.. |
antialias
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Clouds
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2020-10-21 21:05:25 +00:00 |
fluid-frag
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Avoid div0 in shiny water shader
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2020-12-30 22:18:19 +00:00 |
include
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
clouds-frag.glsl
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Upscaling support
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2020-11-15 22:18:35 +00:00 |
clouds-vert.glsl
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Upscaling support
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2020-11-15 22:18:35 +00:00 |
figure-frag.glsl
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
figure-vert.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
fluid-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-figure-vert.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
light-shadows-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
lod-terrain-frag.glsl
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
lod-terrain-vert.glsl
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
particle-frag.glsl
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
particle-vert.glsl
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Aura particles.
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2021-03-09 17:59:45 -05:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
postprocess-frag.glsl
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
postprocess-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
skybox-frag.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
skybox-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
sprite-frag.glsl
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
sprite-vert.glsl
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
terrain-frag.glsl
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
terrain-vert.glsl
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
ui-frag.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
ui-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |