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antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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set shiny water to default
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2020-08-23 22:58:01 -07:00 |
include
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new loading screen bgs (part 1)
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2020-09-18 23:17:47 +00:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
figure-vert.glsl
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
fluid-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-figure-vert.glsl
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
light-shadows-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-geom.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
lod-terrain-frag.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
lod-terrain-vert.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
particle-frag.glsl
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Changed boss from cyclops to stone golem. Added ai specific for boss.
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2020-09-19 14:40:16 -05:00 |
particle-vert.glsl
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
player-shadow-frag.glsl
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
postprocess-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
postprocess-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
sprite-frag.glsl
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Improve figure and sprite highlighting
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2020-10-10 02:10:31 -04:00 |
sprite-vert.glsl
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Improve figure and sprite highlighting
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2020-10-10 02:10:31 -04:00 |
terrain-frag.glsl
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Less harsh terrain noise
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2020-08-24 12:36:27 +01:00 |
terrain-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |