 4;
const MIN_RADIUS: f32 = 8.0;
const MAX_RADIUS: f32 = 64.0;
fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
let rand = RandomField::new(37 + level);
if rand.chance(cell.with_z(0), 0.75) || level == 0 {
let dx = RandomField::new(38 + level);
let dy = RandomField::new(39 + level);
let wpos = to_wpos(cell, level)
+ CELL_SIZE / 4
+ (Vec2::new(dx.get(cell.with_z(0)), dy.get(cell.with_z(0))) % CELL_SIZE as u32 / 2)
.map(|e| e as i32);
land.get_chunk_wpos(wpos).and_then(|chunk| {
let depth = AVG_LEVEL_DEPTH * level as i32 - 6;
if level > 0
|| (!chunk.near_cliffs()
&& !chunk.river.near_water()
&& chunk.sites.is_empty()
&& land.get_gradient_approx(wpos) < 0.75)
{
Some(Node { wpos, depth })
} else {
None
}
})
} else {
None
}
}
pub fn surface_entrances<'a>(land: &'a Land) -> impl Iterator<Item = Vec2<i32>> + 'a {
let sz_cells = to_cell(land.size().as_::<i32>().cpos_to_wpos(), 0);
(0..sz_cells.x + 1)
.flat_map(move |x| (0..sz_cells.y + 1).map(move |y| Vec2::new(x, y)))
.filter_map(|cell| Some(tunnel_below_from_cell(cell, 0, land)?.a.wpos))
}
#[derive(Copy, Clone)]
pub struct Tunnel {
a: Node,
b: Node,
curve: f32,
}
impl Tunnel {
fn ctrl_offset(&self) -> Vec2<f32> {
let start = self.a.wpos.map(|e| e as f64 + 0.5);
let end = self.b.wpos.map(|e| e as f64 + 0.5);
((end - start) * 0.5 + ((end - start) * 0.5).rotated_z(PI / 2.0) * 6.0 * self.curve as f64)
.map(|e| e as f32)
}
fn possibly_near(&self, wposf: Vec2<f64>, threshold: f64) -> Option<(f64, Vec2<f64>, f64)> {
let start = self.a.wpos.map(|e| e as f64 + 0.5);
let end = self.b.wpos.map(|e| e as f64 + 0.5);
if let Some((t, closest, _)) = quadratic_nearest_point(
&river_spline_coeffs(start, self.ctrl_offset(), end),
wposf,
Vec2::new(start, end),
) {
let dist2 = closest.distance_squared(wposf);
if dist2 < (MAX_RADIUS as f64 + threshold).powi(2) {
Some((t, closest, dist2.sqrt()))
} else {
None
}
} else {
None
}
}
#[tweak_fn]
fn z_range_at(
&self,
wposf: Vec2<f64>,
info: CanvasInfo,
) -> Option<(Range<i32>, f32, f32, f32)> {
let _start = self.a.wpos.map(|e| e as f64 + 0.5);
let _end = self.b.wpos.map(|e| e as f64 + 0.5);
if let Some((t, closest, dist)) = self.possibly_near(wposf, 1.0) {
let horizontal = Lerp::lerp_unclamped(
MIN_RADIUS as f64,
MAX_RADIUS as f64,
(info.index().noise.cave_fbm_nz.get(
(closest.with_z(info.land().get_alt_approx(self.a.wpos) as f64) / 256.0)
.into_array(),
) + 0.5)
.clamped(0.0, 1.0)
.powf(3.0),
);
let vertical = Lerp::lerp_unclamped(
MIN_RADIUS as f64,
MAX_RADIUS as f64,
(info.index().noise.cave_fbm_nz.get(
(closest.with_z(info.land().get_alt_approx(self.b.wpos) as f64) / 256.0)
.into_array(),
) + 0.5)
.clamped(0.0, 1.0)
.powf(3.0),
);
let height_here = (1.0 - dist / horizontal).max(0.0).powf(0.3) * vertical;
if height_here > 0.0 {
let z_offs = info
.index()
.noise
.cave_fbm_nz
.get((wposf / 512.0).into_array())
* 96.0
* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
let alt_here = info.land().get_alt_approx(closest.map(|e| e as i32));
let base = (Lerp::lerp_unclamped(
alt_here as f64 - self.a.depth as f64,
alt_here as f64 - self.b.depth as f64,
t,
) + z_offs)
.min(alt_here as f64);
Some((
(base - height_here * 0.3) as i32..(base + height_here * 1.35) as i32,
horizontal as f32,
vertical as f32,
dist as f32,
))
} else {
None
}
} else {
None
}
}
#[inline_tweak::tweak_fn]
fn biome_at(&self, wpos: Vec3<i32>, info: &CanvasInfo) -> Biome {
let Some(col) = info.col_or_gen(wpos.xy()) else {
return Biome::default();
};
// Below the ground
let below = ((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * 2.0)).clamped(0.0, 1.0);
let depth = (col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32);
let underground = ((col.alt - wpos.z as f32) / 80.0 - 1.0).clamped(0.0, 1.0);
// TODO think about making rate of change of humidity and temp noise higher to
// effectively increase biome size
let humidity = Lerp::lerp_unclamped(
col.humidity,
FastNoise2d::new(41)
.get(wpos.xy().map(|e| e as f64 / 768.0))
.mul(1.2),
below,
);
let temp = Lerp::lerp_unclamped(
col.temp,
FastNoise2d::new(42)
.get(wpos.xy().map(|e| e as f64 / 1536.0))
.mul(1.15)
.mul(2.0)
.sub(1.0)
.add(
((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32 * 0.75))
.clamped(0.0, 2.5),
),
below,
);
let mineral = FastNoise2d::new(43)
.get(wpos.xy().map(|e| e as f64 / 256.0))
.mul(1.15)
.mul(0.5)
.add(
((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32))
.clamped(0.0, 1.5),
);
let [
barren,
mushroom,
fire,
leafy,
dusty,
icy,
snowy,
crystal,
sandy,
] = {
// Default biome, no other conditions apply
let barren = 0.01;
// Mushrooms grow underground and thrive in a humid environment with moderate
// temperatures
let mushroom = underground
* close(humidity, 1.0, 0.7)
* close(temp, 1.5, 0.9)
* close(depth, 1.0, 0.6);
// Extremely hot and dry areas deep underground
let fire = underground
* close(humidity, 0.0, 0.6)
* close(temp, 2.0, 1.3)
* close(depth, 1.0, 0.5);
// Overgrown with plants that need a moderate climate to survive
let leafy = underground
* close(humidity, 0.8, 0.8)
* close(temp, 0.95, 0.85)
* close(depth, 0.0, 0.6);
// Cool temperature, dry and devoid of value
let dusty = close(humidity, 0.0, 0.5) * close(temp, -0.1, 0.6);
// Deep underground and freezing cold
let icy = underground
* close(temp, -1.5, 1.3)
* close(depth, 1.0, 0.65)
* close(humidity, 1.0, 0.7);
// Rocky cold cave that appear near the surface
let snowy = close(temp, -0.5, 0.3) * close(depth, 0.0, 0.4);
// Crystals grow deep underground in areas rich with minerals. They are present
// in areas with colder temperatures and low humidity
let crystal = underground
* close(humidity, 0.0, 0.5)
* close(temp, -0.6, 0.75)
* close(depth, 1.0, 0.55)
* close(mineral, 1.5, 1.0);
// Hot, dry and shallow
let sandy = close(humidity, 0.0, 0.3) * close(temp, 0.7, 0.9) * close(depth, 0.0, 0.6);
let biomes = [
barren, mushroom, fire, leafy, dusty, icy, snowy, crystal, sandy,
];
let max = biomes
.into_iter()
.max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
.unwrap();
biomes.map(|e| (e / max).powf(3.0))
};
Biome {
humidity,
mineral,
barren,
mushroom,
fire,
leafy,
dusty,
icy,
snowy,
crystal,
sandy,
depth,
}
}
pub fn nodes(&self) -> (&Node, &Node) { (&self.a, &self.b) }
}
pub(crate) fn tunnels_at<'a>(
wpos: Vec2<i32>,
level: u32,
land: &'a Land,
) -> impl Iterator<Item = Tunnel> + 'a {
let rand = RandomField::new(37 + level);
let col_cell = to_cell(wpos - CELL_SIZE / 4, level);
LOCALITY
.into_iter()
.filter_map(move |rpos| {
let current_cell_pos = col_cell + rpos;
Some(current_cell_pos).zip(node_at(current_cell_pos, level, land))
})
.flat_map(move |(current_cell_pos, current_cell)| {
[Vec2::new(1, 1), Vec2::new(1, -1)]
.into_iter()
.filter(move |rpos| {
let mid = (current_cell_pos * 2 + rpos) / 2;
rand.chance(mid.with_z(0), 0.5) ^ (rpos.y == -1)
})
.chain([Vec2::new(1, 0), Vec2::new(0, 1)])
.filter_map(move |rpos| {
let other_cell_pos = current_cell_pos + rpos;
Some(other_cell_pos).zip(node_at(other_cell_pos, level, land))
})
.filter(move |(other_cell_pos, _)| {
rand.chance((current_cell_pos + other_cell_pos).with_z(7), 0.3)
})
.map(move |(_other_cell_pos, other_cell)| Tunnel {
a: current_cell,
b: other_cell,
curve: RandomField::new(13)
.get_f32(current_cell.wpos.with_z(0))
.powf(0.25)
.mul(
if RandomField::new(14).chance(current_cell.wpos.with_z(0), 0.5) {
1.0
} else {
-1.0
},
),
})
})
}
fn tunnel_below_from_cell(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Tunnel> {
let wpos = to_wpos(cell, level);
Some(Tunnel {
a: node_at(to_cell(wpos, level), level, land)?,
b: node_at(to_cell(wpos + CELL_SIZE / 2, level + 1), level + 1, land)?,
curve: 0.0,
})
}
fn tunnels_down_from<'a>(
wpos: Vec2<i32>,
level: u32,
land: &'a Land,
) -> impl Iterator<Item = Tunnel> + 'a {
let col_cell = to_cell(wpos, level);
LOCALITY
.into_iter()
.filter_map(move |rpos| tunnel_below_from_cell(col_cell + rpos, level, land))
}
fn all_tunnels_at<'a>(
wpos2d: Vec2<i32>,
_info: &'a CanvasInfo,
land: &'a Land,
) -> impl Iterator<Item = (u32, Tunnel)> + 'a {
(1..LAYERS + 1).flat_map(move |level| {
tunnels_at(wpos2d, level, land)
.chain(tunnels_down_from(wpos2d, level - 1, land))
.map(move |tunnel| (level, tunnel))
})
}
fn tunnel_bounds_at_from<'a>(
wpos2d: Vec2<i32>,
info: &'a CanvasInfo,
_land: &'a Land,
tunnels: impl Iterator<Item = (u32, Tunnel)> + 'a,
) -> impl Iterator<Item = (u32, Range<i32>, f32, f32, f32, Tunnel)> + 'a {
let wposf = wpos2d.map(|e| e as f64 + 0.5);
info.col_or_gen(wpos2d)
.map(move |col| {
let col_alt = col.alt;
let col_water_dist = col.water_dist;
tunnels.filter_map(move |(level, tunnel)| {
let (z_range, horizontal, vertical, dist) = tunnel.z_range_at(wposf, *info)?;
// Avoid cave entrances intersecting water
let z_range = Lerp::lerp_unclamped(
z_range.end,
z_range.start,
1.0 - (1.0
- ((col_water_dist.unwrap_or(1000.0) - 4.0).max(0.0) / 32.0)
.clamped(0.0, 1.0))
* (1.0 - ((col_alt - z_range.end as f32 - 4.0) / 8.0).clamped(0.0, 1.0)),
)..z_range.end;
if z_range.end - z_range.start > 0 {
Some((level, z_range, horizontal, vertical, dist, tunnel))
} else {
None
}
})
})
.into_iter()
.flatten()
}
pub fn tunnel_bounds_at<'a>(
wpos2d: Vec2<i32>,
info: &'a CanvasInfo,
land: &'a Land,
) -> impl Iterator<Item = (u32, Range<i32>, f32, f32, f32, Tunnel)> + 'a {
tunnel_bounds_at_from(wpos2d, info, land, all_tunnels_at(wpos2d, info, land))
}
pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
let info = canvas.info();
let land = info.land();
let diagonal = (TerrainChunkSize::RECT_SIZE.map(|e| e * e).sum() as f32).sqrt() as f64;
let tunnels = all_tunnels_at(
info.wpos() + TerrainChunkSize::RECT_SIZE.map(|e| e as i32) / 2,
&info,
&land,
)
.filter(|(_, tunnel)| {
SQUARE_4
.into_iter()
.map(|rpos| info.wpos() + rpos * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.any(|wpos| {
tunnel
.possibly_near(wpos.map(|e| e as f64), diagonal + 1.0)
.is_some()
})
})
.collect::<Vec<_>>();
if !tunnels.is_empty() {
let giant_tree_dist = info
.chunk
.sites
.iter()
.filter_map(|site| {
if let SiteKind::GiantTree(t) = &info.index.sites.get(*site).kind {
Some(t.origin.distance_squared(info.wpos) as f32 / t.radius().powi(2))
} else {
None
}
})
.max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
.unwrap_or(0.0)
.clamp(0.0, 1.0);
let mut structure_cache = SmallCache::default();
canvas.foreach_col(|canvas, wpos2d, col| {
let tunnel_bounds =
tunnel_bounds_at_from(wpos2d, &info, &land, tunnels.iter().copied())
.collect::<Vec<_>>();
// First, clear out tunnels
for (_, z_range, _, _, _, _) in &tunnel_bounds {
for z in z_range.start..z_range.end.min(col.alt as i32 + 1) {
canvas.set(wpos2d.with_z(z), Block::empty());
}
}
for (level, z_range, horizontal, vertical, dist, tunnel) in tunnel_bounds {
write_column(
canvas,
col,
level,
wpos2d,
z_range.clone(),
tunnel,
(horizontal, vertical, dist),
giant_tree_dist,
&mut structure_cache,
rng,
);
}
});
}
}
#[allow(dead_code)]
#[derive(Default)]
struct Biome {
humidity: f32,
barren: f32,
mineral: f32,
mushroom: f32,
fire: f32,
leafy: f32,
dusty: f32,
icy: f32,
snowy: f32,
crystal: f32,
sandy: f32,
depth: f32,
}
enum CaveStructure {
Mushroom(Mushroom),
Crystal(CrystalCluster),
Flower(Flower),
GiantRoot {
pos: Vec3<i32>,
radius: f32,
height: f32,
},
}
struct Mushroom {
pos: Vec3<i32>,
stalk: f32,
head_color: Rgb<u8>,
}
struct Crystal {
dir: Vec3<f32>,
length: f32,
radius: f32,
}
struct CrystalCluster {
pos: Vec3<i32>,
crystals: Vec<Crystal>,
color: Rgb<u8>,
}
struct Flower {
pos: Vec3<i32>,
stalk: f32,
petals: usize,
petal_height: f32,
petal_radius: f32,
// rotation: Mat3<f32>,
}
#[inline_tweak::tweak_fn]
fn write_column<R: Rng>(
canvas: &mut Canvas,
col: &ColumnSample,
level: u32,
wpos2d: Vec2<i32>,
z_range: Range<i32>,
tunnel: Tunnel,
dimensions: (f32, f32, f32),
giant_tree_factor: f32,
structure_cache: &mut SmallCache<Vec3<i32>, Option<CaveStructure>>,
rng: &mut R,
) {
let info = canvas.info();
// Exposed to the sky, or some other void above
let void_above = !canvas.get(wpos2d.with_z(z_range.end)).is_filled();
let void_below = !canvas.get(wpos2d.with_z(z_range.start - 1)).is_filled();
// Exposed to the sky
let sky_above = z_range.end as f32 > col.alt;
let cavern_height = (z_range.end - z_range.start) as f32;
let (cave_width, max_height, dist_cave_center) = dimensions;
let biome = tunnel.biome_at(wpos2d.with_z(z_range.start), &info);
let stalactite = {
FastNoise2d::new(35)
.get(wpos2d.map(|e| e as f64 / 8.0))
.sub(0.5)
.max(0.0)
.mul(2.0)
.powi(if biome.icy > 0.7 {2} else {1})
// No stalactites near entrances
.mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
// Prevent stalactites from blocking cave
.mul(((cave_width + max_height) / 40.0).clamped(0.0, 1.0))
// Scale with cavern height, sandy and icy biomes have bigger stalactites
.mul(8.0 + cavern_height * (0.4 + (biome.sandy - 0.5).max(biome.icy - 0.6).max(0.0)))
};
let ceiling_cover = if biome.leafy > 0.3
|| biome.mushroom > 0.5
|| biome.icy > 0.6
|| biome.sandy > 0.4
|| biome.fire > 0.4
|| biome.crystal > 0.75
{
// 1.0 because at some point we maybe want to use some noise value here instead
1.0.mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
.mul(max_height * (dist_cave_center / cave_width).powf(3.33))
.max(1.0)
.sub(
if col.marble_mid
> biome
.fire
.max(biome.icy - 0.6)
.max(biome.sandy - 0.3)
.max(biome.leafy - 0.4)
.max(biome.mushroom - 0.4)
.max(biome.crystal - 0.5)
{
max_height * col.marble_mid
} else {
0.0
},
)
.max(0.0)
} else {
0.0
};
let basalt = if biome.fire > 0.0 {
FastNoise2d::new(36)
.get(wpos2d.map(|e| e as f64 / 32.0))
.mul(1.25)
.sub(0.5)
.max(0.0)
.mul(((cave_width + max_height) / 32.0).clamped(0.0, 1.0))
.mul(6.0 + cavern_height * 0.5)
.mul(biome.fire)
} else {
0.0
};
let lava = if biome.fire > 0.0 {
FastNoise2d::new(37)
.get(wpos2d.map(|e| e as f64 / 32.0))
.mul(0.5)
.abs()
.sub(0.2)
.min(0.0)
// .mul((biome.temp as f64 - 1.5).mul(30.0).clamped(0.0, 1.0))
.mul((biome.fire - 0.5).mul(30.0).clamped(0.0, 1.0))
.mul(64.0)
.max(-32.0)
} else {
0.0
};
let height_factor = (max_height / MAX_RADIUS * 0.5).clamped(0.0, 1.0).powf(2.0);
let width_factor = (cave_width / MAX_RADIUS * 0.5).clamped(0.0, 1.0).powf(2.0);
let ridge = FastNoise2d::new(38)
.get(wpos2d.map(|e| e as f64 / 512.0))
.sub(0.25)
.max(0.0)
.mul(1.3)
.mul(height_factor)
.mul(width_factor)
.mul(
(0.75 * dist_cave_center)
+ max_height * (close(dist_cave_center, cave_width, cave_width * 0.7)),
)
.mul(((col.alt - z_range.end as f32) / 64.0).clamped(0.0, 1.0));
let bump = FastNoise2d::new(39)
.get(wpos2d.map(|e| e as f64 / 4.0))
.mul(1.15)
.add(1.0)
.mul(0.5)
.mul(((col.alt - z_range.end as f32) / 16.0).clamped(0.0, 1.0))
.mul({
let (val, total) = [
(biome.sandy, 0.9),
(biome.dusty, 0.5),
(biome.leafy, 0.6),
(biome.barren, 0.6),
]
.into_iter()
.fold((0.0, 0.0), |a, x| (a.0 + x.0.max(0.0) * x.1, a.1 + x.1));
val / total
})
.mul(cavern_height * 0.2)
.clamped(0.0, 4.0);
let rand = RandomField::new(37 + level);
let is_ice = biome.icy + col.marble * 0.2 > 0.5 && col.marble > 0.6;
let is_snow = biome.snowy + col.marble_mid * 0.2 > 0.5 && col.marble_mid > 0.6;
let (has_stalagmite, has_stalactite) = if biome.icy > 0.5 {
(col.marble_mid > 0.6, col.marble_mid < 0.5)
} else {
(true, true)
};
let stalagmite_only = if has_stalagmite && !has_stalactite {
0.6f32
} else {
0.0f32
};
// Don't cover stalgmites in ice biome with surface block
let dirt = if biome.icy > 0.5 && has_stalagmite && stalactite > 3.0 {
0
} else {
1 + (!is_ice) as i32 + is_snow as i32
};
let bedrock = z_range.start + lava as i32;
let ridge_bedrock = bedrock + (ridge * 0.7) as i32;
let base = ridge_bedrock + (stalactite * (0.4 + stalagmite_only)) as i32;
let floor = base + dirt + (ridge * 0.3) as i32 + bump as i32;
let ceiling =
z_range.end - (stalactite * has_stalactite as i32 as f32).max(ceiling_cover) as i32;
let get_ceiling_drip = |wpos: Vec2<i32>, freq: f64, length: f32| {
let wposf = wpos.map(|e| e as f32);
let wposf = wposf + wposf.yx() * 1.1;
let dims = Vec2::new(11.0, 32.0);
let posf = wposf + Vec2::unit_y() * (wposf.x / dims.x).floor() * 89.0 / dims;
let pos = posf.map(|e| e.floor() as i32);
if rand.chance(pos.with_z(73), freq as f32) {
let drip_length = ((posf.y.fract() - 0.5).abs() * 2.0 * dims.y)
.mul(length * 0.01)
.powf(2.0)
.min(length);
if (posf.x.fract() * 2.0 - 1.0).powi(2) < 1.0 {
drip_length
} else {
0.0
}
} else {
0.0
}
};
let ceiling_drip = ceiling
- if !void_above && !sky_above {
let c = if biome.mushroom > 0.9 && ceiling_cover > 0.0 {
Some((0.07, 7.0))
} else if biome.icy > 0.9 {
Some((0.1 * col.marble_mid as f64, 9.0))
} else {
None
};
if let Some((freq, length)) = c {
get_ceiling_drip(wpos2d, freq, length).max(get_ceiling_drip(
wpos2d.yx(),
freq,
length,
)) as i32
} else {
0
}
} else {
0
};
let mut get_structure = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
for (wpos2d, seed) in StructureGen2d::new(34537, 24, 8).get(wpos.xy()) {
let structure = if let Some(structure) =
structure_cache.get(wpos2d.with_z(tunnel.a.depth), |_| {
let mut rng = RandomPerm::new(seed);
let (z_range, horizontal, vertical, _) =
tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
let pos = wpos2d.with_z(z_range.start);
let biome = tunnel.biome_at(pos, &info);
let ground_below = !tunnel_bounds_at(pos.xy(), &info, &info.land())
.any(|(_, z_range, _, _, _, _)| z_range.contains(&(z_range.start - 1)));
if !ground_below {
return None;
}
if biome.mushroom > 0.7
&& vertical > 16.0
&& rng.gen_bool(
0.5 * close_fast(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2) as f64
* close_fast(biome.mushroom, 1.0, 0.7, 1) as f64,
)
{
let purp = rng.gen_range(0..50);
Some(CaveStructure::Mushroom(Mushroom {
pos,
stalk: 8.0
+ rng.gen::<f32>().powf(2.0)
* (z_range.end - z_range.start - 8) as f32
* 0.75,
head_color: Rgb::new(
40 + purp,
rng.gen_range(60..120),
rng.gen_range(80..200) + purp,
),
}))
} else if biome.crystal > 0.5
&& rng.gen_bool(0.4 * close_fast(biome.crystal, 1.0, 0.7, 2) as f64)
{
let on_ground = rng.gen_bool(0.6);
let pos = wpos2d.with_z(if on_ground {
z_range.start
} else {
z_range.end
});
let mut crystals: Vec<Crystal> = Vec::new();
let max_length =
(48.0 * close_fast(vertical, MAX_RADIUS, MAX_RADIUS, 1)).max(12.0);
let length = rng.gen_range(8.0..max_length);
let radius = Lerp::lerp(
2.0,
4.5,
length / max_length + rng.gen_range(-0.1..0.1),
);
let dir = Vec3::new(
rng.gen_range(-3.0..3.0),
rng.gen_range(-3.0..3.0),
rng.gen_range(0.5..10.0) * if on_ground { 1.0 } else { -1.0 },
)
.normalized();
crystals.push(Crystal {
dir,
length,
radius,
});
(0..4).for_each(|_| {
crystals.push(Crystal {
dir: Vec3::new(
rng.gen_range(-1.0..1.0),
rng.gen_range(-1.0..1.0),
(dir.z + rng.gen_range(-0.2..0.2)).clamped(0.0, 1.0),
),
length: length * rng.gen_range(0.3..0.8),
radius: (radius * rng.gen_range(0.5..0.8)).max(1.0),
});
});
let purple = rng.gen_range(25..75);
let blue = (rng.gen_range(45.0..75.0) * biome.icy) as u8;
Some(CaveStructure::Crystal(CrystalCluster {
pos,
crystals,
color: Rgb::new(
255 - blue * 2,
255 - blue - purple,
200 + rng.gen_range(25..55),
),
}))
} else if biome.leafy > 0.8
&& vertical > 16.0
&& horizontal > 8.0
&& rng.gen_bool(
0.25 * (close_fast(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
* close_fast(horizontal, MAX_RADIUS, MAX_RADIUS - 8.0, 2)
* biome.leafy) as f64,
)
{
let petal_radius = rng.gen_range(8.0..16.0);
Some(CaveStructure::Flower(Flower {
pos,
stalk: 6.0
+ rng.gen::<f32>().powf(2.0)
* (z_range.end - z_range.start - 8) as f32
* 0.75,
petals: rng.gen_range(1..5) * 2 + 1,
petal_height: 0.4
* petal_radius
* (1.0 + rng.gen::<f32>().powf(2.0)),
petal_radius,
}))
} else if (biome.leafy > 0.7 || giant_tree_factor > 0.0)
&& rng.gen_bool(
(0.5 * close_fast(biome.leafy, 1.0, 0.5, 1)
.max(1.0 + giant_tree_factor)
as f64)
.clamped(0.0, 1.0),
)
{
Some(CaveStructure::GiantRoot {
pos,
radius: rng.gen_range(
1.5..(3.5
+ close_fast(vertical, MAX_RADIUS, MAX_RADIUS / 2.0, 2)
* 3.0
+ close_fast(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0, 2)
* 3.0),
),
height: (z_range.end - z_range.start) as f32,
})
} else {
None
}
}) {
structure
} else {
continue;
};
match structure {
CaveStructure::Mushroom(mushroom) => {
let wposf = wpos.map(|e| e as f64);
let warp_freq = 1.0 / 32.0;
let warp_amp = Vec3::new(12.0, 12.0, 12.0);
let xy = wposf.xy();
let xz = Vec2::new(wposf.x, wposf.z);
let yz = Vec2::new(wposf.y, wposf.z);
let wposf_warped = wposf.map(|e| e as f32)
+ Vec3::new(
FastNoise2d::new(seed).get(yz * warp_freq),
FastNoise2d::new(seed).get(xz * warp_freq),
FastNoise2d::new(seed).get(xy * warp_freq),
) * warp_amp
* (wposf.z as f32 - mushroom.pos.z as f32)
.mul(0.1)
.clamped(0.0, 1.0);
let rpos = wposf_warped - mushroom.pos.map(|e| e as f32);
let stalk_radius = 2.5f32;
let head_radius = 12.0f32;
let head_height = 14.0;
let dist_sq = rpos.xy().magnitude_squared();
if dist_sq < head_radius.powi(2) {
let dist = dist_sq.sqrt();
let head_dist = ((rpos - Vec3::unit_z() * mushroom.stalk)
/ Vec2::broadcast(head_radius).with_z(head_height))
.magnitude();
let stalk = mushroom.stalk
+ Lerp::lerp_unclamped(head_height * 0.5, 0.0, dist / head_radius);
// Head
if rpos.z > stalk
&& rpos.z <= mushroom.stalk + head_height
&& dist
< head_radius
* (1.0 - (rpos.z - mushroom.stalk) / head_height).powf(0.125)
{
if head_dist < 0.85 {
let radial = (rpos.x.atan2(rpos.y) * 10.0).sin() * 0.5 + 0.5;
let block_kind = if dynamic_rng.gen_bool(0.1) {
BlockKind::GlowingMushroom
} else {
BlockKind::Rock
};
return Some(Block::new(
block_kind,
Rgb::new(
30,
120 + (radial * 40.0) as u8,
180 - (radial * 40.0) as u8,
),
));
} else if head_dist < 1.0 {
return Some(Block::new(BlockKind::Wood, mushroom.head_color));
}
}
if rpos.z <= mushroom.stalk + head_height - 1.0
&& dist_sq
< (stalk_radius * Lerp::lerp(1.5, 0.75, rpos.z / mushroom.stalk))
.powi(2)
{
// Stalk
return Some(Block::new(BlockKind::Wood, Rgb::new(25, 60, 90)));
} else if ((mushroom.stalk - 0.1)..(mushroom.stalk + 0.9)).contains(&rpos.z) // Hanging orbs
&& dist > head_radius * 0.85
&& dynamic_rng.gen_bool(0.1)
{
use SpriteKind::*;
let sprites = if dynamic_rng.gen_bool(0.1) {
&[Beehive, Lantern] as &[_]
} else {
&[MycelBlue, MycelBlue] as &[_]
};
return Some(Block::air(*sprites.choose(dynamic_rng).unwrap()));
}
}
},
CaveStructure::Crystal(cluster) => {
let wposf = wpos.map(|e| e as f32);
let cluster_pos = cluster.pos.map(|e| e as f32);
for crystal in &cluster.crystals {
let line = LineSegment3 {
start: cluster_pos,
end: cluster_pos + crystal.dir * crystal.length,
};
let projected = line.projected_point(wposf);
let dist_sq = projected.distance_squared(wposf);
if dist_sq < crystal.radius.powi(2) {
let rpos = wposf - cluster_pos;
let line_length = line.start.distance_squared(line.end);
let taper = if line_length < 0.001 {
0.0
} else {
rpos.dot(line.end - line.start) / line_length
};
let peak_cutoff = 0.8;
let taper_factor = 0.55;
let peak_taper = 0.3;
let crystal_radius = if taper > peak_cutoff {
let taper = (taper - peak_cutoff) * 5.0;
Lerp::lerp_unclamped(
crystal.radius * taper_factor,
crystal.radius * peak_taper,
taper,
)
} else {
let taper = taper * 1.25;
Lerp::lerp_unclamped(
crystal.radius,
crystal.radius * taper_factor,
taper,
)
};
if dist_sq < crystal_radius.powi(2) {
if dist_sq / crystal_radius.powi(2) > 0.75 {
return Some(Block::new(BlockKind::GlowingRock, cluster.color));
} else {
return Some(Block::new(BlockKind::Rock, cluster.color));
}
}
}
}
},
CaveStructure::Flower(flower) => {
let wposf = wpos.map(|e| e as f64);
let warp_freq = 1.0 / 16.0;
let warp_amp = Vec3::new(8.0, 8.0, 8.0);
let xy = wposf.xy();
let xz = Vec2::new(wposf.x, wposf.z);
let yz = Vec2::new(wposf.y, wposf.z);
let wposf_warped = wposf.map(|e| e as f32)
+ Vec3::new(
FastNoise2d::new(seed).get(yz * warp_freq),
FastNoise2d::new(seed).get(xz * warp_freq),
FastNoise2d::new(seed).get(xy * warp_freq),
) * warp_amp
* (wposf.z as f32 - flower.pos.z as f32)
.mul(1.0 / flower.stalk)
.sub(1.0)
.min(0.0)
.abs()
.clamped(0.0, 1.0);
let rpos = wposf_warped - flower.pos.map(|e| e as f32);
let stalk_radius = 2.5f32;
let petal_thickness = 2.5;
let dist_sq = rpos.xy().magnitude_squared();
if rpos.z < flower.stalk
&& dist_sq
< (stalk_radius
* Lerp::lerp_unclamped(1.0, 0.75, rpos.z / flower.stalk))
.powi(2)
{
return Some(Block::new(BlockKind::Wood, Rgb::new(0, 108, 0)));
}
let rpos = rpos - Vec3::unit_z() * flower.stalk;
let dist_sq = rpos.xy().magnitude_squared();
let petal_radius_sq = flower.petal_radius.powi(2);
if dist_sq < petal_radius_sq {
let petal_height_at =
(dist_sq / petal_radius_sq).powf(1.0) * flower.petal_height;
if rpos.z > petal_height_at - 1.0
&& rpos.z <= petal_height_at + petal_thickness
{
let dist_ratio = dist_sq / petal_radius_sq;
let yellow = (60.0 * dist_ratio) as u8;
let near = rpos
.x
.atan2(rpos.y)
.rem_euclid(std::f32::consts::TAU / flower.petals as f32);
if dist_ratio < 0.175 {
let red = close_fast(near, 0.0, 0.5, 1);
let purple = close_fast(near, 0.0, 0.35, 1);
if dist_ratio > red || rpos.z < petal_height_at {
return Some(Block::new(
BlockKind::ArtLeaves,
Rgb::new(240, 80 - yellow, 80 - yellow),
));
} else if dist_ratio > purple {
return Some(Block::new(
BlockKind::ArtLeaves,
Rgb::new(200, 14, 132),
));
} else {
return Some(Block::new(
BlockKind::ArtLeaves,
Rgb::new(249, 156, 218),
));
}
} else {
let inset = close_fast(near, -1.0, 1.0, 2)
.max(close_fast(near, 1.0, 1.0, 2));
if dist_ratio < inset {
return Some(Block::new(
BlockKind::ArtLeaves,
Rgb::new(240, 80 - yellow, 80 - yellow),
));
}
}
}
// pollen
let pollen_height = 5.0;
if rpos.z > 0.0
&& rpos.z < pollen_height
&& dist_sq
< (stalk_radius
* Lerp::lerp_unclamped(0.5, 1.25, rpos.z / pollen_height))
.powi(2)
{
return Some(Block::new(
BlockKind::GlowingMushroom,
Rgb::new(239, 192, 0),
));
}
}
},
CaveStructure::GiantRoot {
pos,
radius,
height,
} => {
let wposf = wpos.map(|e| e as f64);
let warp_freq = 1.0 / 32.0;
let warp_amp = Vec3::new(20.0, 20.0, 20.0);
let xy = wposf.xy();
let xz = Vec2::new(wposf.x, wposf.z);
let yz = Vec2::new(wposf.y, wposf.z);
let wposf_warped = wposf.map(|e| e as f32)
+ Vec3::new(
FastNoise2d::new(seed).get(yz * warp_freq),
FastNoise2d::new(seed).get(xz * warp_freq),
FastNoise2d::new(seed).get(xy * warp_freq),
) * warp_amp;
let rpos = wposf_warped - pos.map(|e| e as f32);
let dist_sq = rpos.xy().magnitude_squared();
if dist_sq < radius.powi(2) {
// Moss
if col.marble_mid
> (std::f32::consts::PI * rpos.z / *height)
.sin()
.powf(2.0)
.mul(0.25)
.add(col.marble_small)
{
return Some(Block::new(BlockKind::Wood, Rgb::new(48, 70, 25)));
}
return Some(Block::new(BlockKind::Wood, Rgb::new(66, 41, 26)));
}
},
}
}
None
};
for z in bedrock..z_range.end {
let wpos = wpos2d.with_z(z);
let mut try_spawn_entity = false;
canvas.map_resource(wpos, |_block| {
if z < z_range.start - 4 && !void_below {
Block::new(BlockKind::Lava, Rgb::new(255, 65, 0))
} else if basalt > 0.0
&& z < bedrock / 6 * 6
+ 2
+ basalt as i32 / 4 * 4
+ (RandomField::new(77)
.get_f32(((wpos2d + Vec2::new(wpos2d.y, -wpos2d.x) / 2) / 4).with_z(0))
* 6.0)
.floor() as i32
&& !void_below
{
Block::new(BlockKind::Rock, Rgb::new(50, 35, 75))
} else if z < ridge_bedrock && !void_below {
Block::new(BlockKind::Rock, col.stone_col)
} else if (z < base && !void_below) || (z >= ceiling && !void_above) {
let stalactite: Rgb<i16> = Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Rgb::new(80, 100, 150),
Rgb::new(23, 44, 88),
biome.mushroom,
),
Lerp::lerp_unclamped(
Rgb::new(100, 40, 40),
Rgb::new(100, 75, 100),
col.marble_small,
),
biome.fire,
),
Lerp::lerp_unclamped(
Rgb::new(238, 198, 139),
Rgb::new(111, 99, 64),
col.marble_mid,
),
biome.sandy,
),
Lerp::lerp_unclamped(
Rgb::new(0, 73, 12),
Rgb::new(49, 63, 12),
col.marble_small,
),
biome.leafy,
),
Lerp::lerp_unclamped(
Rgb::new(100, 150, 255),
Rgb::new(100, 120, 255),
col.marble,
),
biome.icy,
),
Lerp::lerp_unclamped(
Rgb::new(105, 25, 131),
Rgb::new(251, 238, 255),
col.marble_mid,
),
biome.crystal,
);
Block::new(
if rand.chance(
wpos,
(biome.mushroom * 0.01)
.max(biome.icy * 0.1)
.max(biome.crystal * 0.005),
) {
BlockKind::GlowingWeakRock
} else if rand.chance(wpos, biome.sandy) {
BlockKind::Sand
} else if rand.chance(wpos, biome.leafy) {
BlockKind::ArtLeaves
} else {
BlockKind::WeakRock
},
stalactite.map(|e| e as u8),
)
} else if z < ceiling && z >= ceiling_drip {
let color = if biome.mushroom > 0.9 {
Rgb::new(10, 70, 148)
} else if biome.icy > 0.9 {
Rgb::new(120, 140, 255)
} else {
Rgb::new(80, 100, 150)
};
Block::new(BlockKind::GlowingRock, color)
} else if z >= base && z < floor && !void_below && !sky_above {
let (net_col, total) = [
(
Lerp::lerp_unclamped(
Rgb::new(68, 62, 58),
Rgb::new(97, 95, 85),
col.marble_small,
),
0.05,
),
(
Lerp::lerp_unclamped(
Rgb::new(66, 37, 30),
Rgb::new(88, 62, 45),
col.marble_mid,
),
biome.dusty,
),
(
Lerp::lerp_unclamped(
Rgb::new(20, 65, 175),
Rgb::new(20, 100, 80),
col.marble_mid,
),
biome.mushroom,
),
(
Lerp::lerp_unclamped(
Rgb::new(120, 50, 20),
Rgb::new(50, 5, 40),
col.marble_small,
),
biome.fire,
),
(
Lerp::lerp_unclamped(
Rgb::new(0, 100, 50),
Rgb::new(80, 100, 20),
col.marble_small,
),
biome.leafy,
),
(Rgb::new(170, 195, 255), biome.icy),
(
Lerp::lerp_unclamped(
Rgb::new(105, 25, 131),
Rgb::new(251, 238, 255),
col.marble_mid,
),
biome.crystal,
),
(
Lerp::lerp_unclamped(
Rgb::new(201, 174, 116),
Rgb::new(244, 239, 227),
col.marble_small,
),
biome.sandy,
),
(
// Same as barren
Lerp::lerp_unclamped(
Rgb::new(68, 62, 58),
Rgb::new(97, 95, 85),
col.marble_small,
),
biome.snowy,
),
]
.into_iter()
.fold((Rgb::<f32>::zero(), 0.0), |a, x| {
(a.0 + x.0.map(|e| e as f32) * x.1, a.1 + x.1)
});
let surf_color = net_col.map(|e| (e / total) as u8);
if is_ice {
Block::new(BlockKind::Ice, Rgb::new(120, 160, 255))
} else if is_snow {
Block::new(BlockKind::ArtSnow, Rgb::new(170, 195, 255))
} else {
Block::new(
if biome.mushroom.max(biome.leafy) > 0.5 {
BlockKind::Grass
} else if biome.icy > 0.5 {
BlockKind::ArtSnow
} else if biome.fire.max(biome.snowy) > 0.5 {
BlockKind::Rock
} else if biome.crystal > 0.5 {
if rand.chance(wpos, biome.crystal * 0.05) {
BlockKind::GlowingRock
} else {
BlockKind::Rock
}
} else {
BlockKind::Sand
},
surf_color,
)
}
} else if let Some(sprite) = (z == floor && !void_below && !sky_above)
.then(|| {
if col.marble_mid > 0.55
&& biome.mushroom > 0.6
&& rand.chance(
wpos2d.with_z(1),
biome.mushroom.powi(2) * 0.2 * col.marble_mid,
)
{
[
(SpriteKind::GlowMushroom, 0.5),
(SpriteKind::Mushroom, 0.25),
(SpriteKind::GrassBlue, 0.0),
(SpriteKind::GrassBlueMedium, 1.5),
(SpriteKind::GrassBlueLong, 2.0),
(SpriteKind::Moonbell, 0.01),
(SpriteKind::SporeReed, 2.5),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if col.marble_mid > 0.6
&& biome.leafy > 0.4
&& rand.chance(
wpos2d.with_z(15),
biome.leafy.powi(2) * 0.25 * col.marble_mid,
)
{
let mixed = col.marble.add(col.marble_small.sub(0.5).mul(0.25));
if (0.25..0.45).contains(&mixed) || (0.55..0.75).contains(&mixed) {
return [
(SpriteKind::LongGrass, 1.0),
(SpriteKind::MediumGrass, 2.0),
(SpriteKind::ShortGrass, 0.0),
(SpriteKind::JungleFern, 0.5),
(SpriteKind::JungleRedGrass, 0.35),
(SpriteKind::Fern, 0.75),
(SpriteKind::LeafyPlant, 0.8),
(SpriteKind::JungleLeafyPlant, 0.5),
(SpriteKind::LanternPlant, 0.1),
(SpriteKind::LanternFlower, 0.1),
(SpriteKind::LushFlower, 0.2),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0);
} else if (0.0..0.25).contains(&mixed) {
return [(Some(SpriteKind::LanternPlant), 0.5), (None, 0.5)]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0);
} else if (0.75..1.0).contains(&mixed) {
return [(Some(SpriteKind::LushFlower), 0.6), (None, 0.4)]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0);
} else {
return [
(SpriteKind::LongGrass, 1.0),
(SpriteKind::MediumGrass, 2.0),
(SpriteKind::ShortGrass, 0.0),
(SpriteKind::JungleFern, 0.5),
(SpriteKind::JungleLeafyPlant, 0.5),
(SpriteKind::JungleRedGrass, 0.35),
(SpriteKind::Mushroom, 0.15),
(SpriteKind::EnsnaringVines, 0.2),
(SpriteKind::Fern, 0.75),
(SpriteKind::LeafyPlant, 0.8),
(SpriteKind::Twigs, 0.07),
(SpriteKind::Wood, 0.03),
(SpriteKind::LanternPlant, 0.3),
(SpriteKind::LanternFlower, 0.3),
(SpriteKind::LushFlower, 0.5),
(SpriteKind::LushMushroom, 1.0),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0);
}
} else if rand.chance(wpos2d.with_z(2), biome.dusty.max(biome.sandy) * 0.01) {
[
(SpriteKind::Bones, 0.5),
(SpriteKind::Stones, 1.5),
(SpriteKind::DeadBush, 1.0),
(SpriteKind::DeadPlant, 1.5),
(SpriteKind::EnsnaringWeb, 0.5),
(SpriteKind::Mud, 0.025),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if rand.chance(wpos2d.with_z(14), biome.barren * 0.003) {
[
(SpriteKind::Bones, 0.5),
(SpriteKind::Welwitch, 0.5),
(SpriteKind::DeadBush, 1.5),
(SpriteKind::DeadPlant, 1.5),
(SpriteKind::RockyMushroom, 1.5),
(SpriteKind::Crate, 0.005),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if rand.chance(wpos2d.with_z(3), biome.crystal * 0.005) {
Some(SpriteKind::CrystalLow)
} else if rand.chance(wpos2d.with_z(13), biome.fire * 0.001) {
[
(SpriteKind::Pyrebloom, 0.3),
(SpriteKind::Bloodstone, 0.3),
(SpriteKind::Gold, 0.15),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if biome.icy > 0.5 && rand.chance(wpos2d.with_z(23), biome.icy * 0.005) {
Some(SpriteKind::IceCrystal)
} else if biome.icy > 0.5
&& rand.chance(wpos2d.with_z(31), biome.icy * biome.mineral * 0.005)
{
Some(SpriteKind::GlowIceCrystal)
} else if rand.chance(wpos2d.with_z(5), 0.0025) {
[
(Some(SpriteKind::VeloriteFrag), 0.3),
(Some(SpriteKind::AmethystSmall), 0.3),
(Some(SpriteKind::TopazSmall), 0.3),
(Some(SpriteKind::DiamondSmall), 0.04),
(Some(SpriteKind::RubySmall), 0.1),
(Some(SpriteKind::EmeraldSmall), 0.08),
(Some(SpriteKind::SapphireSmall), 0.08),
(Some(SpriteKind::Velorite), 0.15),
(Some(SpriteKind::Amethyst), 0.15),
(Some(SpriteKind::Topaz), 0.15),
(Some(SpriteKind::Diamond), 0.02),
(Some(SpriteKind::Ruby), 0.05),
(Some(SpriteKind::Emerald), 0.04),
(Some(SpriteKind::Sapphire), 0.04),
(None, 10.0),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0)
} else if rand.chance(wpos2d.with_z(6), 0.0002) {
[
(Some(SpriteKind::DungeonChest0), 1.0),
(Some(SpriteKind::DungeonChest1), 0.3),
(Some(SpriteKind::DungeonChest2), 0.1),
(Some(SpriteKind::DungeonChest3), 0.03),
(Some(SpriteKind::DungeonChest4), 0.01),
(Some(SpriteKind::DungeonChest5), 0.003),
(None, 1.0),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0)
} else if rand.chance(wpos2d.with_z(7), 0.01) {
let shallow = close(biome.depth, 0.0, 0.4);
let middle = close(biome.depth, 0.5, 0.4);
//let deep = close(biome.depth, 1.0, 0.4); // TODO: Use this for deep only
// things
[
(Some(SpriteKind::Stones), 1.5),
(Some(SpriteKind::Copper), shallow),
(Some(SpriteKind::Tin), shallow),
(Some(SpriteKind::Iron), shallow * 0.5),
(Some(SpriteKind::Coal), middle * 0.25),
(Some(SpriteKind::Cobalt), middle * 0.1),
(Some(SpriteKind::Silver), middle * 0.05),
(None, 10.0),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0)
} else {
try_spawn_entity = true;
None
}
})
.flatten()
{
Block::air(sprite)
} else if let Some(sprite) = (z == ceiling - 1 && !void_above)
.then(|| {
if biome.mushroom > 0.5 && rand.chance(wpos2d.with_z(3), biome.mushroom * 0.01)
{
[(SpriteKind::MycelBlue, 0.75), (SpriteKind::Mold, 1.0)]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if biome.leafy > 0.4
&& rand.chance(wpos2d.with_z(4), biome.leafy * 0.015)
{
[
(SpriteKind::Liana, 1.5),
(SpriteKind::CeilingLanternPlant, 1.25),
(SpriteKind::CeilingLanternFlower, 1.0),
(SpriteKind::CeilingJungleLeafyPlant, 1.5),
]
.choose_weighted(rng, |(_, w)| *w)
.ok()
.map(|s| s.0)
} else if rand.chance(wpos2d.with_z(5), biome.barren * 0.015) {
Some(SpriteKind::Root)
} else if rand.chance(wpos2d.with_z(5), biome.crystal * 0.005) {
Some(SpriteKind::CrystalHigh)
} else {
None
}
})
.flatten()
{
Block::air(sprite)
} else if let Some(structure_block) = get_structure(wpos, rng) {
structure_block
} else {
Block::empty()
}
});
if try_spawn_entity {
apply_entity_spawns(canvas, wpos, &biome, rng);
}
}
}
fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Biome, rng: &mut R) {
if RandomField::new(canvas.info().index().seed).chance(wpos, 0.025) {
if let Some(entity_asset) = [
// Mushroom biome
(
Some("common.entity.wild.peaceful.truffler"),
biome.mushroom + 0.02,
0.35,
0.5,
),
(
Some("common.entity.wild.peaceful.fungome"),
biome.mushroom + 0.02,
0.5,
0.5,
),
(
Some("common.entity.wild.aggressive.bat"),
biome.mushroom + 0.1,
0.25,
0.5,
),
// Leafy biome
(
Some("common.entity.wild.peaceful.holladon"),
biome.leafy + 0.05,
0.5,
0.5,
),
(
Some("common.entity.wild.peaceful.turtle"),
biome.leafy + 0.05,
0.5,
0.5,
),
(
Some("common.entity.wild.aggressive.rootsnapper"),
biome.leafy + 0.05,
0.05,
0.5,
),
(
Some("common.entity.wild.peaceful.axolotl"),
biome.leafy + 0.05,
0.5,
0.5,
),
(
Some("common.entity.wild.aggressive.maneater"),
biome.leafy + 0.05,
0.1,
0.5,
),
(
Some("common.entity.wild.aggressive.batfox"),
biome
.leafy
.max(biome.barren)
.max(biome.sandy)
.max(biome.snowy)
+ 0.3,
0.35,
0.5,
),
(
Some("common.entity.wild.aggressive.cave_salamander"),
biome.leafy + 0.0,
0.3,
0.5,
),
(
Some("common.entity.wild.aggressive.asp"),
biome.leafy + 0.1,
0.25,
0.5,
),
(
Some("common.entity.wild.aggressive.swamp_troll"),
biome.leafy + 0.0,
0.1,
0.5,
),
(
Some("common.entity.wild.aggressive.bat"),
biome.leafy + 0.1,
0.25,
0.5,
),
// Dusty biome
(
Some("common.entity.wild.aggressive.dodarock"),
biome.dusty.max(biome.barren).max(biome.snowy) + 0.05,
0.05,
0.5,
),
(
Some("common.entity.wild.aggressive.cave_spider"),
biome.dusty + 0.0,
0.4,
0.5,
),
(
Some("common.entity.wild.aggressive.cave_troll"),
biome.dusty + 0.1,
0.05,
0.5,
),
(
Some("common.entity.wild.peaceful.rat"),
biome.dusty + 0.1,
0.3,
0.5,
),
(
Some("common.entity.wild.aggressive.bat"),
biome.dusty.max(biome.sandy).max(biome.snowy) + 0.1,
0.25,
0.5,
),
// Icy biome
(
Some("common.entity.wild.aggressive.blue_oni"),
biome.icy + 0.0,
0.03,
0.5,
),
(
Some("common.entity.wild.aggressive.icedrake"),
biome.icy + 0.0,
0.1,
0.5,
),
(
Some("common.entity.wild.aggressive.wendigo"),
biome.icy.min(biome.depth) + 0.0,
0.02,
0.5,
),
// Lava biome
(
Some("common.entity.wild.aggressive.lavadrake"),
biome.fire + 0.0,
0.5,
0.5,
),
(
Some("common.entity.wild.peaceful.crawler_molten"),
biome.fire + 0.0,
0.75,
0.5,
),
(
Some("common.entity.wild.aggressive.red_oni"),
biome.fire + 0.0,
0.05,
0.5,
),
// Crystal biome
(
Some("common.entity.wild.aggressive.basilisk"),
biome.crystal + 0.1,
0.1,
0.5,
),
// Sandy biome
(
Some("common.entity.wild.aggressive.antlion"),
biome.sandy.max(biome.dusty) + 0.1,
0.025,
0.5,
),
(
Some("common.entity.wild.aggressive.sandshark"),
biome.sandy + 0.1,
0.025,
0.5,
),
// Snowy biome
(
Some("common.entity.wild.aggressive.akhlut"),
biome.snowy.max(biome.icy) + 0.1,
0.05,
0.5,
),
(
Some("common.entity.wild.aggressive.rocksnapper"),
biome.barren.max(biome.snowy) + 0.1,
0.1,
0.5,
),
// With depth
(
Some("common.entity.wild.aggressive.black_widow"),
biome.depth + 0.0,
0.02,
0.5,
),
(
Some("common.entity.wild.aggressive.ogre"),
biome.depth + 0.0,
0.02,
0.5,
),
(None, 100.0, 0.0, 0.0),
]
.iter()
.filter_map(|(entity, biome_modifier, chance, cutoff)| {
if let Some(entity) = entity {
let close = close_fast(1.0, *biome_modifier, *cutoff, 2);
(close > 0.0).then(|| (Some(entity), close * chance))
} else {
Some((None, 100.0))
}
})
.collect_vec()
.choose_weighted(rng, |(_, w)| *w)
.ok()
.and_then(|s| s.0)
{
canvas.spawn(EntityInfo::at(wpos.map(|e| e as f32)).with_asset_expect(
entity_asset,
rng,
None,
));
}
}
// FIXME: Add back waypoints once caves are not impossible to escape.
/* // Occasionally place down a waypoint
if RandomField::new(canvas.info().index().seed).chance(wpos, 0.000005) {
canvas.spawn(EntityInfo::at(wpos.map(|e| e as f32)).into_waypoint());
} */
}