veloren/assets/voxygen/shaders
2020-10-14 20:56:22 -05:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag set shiny water to default 2020-08-23 22:58:01 -07:00
include new loading screen bgs (part 1) 2020-09-18 23:17:47 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
figure-vert.glsl Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
fluid-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-figure-vert.glsl Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
light-shadows-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-geom.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
lod-terrain-frag.glsl Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
lod-terrain-vert.glsl Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
particle-frag.glsl Changed boss from cyclops to stone golem. Added ai specific for boss. 2020-09-19 14:40:16 -05:00
particle-vert.glsl Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
player-shadow-frag.glsl Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
postprocess-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
postprocess-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
skybox-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
skybox-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
sprite-frag.glsl Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
sprite-vert.glsl Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
terrain-frag.glsl Less harsh terrain noise 2020-08-24 12:36:27 +01:00
terrain-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00