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135 lines
4.0 KiB
Rust
135 lines
4.0 KiB
Rust
pub mod idle;
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pub mod swim;
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// Reexports
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pub use self::{idle::IdleAnimation, swim::SwimAnimation};
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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use common::comp::{self};
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use core::convert::TryFrom;
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pub type Body = comp::fish_medium::Body;
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skeleton_impls!(struct FishMediumSkeleton {
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+ head,
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+ jaw,
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+ chest_front,
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+ chest_back,
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+ tail,
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+ fin_l,
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+ fin_r,
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});
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impl Skeleton for FishMediumSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 7;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"fish_medium_compute_mats\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "fish_medium_compute_mats")]
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fn compute_matrices_inner(
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&self,
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base_mat: Mat4<f32>,
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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body: Self::Body,
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) -> Offsets {
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let chest_front_mat =
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base_mat * Mat4::<f32>::from(self.chest_front) * Mat4::scaling_3d(1.0 / 11.0);
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let chest_back_mat = Mat4::<f32>::from(self.chest_back);
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let head_mat = Mat4::<f32>::from(self.head);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(chest_front_mat * head_mat),
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make_bone(chest_front_mat * head_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(chest_front_mat),
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make_bone(chest_front_mat * chest_back_mat),
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make_bone(chest_front_mat * chest_back_mat * Mat4::<f32>::from(self.tail)),
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make_bone(chest_front_mat * Mat4::<f32>::from(self.fin_l)),
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make_bone(chest_front_mat * Mat4::<f32>::from(self.fin_r)),
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];
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Offsets {
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lantern: Vec3::default(),
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mount_bone: self.chest_front,
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}
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}
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}
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pub struct SkeletonAttr {
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head: (f32, f32),
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jaw: (f32, f32),
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chest_front: (f32, f32),
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chest_back: (f32, f32),
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tail: (f32, f32),
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fin: (f32, f32, f32),
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tempo: f32,
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amplitude: f32,
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}
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impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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type Error = ();
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fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
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match body {
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comp::Body::FishMedium(body) => Ok(SkeletonAttr::from(body)),
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_ => Err(()),
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}
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}
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}
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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head: (0.0, 0.0),
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jaw: (0.0, 0.0),
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chest_front: (0.0, 0.0),
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chest_back: (0.0, 0.0),
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tail: (0.0, 0.0),
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fin: (0.0, 0.0, 0.0),
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tempo: 0.0,
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amplitude: 0.0,
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::fish_medium::Species::*;
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Self {
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head: match (body.species, body.body_type) {
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(Marlin, _) => (2.0, 1.5),
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(Icepike, _) => (3.0, 1.0),
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},
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jaw: match (body.species, body.body_type) {
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(Marlin, _) => (2.5, -3.0),
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(Icepike, _) => (0.0, 0.0),
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},
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chest_front: match (body.species, body.body_type) {
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(Marlin, _) => (0.0, 2.5),
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(Icepike, _) => (0.0, 2.5),
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},
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chest_back: match (body.species, body.body_type) {
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(Marlin, _) => (-1.0, 1.0),
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(Icepike, _) => (-4.5, 0.0),
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},
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tail: match (body.species, body.body_type) {
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(Marlin, _) => (-7.0, 0.0),
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(Icepike, _) => (-0.5, 1.5),
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},
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fin: match (body.species, body.body_type) {
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(Marlin, _) => (2.5, 1.0, 3.5),
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(Icepike, _) => (3.5, 3.0, 0.0),
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},
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tempo: match (body.species, body.body_type) {
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(Marlin, _) => 4.0,
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(Icepike, _) => 4.0,
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},
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amplitude: match (body.species, body.body_type) {
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(Marlin, _) => 4.0,
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(Icepike, _) => 4.0,
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},
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}
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}
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}
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