veloren/assets/voxygen/shaders
2021-03-21 20:38:08 +00:00
..
antialias Clouds 2020-10-21 21:05:25 +00:00
fluid-frag Avoid div0 in shiny water shader 2020-12-30 22:18:19 +00:00
include Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
clouds-frag.glsl Upscaling support 2020-11-15 22:18:35 +00:00
clouds-vert.glsl Upscaling support 2020-11-15 22:18:35 +00:00
figure-frag.glsl Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
figure-vert.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
fluid-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-figure-vert.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
light-shadows-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
lod-terrain-frag.glsl Better LoD water prediction 2021-03-07 14:25:01 +00:00
lod-terrain-vert.glsl Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
particle-frag.glsl Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
particle-vert.glsl Aura particles. 2021-03-09 17:59:45 -05:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
postprocess-frag.glsl Addressed review comments 2020-11-23 10:57:57 +00:00
postprocess-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
skybox-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
skybox-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
sprite-frag.glsl Static light flickering 2021-03-07 14:25:02 +00:00
sprite-vert.glsl Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
terrain-frag.glsl Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
terrain-vert.glsl Addressed review comments 2020-11-23 10:57:57 +00:00
ui-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
ui-vert.glsl Clouds 2020-10-21 21:05:25 +00:00