veloren/voxygen/src/hud/settings_window.rs

2375 lines
93 KiB
Rust

use super::{
img_ids::Imgs, BarNumbers, CrosshairType, PressBehavior, ShortcutNumbers, Show, XpBar,
ERROR_COLOR, MENU_BG, TEXT_BIND_CONFLICT_COLOR, TEXT_COLOR,
};
use crate::{
i18n::{list_localizations, LanguageMetadata, VoxygenLocalization},
render::{AaMode, CloudMode, FluidMode},
ui::{fonts::ConrodVoxygenFonts, ImageSlider, ScaleMode, ToggleButton},
window::GameInput,
GlobalState,
};
use conrod_core::{
color,
position::{Align, Relative},
widget::{self, Button, DropDownList, Image, Rectangle, Scrollbar, Text},
widget_ids, Borderable, Color, Colorable, Labelable, Positionable, Sizeable, Widget,
WidgetCommon,
};
use itertools::Itertools;
use std::iter::once;
use winit::monitor::VideoMode;
const FPS_CHOICES: [u32; 11] = [15, 30, 40, 50, 60, 90, 120, 144, 240, 300, 500];
widget_ids! {
struct Ids {
settings_content,
settings_content_r,
settings_icon,
settings_button_mo,
settings_close,
settings_title,
settings_r,
settings_l,
settings_scrollbar,
controls_texts[],
controls_buttons[],
reset_controls_button,
controls_alignment_rectangle,
button_help,
button_help2,
show_help_label,
ui_scale_label,
ui_scale_slider,
ui_scale_button,
ui_scale_value,
relative_to_win_button,
relative_to_win_text,
absolute_scale_button,
absolute_scale_text,
gameplay,
controls,
languages,
languages_list,
rectangle,
general_txt,
load_tips_button,
load_tips_button_label,
debug_button,
debug_button_label,
interface,
language_text,
mouse_pan_slider,
mouse_pan_label,
mouse_pan_value,
mouse_zoom_slider,
mouse_zoom_label,
mouse_zoom_value,
mouse_zoom_invert_button,
mouse_zoom_invert_label,
mouse_y_invert_button,
mouse_y_invert_label,
smooth_pan_toggle_button,
smooth_pan_toggle_label,
ch_title,
ch_transp_slider,
ch_transp_label,
ch_transp_value,
ch_transp_text,
ch_1_bg,
ch_2_bg,
ch_3_bg,
crosshair_outer_1,
crosshair_inner_1,
crosshair_outer_2,
crosshair_inner_2,
crosshair_outer_3,
crosshair_inner_3,
settings_bg,
sound,
test,
video,
vd_slider,
vd_text,
vd_value,
sprite_dist_slider,
sprite_dist_text,
sprite_dist_value,
figure_dist_slider,
figure_dist_text,
figure_dist_value,
max_fps_slider,
max_fps_text,
max_fps_value,
fov_slider,
fov_text,
fov_value,
gamma_slider,
gamma_text,
gamma_value,
aa_mode_text,
aa_mode_list,
cloud_mode_text,
cloud_mode_list,
fluid_mode_text,
fluid_mode_list,
//
resolution,
resolution_label,
bit_depth,
bit_depth_label,
refresh_rate,
refresh_rate_label,
//
particles_button,
particles_label,
//
fullscreen_button,
fullscreen_label,
save_window_size_button,
audio_volume_slider,
audio_volume_text,
sfx_volume_slider,
sfx_volume_text,
audio_device_list,
audio_device_text,
hotbar_title,
bar_numbers_title,
show_bar_numbers_none_button,
show_bar_numbers_none_text,
show_bar_numbers_values_button,
show_bar_numbers_values_text,
show_bar_numbers_percentage_button,
show_bar_numbers_percentage_text,
show_shortcuts_button,
show_shortcuts_text,
show_xpbar_button,
show_xpbar_text,
show_bars_button,
show_bars_text,
placeholder,
chat_transp_title,
chat_transp_text,
chat_transp_slider,
chat_char_name_text,
chat_char_name_button,
sct_title,
sct_show_text,
sct_show_radio,
sct_single_dmg_text,
sct_single_dmg_radio,
sct_show_batch_text,
sct_show_batch_radio,
sct_batched_dmg_text,
sct_batched_dmg_radio,
sct_inc_dmg_text,
sct_inc_dmg_radio,
sct_batch_inc_text,
sct_batch_inc_radio,
sct_num_dur_text,
sct_num_dur_slider,
sct_num_dur_value,
speech_bubble_text,
speech_bubble_dark_mode_text,
speech_bubble_dark_mode_button,
speech_bubble_icon_text,
speech_bubble_icon_button,
free_look_behavior_text,
free_look_behavior_list,
auto_walk_behavior_text,
auto_walk_behavior_list,
stop_auto_walk_on_input_button,
stop_auto_walk_on_input_label,
}
}
pub enum SettingsTab {
Interface,
Video,
Sound,
Gameplay,
Controls,
}
#[derive(WidgetCommon)]
pub struct SettingsWindow<'a> {
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> SettingsWindow<'a> {
pub fn new(
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
) -> Self {
Self {
global_state,
show,
imgs,
fonts,
localized_strings,
common: widget::CommonBuilder::default(),
}
}
}
pub struct State {
ids: Ids,
}
pub enum Event {
ToggleHelp,
ToggleDebug,
ToggleTips(bool),
ToggleXpBar(XpBar),
ToggleBarNumbers(BarNumbers),
ToggleShortcutNumbers(ShortcutNumbers),
ChangeTab(SettingsTab),
Close,
AdjustMousePan(u32),
AdjustMouseZoom(u32),
ToggleZoomInvert(bool),
ToggleMouseYInvert(bool),
ToggleSmoothPan(bool),
AdjustViewDistance(u32),
AdjustSpriteRenderDistance(u32),
AdjustFigureLoDRenderDistance(u32),
AdjustFOV(u16),
AdjustGamma(f32),
AdjustWindowSize([u16; 2]),
ToggleParticlesEnabled(bool),
ToggleFullscreen,
ChangeAaMode(AaMode),
ChangeCloudMode(CloudMode),
ChangeFluidMode(FluidMode),
ChangeResolution([u16; 2]),
ChangeBitDepth(Option<u16>),
ChangeRefreshRate(Option<u16>),
AdjustMusicVolume(f32),
AdjustSfxVolume(f32),
ChangeAudioDevice(String),
MaximumFPS(u32),
CrosshairTransp(f32),
CrosshairType(CrosshairType),
UiScale(ScaleChange),
ChatTransp(f32),
ChatCharName(bool),
Sct(bool),
SctPlayerBatch(bool),
SctDamageBatch(bool),
SpeechBubbleDarkMode(bool),
SpeechBubbleIcon(bool),
ChangeLanguage(LanguageMetadata),
ChangeBinding(GameInput),
ResetBindings,
ChangeFreeLookBehavior(PressBehavior),
ChangeAutoWalkBehavior(PressBehavior),
ChangeStopAutoWalkOnInput(bool),
}
pub enum ScaleChange {
ToAbsolute,
ToRelative,
Adjust(f64),
}
impl<'a> Widget for SettingsWindow<'a> {
type Event = Vec<Event>;
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
#[allow(clippy::unused_unit)] // TODO: Pending review in #587
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
let mut events = Vec::new();
let bar_values = self.global_state.settings.gameplay.bar_numbers;
//let mut xp_bar = self.global_state.settings.gameplay.xp_bar;
// Frame Alignment
Rectangle::fill_with([824.0, 488.0], color::TRANSPARENT)
.middle_of(ui.window)
.set(state.ids.settings_bg, ui);
// Frame
Image::new(self.imgs.settings_frame_l)
.top_left_with_margins_on(state.ids.settings_bg, 0.0, 0.0)
.w_h(412.0, 488.0)
.set(state.ids.settings_l, ui);
Image::new(self.imgs.settings_frame_r)
.right_from(state.ids.settings_l, 0.0)
.parent(state.ids.settings_bg)
.w_h(412.0, 488.0)
.set(state.ids.settings_r, ui);
// Content Alignment
Rectangle::fill_with([198.0 * 4.0, 97.0 * 4.0], color::TRANSPARENT)
.top_right_with_margins_on(state.ids.settings_r, 21.0 * 4.0, 4.0 * 4.0)
.scroll_kids()
.scroll_kids_vertically()
.set(state.ids.settings_content, ui);
Rectangle::fill_with([198.0 * 4.0 * 0.5, 97.0 * 4.0], color::TRANSPARENT)
.top_right_with_margins_on(state.ids.settings_content, 0.0, 0.0)
.parent(state.ids.settings_content)
.set(state.ids.settings_content_r, ui);
Scrollbar::y_axis(state.ids.settings_content)
.thickness(5.0)
.rgba(0.33, 0.33, 0.33, 1.0)
.set(state.ids.settings_scrollbar, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.ids.settings_r, 0.0, 0.0)
.set(state.ids.settings_close, ui)
.was_clicked()
{
events.push(Event::Close);
}
// Title
Text::new(&self.localized_strings.get("common.settings"))
.mid_top_with_margin_on(state.ids.settings_bg, 5.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.settings_title, ui);
// 1) Interface Tab -------------------------------
if Button::image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Interface = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.top_left_with_margins_on(state.ids.settings_l, 8.0 * 4.0, 2.0 * 4.0)
.label(&self.localized_strings.get("common.interface"))
.label_font_size(self.fonts.cyri.scale(14))
.label_font_id(self.fonts.cyri.conrod_id)
.label_color(TEXT_COLOR)
.set(state.ids.interface, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Interface));
}
// Contents Left Side
if let SettingsTab::Interface = self.show.settings_tab {
let crosshair_transp = self.global_state.settings.gameplay.crosshair_transp;
let crosshair_type = self.global_state.settings.gameplay.crosshair_type;
let ui_scale = self.global_state.settings.gameplay.ui_scale;
let chat_transp = self.global_state.settings.gameplay.chat_transp;
Text::new(&self.localized_strings.get("hud.settings.general"))
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.general_txt, ui);
// Help
let show_help = ToggleButton::new(
self.show.help,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.general_txt, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.button_help, ui);
if self.show.help != show_help {
events.push(Event::ToggleHelp);
}
Text::new(&self.localized_strings.get("hud.settings.help_window"))
.right_from(state.ids.button_help, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.button_help)
.color(TEXT_COLOR)
.set(state.ids.show_help_label, ui);
// Loading Screen Tips
let show_tips = ToggleButton::new(
self.global_state.settings.gameplay.loading_tips,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.button_help, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.load_tips_button, ui);
if self.global_state.settings.gameplay.loading_tips != show_tips {
events.push(Event::ToggleTips(
!self.global_state.settings.gameplay.loading_tips,
));
}
Text::new(&self.localized_strings.get("hud.settings.loading_tips"))
.right_from(state.ids.load_tips_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.load_tips_button)
.color(TEXT_COLOR)
.set(state.ids.load_tips_button_label, ui);
// Debug
let show_debug = ToggleButton::new(
self.show.debug,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.load_tips_button, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.debug_button, ui);
if self.show.debug != show_debug {
events.push(Event::ToggleDebug);
}
Text::new(&self.localized_strings.get("hud.settings.debug_info"))
.right_from(state.ids.debug_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.debug_button)
.color(TEXT_COLOR)
.set(state.ids.debug_button_label, ui);
// Ui Scale
Text::new(&self.localized_strings.get("hud.settings.ui_scale"))
.down_from(state.ids.debug_button, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.ui_scale_label, ui);
// Relative Scaling Button
let (check_img, check_mo_img, check_press_img, relative_selected) = match ui_scale {
ScaleMode::RelativeToWindow(_) => (
self.imgs.check_checked,
self.imgs.check_checked_mo,
self.imgs.check_checked,
true,
),
ScaleMode::Absolute(_) | ScaleMode::DpiFactor => (
self.imgs.check,
self.imgs.check_mo,
self.imgs.check_press,
false,
),
};
if Button::image(check_img)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.ui_scale_label, 20.0)
.hover_image(check_mo_img)
.press_image(check_press_img)
.set(state.ids.relative_to_win_button, ui)
.was_clicked()
&& !relative_selected
{
events.push(Event::UiScale(ScaleChange::ToRelative));
}
Text::new(self.localized_strings.get("hud.settings.relative_scaling"))
.right_from(state.ids.relative_to_win_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.relative_to_win_button)
.color(TEXT_COLOR)
.set(state.ids.relative_to_win_text, ui);
// Absolute Scaling Button
let (check_img, check_mo_img, check_press_img, absolute_selected) = match ui_scale {
ScaleMode::Absolute(_) => (
self.imgs.check_checked,
self.imgs.check_checked_mo,
self.imgs.check_checked,
true,
),
ScaleMode::RelativeToWindow(_) | ScaleMode::DpiFactor => (
self.imgs.check,
self.imgs.check_mo,
self.imgs.check_press,
false,
),
};
if Button::image(check_img)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.relative_to_win_button, 8.0)
.hover_image(check_mo_img)
.press_image(check_press_img)
.set(state.ids.absolute_scale_button, ui)
.was_clicked()
&& !absolute_selected
{
events.push(Event::UiScale(ScaleChange::ToAbsolute));
}
Text::new(self.localized_strings.get("hud.settings.custom_scaling"))
.right_from(state.ids.absolute_scale_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.absolute_scale_button)
.color(TEXT_COLOR)
.set(state.ids.absolute_scale_text, ui);
// Slider -> Inactive when "Relative to window" is selected
if let ScaleMode::Absolute(scale) = ui_scale {
if let Some(new_val) = ImageSlider::continuous(
scale.log(2.0),
0.5f64.log(2.0),
1.0f64.log(2.0),
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(208.0, 22.0)
.right_from(state.ids.absolute_scale_text, 12.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.ui_scale_slider, ui)
{
events.push(Event::UiScale(ScaleChange::Adjust(2.0f64.powf(new_val))));
}
// Custom Scaling Text
Text::new(&format!("{:.2}", scale))
.right_from(state.ids.ui_scale_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.ui_scale_value, ui);
} else {
// Grey and unfunctional slider when Relative is selected
ImageSlider::continuous(0.0, 0.0, 1.0, self.imgs.nothing, self.imgs.slider)
.w_h(208.0, 22.0)
.right_from(state.ids.absolute_scale_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.track_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
.slider_color(Color::Rgba(1.0, 1.0, 1.0, 0.2))
.pad_track((5.0, 5.0))
.set(state.ids.ui_scale_slider, ui);
}
// Crosshair Options
// Crosshair Types
// Round
if Button::image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::Round = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.down_from(state.ids.ch_title, 20.0)
.set(state.ids.ch_1_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::Round));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_round)
.w_h(20.0 * 1.5, 20.0 * 1.5)
.middle_of(state.ids.ch_1_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_1_bg)
.set(state.ids.crosshair_outer_1, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_1)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_1_bg)
.set(state.ids.crosshair_inner_1, ui);
// Rounded Edges
if Button::image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::RoundEdges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.right_from(state.ids.ch_1_bg, 20.0)
.set(state.ids.ch_2_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::RoundEdges));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_round_edges)
.w_h(21.0 * 1.5, 21.0 * 1.5)
.middle_of(state.ids.ch_2_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_2_bg)
.set(state.ids.crosshair_outer_2, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_2)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_2_bg)
.set(state.ids.crosshair_inner_2, ui);
// Edges
if Button::image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg
})
.w_h(15.0 * 4.0, 15.0 * 4.0)
.hover_image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_hover
})
.press_image(if let CrosshairType::Edges = crosshair_type {
self.imgs.crosshair_bg_pressed
} else {
self.imgs.crosshair_bg_press
})
.right_from(state.ids.ch_2_bg, 20.0)
.set(state.ids.ch_3_bg, ui)
.was_clicked()
{
events.push(Event::CrosshairType(CrosshairType::Edges));
}
// Crosshair
Image::new(self.imgs.crosshair_outer_edges)
.w_h(21.0 * 1.5, 21.0 * 1.5)
.middle_of(state.ids.ch_3_bg)
.color(Some(Color::Rgba(
1.0,
1.0,
1.0,
self.global_state.settings.gameplay.crosshair_transp,
)))
.graphics_for(state.ids.ch_3_bg)
.set(state.ids.crosshair_outer_3, ui);
Image::new(self.imgs.crosshair_inner)
.w_h(21.0 * 2.0, 21.0 * 2.0)
.middle_of(state.ids.crosshair_outer_3)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.graphics_for(state.ids.ch_3_bg)
.set(state.ids.crosshair_inner_3, ui);
// Crosshair Transparency Text and Slider
Text::new(&self.localized_strings.get("hud.settings.crosshair"))
.down_from(state.ids.absolute_scale_button, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.ch_title, ui);
Text::new(&self.localized_strings.get("hud.settings.transparency"))
.right_from(state.ids.ch_3_bg, 20.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.ch_transp_text, ui);
if let Some(new_val) = ImageSlider::continuous(
crosshair_transp,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.ch_transp_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.ch_transp_slider, ui)
{
events.push(Event::CrosshairTransp(new_val));
}
Text::new(&format!("{:.2}", crosshair_transp,))
.right_from(state.ids.ch_transp_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.graphics_for(state.ids.ch_transp_slider)
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.ch_transp_value, ui);
// Hotbar text
Text::new(&self.localized_strings.get("hud.settings.hotbar"))
.down_from(state.ids.ch_1_bg, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.hotbar_title, ui);
// Show xp bar
if Button::image(match self.global_state.settings.gameplay.xp_bar {
XpBar::Always => self.imgs.checkbox_checked,
XpBar::OnGain => self.imgs.checkbox,
})
.w_h(18.0, 18.0)
.hover_image(match self.global_state.settings.gameplay.xp_bar {
XpBar::Always => self.imgs.checkbox_checked_mo,
XpBar::OnGain => self.imgs.checkbox_mo,
})
.press_image(match self.global_state.settings.gameplay.xp_bar {
XpBar::Always => self.imgs.checkbox_checked,
XpBar::OnGain => self.imgs.checkbox_press,
})
.down_from(state.ids.hotbar_title, 8.0)
.set(state.ids.show_xpbar_button, ui)
.was_clicked()
{
match self.global_state.settings.gameplay.xp_bar {
XpBar::Always => events.push(Event::ToggleXpBar(XpBar::OnGain)),
XpBar::OnGain => events.push(Event::ToggleXpBar(XpBar::Always)),
}
}
Text::new(
&self
.localized_strings
.get("hud.settings.toggle_bar_experience"),
)
.right_from(state.ids.show_xpbar_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_xpbar_button)
.color(TEXT_COLOR)
.set(state.ids.show_xpbar_text, ui);
// Show Shortcut Numbers
if Button::image(match self.global_state.settings.gameplay.shortcut_numbers {
ShortcutNumbers::On => self.imgs.checkbox_checked,
ShortcutNumbers::Off => self.imgs.checkbox,
})
.w_h(18.0, 18.0)
.hover_image(match self.global_state.settings.gameplay.shortcut_numbers {
ShortcutNumbers::On => self.imgs.checkbox_checked_mo,
ShortcutNumbers::Off => self.imgs.checkbox_mo,
})
.press_image(match self.global_state.settings.gameplay.shortcut_numbers {
ShortcutNumbers::On => self.imgs.checkbox_checked,
ShortcutNumbers::Off => self.imgs.checkbox_press,
})
.down_from(state.ids.show_xpbar_button, 8.0)
.set(state.ids.show_shortcuts_button, ui)
.was_clicked()
{
match self.global_state.settings.gameplay.shortcut_numbers {
ShortcutNumbers::On => {
events.push(Event::ToggleShortcutNumbers(ShortcutNumbers::Off))
},
ShortcutNumbers::Off => {
events.push(Event::ToggleShortcutNumbers(ShortcutNumbers::On))
},
}
}
Text::new(&self.localized_strings.get("hud.settings.toggle_shortcuts"))
.right_from(state.ids.show_shortcuts_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_shortcuts_button)
.color(TEXT_COLOR)
.set(state.ids.show_shortcuts_text, ui);
Rectangle::fill_with([60.0 * 4.0, 1.0 * 4.0], color::TRANSPARENT)
.down_from(state.ids.show_shortcuts_text, 30.0)
.set(state.ids.placeholder, ui);
// Content Right Side
/*Scrolling Combat text
O Show Damage Numbers
O Show single Damage Numbers
O Show batched dealt Damage
O Show incoming Damage
O Batch incoming Numbers
Number Display Duration: 1s ----I----5s
*/
// SCT/ Scrolling Combat Text
Text::new(
&self
.localized_strings
.get("hud.settings.scrolling_combat_text"),
)
.top_left_with_margins_on(state.ids.settings_content_r, 5.0, 5.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.sct_title, ui);
// Generally toggle the SCT
let show_sct = ToggleButton::new(
self.global_state.settings.gameplay.sct,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_title, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_show_radio, ui);
if self.global_state.settings.gameplay.sct != show_sct {
events.push(Event::Sct(!self.global_state.settings.gameplay.sct))
}
Text::new(
&self
.localized_strings
.get("hud.settings.scrolling_combat_text"),
)
.right_from(state.ids.sct_show_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_show_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_show_text, ui);
if self.global_state.settings.gameplay.sct {
// Toggle single damage numbers
let show_sct_damage_batch = !ToggleButton::new(
!self.global_state.settings.gameplay.sct_damage_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_show_text, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_single_dmg_radio, ui);
Text::new(
&self
.localized_strings
.get("hud.settings.single_damage_number"),
)
.right_from(state.ids.sct_single_dmg_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_single_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_single_dmg_text, ui);
// Toggle Batched Damage
let show_sct_damage_batch = ToggleButton::new(
show_sct_damage_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_single_dmg_radio, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_show_batch_radio, ui);
if self.global_state.settings.gameplay.sct_damage_batch != show_sct_damage_batch {
events.push(Event::SctDamageBatch(
!self.global_state.settings.gameplay.sct_damage_batch,
))
}
Text::new(&self.localized_strings.get("hud.settings.cumulated_damage"))
.right_from(state.ids.sct_show_batch_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_batched_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_show_batch_text, ui);
// Toggle Incoming Damage
let show_sct_player_batch = !ToggleButton::new(
!self.global_state.settings.gameplay.sct_player_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_show_batch_radio, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_inc_dmg_radio, ui);
Text::new(&self.localized_strings.get("hud.settings.incoming_damage"))
.right_from(state.ids.sct_inc_dmg_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_inc_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_inc_dmg_text, ui);
// Toggle Batched Incoming Damage
let show_sct_player_batch = ToggleButton::new(
show_sct_player_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_inc_dmg_radio, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_batch_inc_radio, ui);
if self.global_state.settings.gameplay.sct_player_batch != show_sct_player_batch {
events.push(Event::SctPlayerBatch(
!self.global_state.settings.gameplay.sct_player_batch,
))
}
Text::new(
&self
.localized_strings
.get("hud.settings.cumulated_incoming_damage"),
)
.right_from(state.ids.sct_batch_inc_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_batch_inc_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_batch_inc_text, ui);
}
// Speech bubble dark mode
Text::new(&self.localized_strings.get("hud.settings.speech_bubble"))
.down_from(
if self.global_state.settings.gameplay.sct {
state.ids.sct_batch_inc_radio
} else {
state.ids.sct_show_radio
},
20.0,
)
.x_align(Align::Start)
.x_relative_to(state.ids.sct_show_text, -40.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.speech_bubble_text, ui);
let speech_bubble_dark_mode = ToggleButton::new(
self.global_state.settings.gameplay.speech_bubble_dark_mode,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.down_from(state.ids.speech_bubble_text, 10.0)
.w_h(18.0, 18.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.speech_bubble_dark_mode_button, ui);
if self.global_state.settings.gameplay.speech_bubble_dark_mode
!= speech_bubble_dark_mode
{
events.push(Event::SpeechBubbleDarkMode(speech_bubble_dark_mode));
}
Text::new(
&self
.localized_strings
.get("hud.settings.speech_bubble_dark_mode"),
)
.right_from(state.ids.speech_bubble_dark_mode_button, 10.0)
.font_size(self.fonts.cyri.scale(15))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.speech_bubble_dark_mode_text, ui);
// Speech bubble icon
let speech_bubble_icon = ToggleButton::new(
self.global_state.settings.gameplay.speech_bubble_icon,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.down_from(state.ids.speech_bubble_dark_mode_button, 10.0)
.w_h(18.0, 18.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.speech_bubble_icon_button, ui);
if self.global_state.settings.gameplay.speech_bubble_icon != speech_bubble_icon {
events.push(Event::SpeechBubbleIcon(speech_bubble_icon));
}
Text::new(
&self
.localized_strings
.get("hud.settings.speech_bubble_icon"),
)
.right_from(state.ids.speech_bubble_icon_button, 10.0)
.font_size(self.fonts.cyri.scale(15))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.speech_bubble_icon_text, ui);
// Energybars Numbers
// Hotbar text
Text::new(&self.localized_strings.get("hud.settings.energybar_numbers"))
.down_from(state.ids.speech_bubble_icon_button, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.bar_numbers_title, ui);
// None
if Button::image(if let BarNumbers::Off = bar_values {
self.imgs.check_checked
} else {
self.imgs.check
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.hover_image(if let BarNumbers::Off = bar_values {
self.imgs.check_checked_mo
} else {
self.imgs.check_mo
})
.press_image(if let BarNumbers::Off = bar_values {
self.imgs.check_checked
} else {
self.imgs.check_press
})
.down_from(state.ids.bar_numbers_title, 8.0)
.set(state.ids.show_bar_numbers_none_button, ui)
.was_clicked()
{
events.push(Event::ToggleBarNumbers(BarNumbers::Off))
}
Text::new(&self.localized_strings.get("hud.settings.none"))
.right_from(state.ids.show_bar_numbers_none_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_bar_numbers_none_button)
.color(TEXT_COLOR)
.set(state.ids.show_bar_numbers_none_text, ui);
// Values
if Button::image(if let BarNumbers::Values = bar_values {
self.imgs.check_checked
} else {
self.imgs.check
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.hover_image(if let BarNumbers::Values = bar_values {
self.imgs.check_checked_mo
} else {
self.imgs.check_mo
})
.press_image(if let BarNumbers::Values = bar_values {
self.imgs.check_checked
} else {
self.imgs.check_press
})
.down_from(state.ids.show_bar_numbers_none_button, 8.0)
.set(state.ids.show_bar_numbers_values_button, ui)
.was_clicked()
{
events.push(Event::ToggleBarNumbers(BarNumbers::Values))
}
Text::new(&self.localized_strings.get("hud.settings.values"))
.right_from(state.ids.show_bar_numbers_values_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_bar_numbers_values_button)
.color(TEXT_COLOR)
.set(state.ids.show_bar_numbers_values_text, ui);
// Percentages
if Button::image(if let BarNumbers::Percent = bar_values {
self.imgs.check_checked
} else {
self.imgs.check
})
.w_h(288.0 / 24.0, 288.0 / 24.0)
.hover_image(if let BarNumbers::Percent = bar_values {
self.imgs.check_checked_mo
} else {
self.imgs.check_mo
})
.press_image(if let BarNumbers::Percent = bar_values {
self.imgs.check_checked
} else {
self.imgs.check_press
})
.down_from(state.ids.show_bar_numbers_values_button, 8.0)
.set(state.ids.show_bar_numbers_percentage_button, ui)
.was_clicked()
{
events.push(Event::ToggleBarNumbers(BarNumbers::Percent))
}
Text::new(&self.localized_strings.get("hud.settings.percentages"))
.right_from(state.ids.show_bar_numbers_percentage_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_bar_numbers_percentage_button)
.color(TEXT_COLOR)
.set(state.ids.show_bar_numbers_percentage_text, ui);
// Chat Transp
Text::new(&self.localized_strings.get("hud.settings.chat"))
.down_from(state.ids.show_bar_numbers_percentage_button, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.chat_transp_title, ui);
Text::new(
&self
.localized_strings
.get("hud.settings.background_transparency"),
)
.right_from(state.ids.chat_transp_slider, 20.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.chat_transp_text, ui);
if let Some(new_val) = ImageSlider::continuous(
chat_transp,
0.0,
0.9,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.chat_transp_title, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.chat_transp_slider, ui)
{
events.push(Event::ChatTransp(new_val));
}
// "Show character names in chat" toggle button
let chat_char_name = ToggleButton::new(
self.global_state.settings.gameplay.chat_character_name,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.chat_transp_slider, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.chat_char_name_button, ui);
if self.global_state.settings.gameplay.chat_character_name != chat_char_name {
events.push(Event::ChatCharName(
!self.global_state.settings.gameplay.chat_character_name,
));
}
Text::new(
&self
.localized_strings
.get("hud.settings.chat_character_name"),
)
.right_from(state.ids.chat_char_name_button, 20.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.chat_char_name_text, ui);
// TODO Show account name in chat
// TODO Show account names in social window
// Language select drop down
Text::new(&self.localized_strings.get("common.languages"))
.down_from(state.ids.chat_char_name_button, 20.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.language_text, ui);
let selected_language = &self.global_state.settings.language.selected_language;
let language_list = list_localizations();
let language_list_str: Vec<String> = language_list
.iter()
.map(|e| e.language_name.clone())
.collect();
let selected = language_list
.iter()
.position(|x| x.language_identifier.contains(selected_language));
if let Some(clicked) = DropDownList::new(&language_list_str, selected)
.down_from(state.ids.language_text, 8.0)
.w_h(200.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.set(state.ids.languages_list, ui)
{
events.push(Event::ChangeLanguage(language_list[clicked].to_owned()));
}
}
// 2) Gameplay Tab --------------------------------
if Button::image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Gameplay = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.interface, 0.0)
.label(&self.localized_strings.get("common.gameplay"))
.label_font_size(self.fonts.cyri.scale(14))
.label_font_id(self.fonts.cyri.conrod_id)
.label_color(TEXT_COLOR)
.set(state.ids.gameplay, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Gameplay));
}
// Contents
if let SettingsTab::Gameplay = self.show.settings_tab {
let display_pan = self.global_state.settings.gameplay.pan_sensitivity;
let display_zoom = self.global_state.settings.gameplay.zoom_sensitivity;
// Mouse Pan Sensitivity
Text::new(&self.localized_strings.get("hud.settings.pan_sensitivity"))
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_pan,
1,
200,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_pan_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_pan_slider, ui)
{
events.push(Event::AdjustMousePan(new_val));
}
Text::new(&format!("{}", display_pan))
.right_from(state.ids.mouse_pan_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.mouse_pan_value, ui);
// Mouse Zoom Sensitivity
Text::new(&self.localized_strings.get("hud.settings.zoom_sensitivity"))
.down_from(state.ids.mouse_pan_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_label, ui);
if let Some(new_val) = ImageSlider::discrete(
display_zoom,
1,
300,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(550.0, 22.0)
.down_from(state.ids.mouse_zoom_label, 10.0)
.track_breadth(30.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.mouse_zoom_slider, ui)
{
events.push(Event::AdjustMouseZoom(new_val));
}
Text::new(&format!("{}", display_zoom))
.right_from(state.ids.mouse_zoom_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_value, ui);
// Zoom Inversion
let zoom_inverted = ToggleButton::new(
self.global_state.settings.gameplay.zoom_inversion,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.mouse_zoom_slider, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.mouse_zoom_invert_button, ui);
if self.global_state.settings.gameplay.zoom_inversion != zoom_inverted {
events.push(Event::ToggleZoomInvert(
!self.global_state.settings.gameplay.zoom_inversion,
));
}
Text::new(
&self
.localized_strings
.get("hud.settings.invert_scroll_zoom"),
)
.right_from(state.ids.mouse_zoom_invert_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.mouse_zoom_invert_button)
.color(TEXT_COLOR)
.set(state.ids.mouse_zoom_invert_label, ui);
// Mouse Y Inversion
let mouse_y_inverted = ToggleButton::new(
self.global_state.settings.gameplay.mouse_y_inversion,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.right_from(state.ids.mouse_zoom_invert_label, 10.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.mouse_y_invert_button, ui);
if self.global_state.settings.gameplay.mouse_y_inversion != mouse_y_inverted {
events.push(Event::ToggleMouseYInvert(
!self.global_state.settings.gameplay.mouse_y_inversion,
));
}
Text::new(
&self
.localized_strings
.get("hud.settings.invert_mouse_y_axis"),
)
.right_from(state.ids.mouse_y_invert_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.mouse_y_invert_button)
.color(TEXT_COLOR)
.set(state.ids.mouse_y_invert_label, ui);
// Mouse Smoothing Toggle
let smooth_pan_enabled = ToggleButton::new(
self.global_state.settings.gameplay.smooth_pan_enable,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.right_from(state.ids.mouse_y_invert_label, 10.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.smooth_pan_toggle_button, ui);
if self.global_state.settings.gameplay.smooth_pan_enable != smooth_pan_enabled {
events.push(Event::ToggleSmoothPan(
!self.global_state.settings.gameplay.smooth_pan_enable,
));
}
Text::new(
&self
.localized_strings
.get("hud.settings.enable_mouse_smoothing"),
)
.right_from(state.ids.smooth_pan_toggle_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.smooth_pan_toggle_button)
.color(TEXT_COLOR)
.set(state.ids.smooth_pan_toggle_label, ui);
// Free look behaviour
Text::new(
&self
.localized_strings
.get("hud.settings.free_look_behavior"),
)
.down_from(state.ids.mouse_zoom_invert_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.free_look_behavior_text, ui);
let mode_label_list = [
&self
.localized_strings
.get("hud.settings.press_behavior.toggle"),
&self
.localized_strings
.get("hud.settings.press_behavior.hold"),
];
// Get which free look behavior is currently active
let selected = self.global_state.settings.gameplay.free_look_behavior as usize;
if let Some(clicked) = DropDownList::new(&mode_label_list, Some(selected))
.w_h(200.0, 30.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.free_look_behavior_text, 8.0)
.set(state.ids.free_look_behavior_list, ui)
{
match clicked {
0 => events.push(Event::ChangeFreeLookBehavior(PressBehavior::Toggle)),
1 => events.push(Event::ChangeFreeLookBehavior(PressBehavior::Hold)),
_ => unreachable!(),
}
}
// Auto walk behavior
Text::new(
&self
.localized_strings
.get("hud.settings.auto_walk_behavior"),
)
.down_from(state.ids.mouse_zoom_invert_button, 10.0)
.right_from(state.ids.free_look_behavior_text, 150.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.auto_walk_behavior_text, ui);
let auto_walk_selected =
self.global_state.settings.gameplay.auto_walk_behavior as usize;
if let Some(clicked) = DropDownList::new(&mode_label_list, Some(auto_walk_selected))
.w_h(200.0, 30.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.auto_walk_behavior_text, 8.0)
.set(state.ids.auto_walk_behavior_list, ui)
{
match clicked {
0 => events.push(Event::ChangeAutoWalkBehavior(PressBehavior::Toggle)),
1 => events.push(Event::ChangeAutoWalkBehavior(PressBehavior::Hold)),
_ => unreachable!(),
}
}
// Stop autowalk on input toggle
let stop_auto_walk_on_input_toggle = ToggleButton::new(
self.global_state.settings.gameplay.stop_auto_walk_on_input,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.right_from(state.ids.auto_walk_behavior_text, 80.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.stop_auto_walk_on_input_button, ui);
if self.global_state.settings.gameplay.stop_auto_walk_on_input
!= stop_auto_walk_on_input_toggle
{
events.push(Event::ChangeStopAutoWalkOnInput(
!self.global_state.settings.gameplay.stop_auto_walk_on_input,
));
}
Text::new(
&self
.localized_strings
.get("hud.settings.stop_auto_walk_on_input"),
)
.right_from(state.ids.stop_auto_walk_on_input_button, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.stop_auto_walk_on_input_button)
.color(TEXT_COLOR)
.set(state.ids.stop_auto_walk_on_input_label, ui);
}
// 3) Controls Tab --------------------------------
if Button::image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Controls = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.gameplay, 0.0)
.label(&self.localized_strings.get("common.controls"))
.label_font_size(self.fonts.cyri.scale(14))
.label_font_id(self.fonts.cyri.conrod_id)
.label_color(TEXT_COLOR)
.set(state.ids.controls, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Controls));
}
// Contents
if let SettingsTab::Controls = self.show.settings_tab {
// Used for sequential placement in a flow-down pattern
let mut previous_element_id = None;
let mut keybindings_vec: Vec<GameInput> = GameInput::iterator().collect();
keybindings_vec.sort();
let controls = &self.global_state.settings.controls;
if keybindings_vec.len() > state.ids.controls_texts.len()
|| keybindings_vec.len() > state.ids.controls_buttons.len()
{
state.update(|s| {
s.ids
.controls_texts
.resize(keybindings_vec.len(), &mut ui.widget_id_generator());
s.ids
.controls_buttons
.resize(keybindings_vec.len(), &mut ui.widget_id_generator());
});
}
// Loop all existing keybindings and the ids for text and button widgets
for (game_input, (&text_id, &button_id)) in keybindings_vec.into_iter().zip(
state
.ids
.controls_texts
.iter()
.zip(state.ids.controls_buttons.iter()),
) {
let (key_string, key_color) =
if self.global_state.window.remapping_keybindings == Some(game_input) {
(
String::from(self.localized_strings.get("hud.settings.awaitingkey")),
TEXT_COLOR,
)
} else if let Some(key) = controls.get_binding(game_input) {
(
key.to_string(),
if controls.has_conflicting_bindings(key) {
TEXT_BIND_CONFLICT_COLOR
} else {
TEXT_COLOR
},
)
} else {
(
String::from(self.localized_strings.get("hud.settings.unbound")),
ERROR_COLOR,
)
};
let loc_key = self
.localized_strings
.get(game_input.get_localization_key());
let text_widget = Text::new(loc_key)
.color(TEXT_COLOR)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(18));
let button_widget = Button::new()
.label(&key_string)
.label_color(key_color)
.label_font_id(self.fonts.cyri.conrod_id)
.label_font_size(self.fonts.cyri.scale(15))
.w(150.0)
.rgba(0.0, 0.0, 0.0, 0.0)
.border_rgba(0.0, 0.0, 0.0, 255.0)
.label_y(Relative::Scalar(3.0));
// Place top-left if it's the first text, else under the previous one
let text_widget = match previous_element_id {
None => {
text_widget.top_left_with_margins_on(state.ids.settings_content, 10.0, 5.0)
},
Some(prev_id) => text_widget.down_from(prev_id, 10.0),
};
let text_width = text_widget.get_w(ui).unwrap_or(0.0);
text_widget.set(text_id, ui);
if button_widget
.right_from(text_id, 350.0 - text_width)
.set(button_id, ui)
.was_clicked()
{
events.push(Event::ChangeBinding(game_input));
}
// Set the previous id to the current one for the next cycle
previous_element_id = Some(text_id);
}
if let Some(prev_id) = previous_element_id {
let key_string = self.localized_strings.get("hud.settings.reset_keybinds");
let button_widget = Button::new()
.label(&key_string)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.label_font_size(self.fonts.cyri.scale(18))
.down_from(prev_id, 20.0)
.w(200.0)
.rgba(0.0, 0.0, 0.0, 0.0)
.border_rgba(0.0, 0.0, 0.0, 255.0)
.label_y(Relative::Scalar(3.0))
.set(state.ids.reset_controls_button, ui);
if button_widget.was_clicked() {
events.push(Event::ResetBindings);
}
previous_element_id = Some(state.ids.reset_controls_button)
}
// Add an empty text widget to simulate some bottom margin, because conrod sucks
if let Some(prev_id) = previous_element_id {
Rectangle::fill_with([1.0, 1.0], color::TRANSPARENT)
.down_from(prev_id, 10.0)
.set(state.ids.controls_alignment_rectangle, ui);
}
}
// 4) Video Tab -----------------------------------
if Button::image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Video = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.controls, 0.0)
.label(&self.localized_strings.get("common.video"))
.parent(state.ids.settings_r)
.label_font_size(self.fonts.cyri.scale(14))
.label_font_id(self.fonts.cyri.conrod_id)
.label_color(TEXT_COLOR)
.set(state.ids.video, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Video));
}
// Contents
if let SettingsTab::Video = self.show.settings_tab {
// View Distance
Text::new(&self.localized_strings.get("hud.settings.view_distance"))
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.vd_text, ui);
if let Some(new_val) = ImageSlider::discrete(
self.global_state.settings.graphics.view_distance,
1,
65,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.vd_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.vd_slider, ui)
{
events.push(Event::AdjustViewDistance(new_val));
}
Text::new(&format!(
"{}",
self.global_state.settings.graphics.view_distance
))
.right_from(state.ids.vd_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.vd_value, ui);
// Max FPS
Text::new(&self.localized_strings.get("hud.settings.maximum_fps"))
.down_from(state.ids.vd_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.max_fps_text, ui);
if let Some(which) = ImageSlider::discrete(
FPS_CHOICES
.iter()
.position(|&x| x == self.global_state.settings.graphics.max_fps)
.unwrap_or(5),
0,
10,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.max_fps_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.max_fps_slider, ui)
{
events.push(Event::MaximumFPS(FPS_CHOICES[which]));
}
Text::new(&format!("{}", self.global_state.settings.graphics.max_fps))
.right_from(state.ids.max_fps_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.max_fps_value, ui);
// FOV
Text::new(&self.localized_strings.get("hud.settings.fov"))
.down_from(state.ids.max_fps_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.fov_text, ui);
if let Some(new_val) = ImageSlider::discrete(
self.global_state.settings.graphics.fov,
30,
120,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.fov_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.fov_slider, ui)
{
events.push(Event::AdjustFOV(new_val));
}
Text::new(&format!("{}", self.global_state.settings.graphics.fov))
.right_from(state.ids.fov_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.fov_value, ui);
// Gamma
Text::new(&self.localized_strings.get("hud.settings.gamma"))
.down_from(state.ids.fov_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.gamma_text, ui);
if let Some(new_val) = ImageSlider::discrete(
(self.global_state.settings.graphics.gamma.log2() * 8.0).round() as i32,
8,
-8,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.gamma_text, 8.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.gamma_slider, ui)
{
events.push(Event::AdjustGamma(2.0f32.powf(new_val as f32 / 8.0)));
}
Text::new(&format!("{}", self.global_state.settings.graphics.gamma))
.right_from(state.ids.gamma_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.gamma_value, ui);
// Sprites VD
if let Some(new_val) = ImageSlider::discrete(
self.global_state.settings.graphics.sprite_render_distance,
50,
500,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.right_from(state.ids.vd_slider, 50.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.sprite_dist_slider, ui)
{
events.push(Event::AdjustSpriteRenderDistance(new_val));
}
Text::new(
&self
.localized_strings
.get("hud.settings.sprites_view_distance"),
)
.up_from(state.ids.sprite_dist_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.sprite_dist_text, ui);
Text::new(&format!(
"{}",
self.global_state.settings.graphics.sprite_render_distance
))
.right_from(state.ids.sprite_dist_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.sprite_dist_value, ui);
// Figure VD
if let Some(new_val) = ImageSlider::discrete(
self.global_state
.settings
.graphics
.figure_lod_render_distance,
50,
500,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.right_from(state.ids.sprite_dist_slider, 50.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.figure_dist_slider, ui)
{
events.push(Event::AdjustFigureLoDRenderDistance(new_val));
}
Text::new(
&self
.localized_strings
.get("hud.settings.figures_view_distance"),
)
.up_from(state.ids.figure_dist_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.figure_dist_text, ui);
Text::new(&format!(
"{}",
self.global_state
.settings
.graphics
.figure_lod_render_distance
))
.right_from(state.ids.figure_dist_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.figure_dist_value, ui);
// AaMode
Text::new(&self.localized_strings.get("hud.settings.antialiasing_mode"))
.down_from(state.ids.gamma_slider, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.aa_mode_text, ui);
let mode_list = [
AaMode::None,
AaMode::Fxaa,
AaMode::MsaaX4,
AaMode::MsaaX8,
AaMode::MsaaX16,
AaMode::SsaaX4,
];
let mode_label_list = [
"No AA",
"FXAA",
"MSAA x4",
"MSAA x8",
"MSAA x16 (experimental)",
"SSAA x4",
];
// Get which AA mode is currently active
let selected = mode_list
.iter()
.position(|x| *x == self.global_state.settings.graphics.aa_mode);
if let Some(clicked) = DropDownList::new(&mode_label_list, selected)
.w_h(400.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.aa_mode_text, 8.0)
.set(state.ids.aa_mode_list, ui)
{
events.push(Event::ChangeAaMode(mode_list[clicked]));
}
// CloudMode
Text::new(
&self
.localized_strings
.get("hud.settings.cloud_rendering_mode"),
)
.down_from(state.ids.aa_mode_list, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.cloud_mode_text, ui);
let mode_list = [CloudMode::None, CloudMode::Regular];
let mode_label_list = [
&self.localized_strings.get("common.none"),
&self
.localized_strings
.get("hud.settings.cloud_rendering_mode.regular"),
];
// Get which cloud rendering mode is currently active
let selected = mode_list
.iter()
.position(|x| *x == self.global_state.settings.graphics.cloud_mode);
if let Some(clicked) = DropDownList::new(&mode_label_list, selected)
.w_h(400.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.cloud_mode_text, 8.0)
.set(state.ids.cloud_mode_list, ui)
{
events.push(Event::ChangeCloudMode(mode_list[clicked]));
}
// FluidMode
Text::new(
&self
.localized_strings
.get("hud.settings.fluid_rendering_mode"),
)
.down_from(state.ids.cloud_mode_list, 8.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.fluid_mode_text, ui);
let mode_list = [FluidMode::Cheap, FluidMode::Shiny];
let mode_label_list = [
&self
.localized_strings
.get("hud.settings.fluid_rendering_mode.cheap"),
&self
.localized_strings
.get("hud.settings.fluid_rendering_mode.shiny"),
];
// Get which fluid rendering mode is currently active
let selected = mode_list
.iter()
.position(|x| *x == self.global_state.settings.graphics.fluid_mode);
if let Some(clicked) = DropDownList::new(&mode_label_list, selected)
.w_h(400.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.fluid_mode_text, 8.0)
.set(state.ids.fluid_mode_list, ui)
{
events.push(Event::ChangeFluidMode(mode_list[clicked]));
}
// Particles
Text::new(&self.localized_strings.get("hud.settings.particles"))
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.fluid_mode_list, 8.0)
.color(TEXT_COLOR)
.set(state.ids.particles_label, ui);
let particles_enabled = ToggleButton::new(
self.global_state.settings.graphics.particles_enabled,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.right_from(state.ids.particles_label, 10.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.particles_button, ui);
if self.global_state.settings.graphics.particles_enabled != particles_enabled {
events.push(Event::ToggleParticlesEnabled(particles_enabled));
}
// Resolution, Bit Depth and Refresh Rate
let video_modes: Vec<VideoMode> = self
.global_state
.window
.window()
.window()
.current_monitor()
.video_modes()
.collect();
// Resolution
let resolutions: Vec<[u16; 2]> = video_modes
.iter()
.sorted_by_key(|mode| mode.size().height)
.sorted_by_key(|mode| mode.size().width)
.map(|mode| [mode.size().width as u16, mode.size().height as u16])
.dedup()
.collect();
Text::new(&self.localized_strings.get("hud.settings.resolution"))
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.particles_label, 8.0)
.color(TEXT_COLOR)
.set(state.ids.resolution_label, ui);
if let Some(clicked) = DropDownList::new(
resolutions
.iter()
.map(|res| format!("{}x{}", res[0], res[1]))
.collect::<Vec<String>>()
.as_slice(),
resolutions
.iter()
.position(|res| res == &self.global_state.settings.graphics.resolution),
)
.w_h(128.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.opensans.conrod_id)
.down_from(state.ids.resolution_label, 10.0)
.set(state.ids.resolution, ui)
{
events.push(Event::ChangeResolution(resolutions[clicked]));
}
// Bit Depth and Refresh Rate
let correct_res: Vec<VideoMode> = video_modes
.into_iter()
.filter(|mode| {
mode.size().width == self.global_state.settings.graphics.resolution[0] as u32
})
.filter(|mode| {
mode.size().height == self.global_state.settings.graphics.resolution[1] as u32
})
.collect();
// Bit Depth
let bit_depths: Vec<u16> = correct_res
.iter()
.filter(
|mode| match self.global_state.settings.graphics.refresh_rate {
Some(refresh_rate) => mode.refresh_rate() == refresh_rate,
None => true,
},
)
.sorted_by_key(|mode| mode.bit_depth())
.map(|mode| mode.bit_depth())
.rev()
.dedup()
.collect();
Text::new(&self.localized_strings.get("hud.settings.bit_depth"))
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.particles_label, 8.0)
.right_from(state.ids.resolution, 8.0)
.color(TEXT_COLOR)
.set(state.ids.bit_depth_label, ui);
if let Some(clicked) = DropDownList::new(
once(String::from(self.localized_strings.get("common.automatic")))
.chain(bit_depths.iter().map(|depth| format!("{}", depth)))
.collect::<Vec<String>>()
.as_slice(),
match self.global_state.settings.graphics.bit_depth {
Some(bit_depth) => bit_depths
.iter()
.position(|depth| depth == &bit_depth)
.map(|index| index + 1),
None => Some(0),
},
)
.w_h(128.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.opensans.conrod_id)
.down_from(state.ids.bit_depth_label, 10.0)
.right_from(state.ids.resolution, 8.0)
.set(state.ids.bit_depth, ui)
{
events.push(Event::ChangeBitDepth(if clicked == 0 {
None
} else {
Some(bit_depths[clicked - 1])
}));
}
// Refresh Rate
let refresh_rates: Vec<u16> = correct_res
.into_iter()
.filter(|mode| match self.global_state.settings.graphics.bit_depth {
Some(bit_depth) => mode.bit_depth() == bit_depth,
None => true,
})
.sorted_by_key(|mode| mode.refresh_rate())
.map(|mode| mode.refresh_rate())
.rev()
.dedup()
.collect();
Text::new(&self.localized_strings.get("hud.settings.refresh_rate"))
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.particles_label, 8.0)
.right_from(state.ids.bit_depth, 8.0)
.color(TEXT_COLOR)
.set(state.ids.refresh_rate_label, ui);
if let Some(clicked) = DropDownList::new(
once(String::from(self.localized_strings.get("common.automatic")))
.chain(refresh_rates.iter().map(|rate| format!("{}", rate)))
.collect::<Vec<String>>()
.as_slice(),
match self.global_state.settings.graphics.refresh_rate {
Some(refresh_rate) => refresh_rates
.iter()
.position(|rate| rate == &refresh_rate)
.map(|index| index + 1),
None => Some(0),
},
)
.w_h(128.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.opensans.conrod_id)
.down_from(state.ids.refresh_rate_label, 10.0)
.right_from(state.ids.bit_depth, 8.0)
.set(state.ids.refresh_rate, ui)
{
events.push(Event::ChangeRefreshRate(if clicked == 0 {
None
} else {
Some(refresh_rates[clicked - 1])
}));
}
// Fullscreen
Text::new(&self.localized_strings.get("hud.settings.fullscreen"))
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.down_from(state.ids.resolution, 8.0)
.color(TEXT_COLOR)
.set(state.ids.fullscreen_label, ui);
let fullscreen = ToggleButton::new(
self.global_state.settings.graphics.fullscreen,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.right_from(state.ids.fullscreen_label, 10.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.fullscreen_button, ui);
if self.global_state.settings.graphics.fullscreen != fullscreen {
events.push(Event::ToggleFullscreen);
}
// Save current screen size
if Button::image(self.imgs.settings_button)
.w_h(31.0 * 5.0, 12.0 * 2.0)
.hover_image(self.imgs.settings_button_hover)
.press_image(self.imgs.settings_button_press)
.down_from(state.ids.fullscreen_label, 12.0)
.label(&self.localized_strings.get("hud.settings.save_window_size"))
.label_font_size(self.fonts.cyri.scale(14))
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.cyri.conrod_id)
.set(state.ids.save_window_size_button, ui)
.was_clicked()
{
events.push(Event::AdjustWindowSize(
self.global_state
.window
.logical_size()
.map(|e| e as u16)
.into_array(),
));
}
}
// 5) Sound Tab -----------------------------------
if Button::image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Sound = self.show.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.video, 0.0)
.parent(state.ids.settings_r)
.label(&self.localized_strings.get("common.sound"))
.label_font_size(self.fonts.cyri.scale(14))
.label_font_id(self.fonts.cyri.conrod_id)
.label_color(TEXT_COLOR)
.set(state.ids.sound, ui)
.was_clicked()
{
events.push(Event::ChangeTab(SettingsTab::Sound));
}
// Contents
if let SettingsTab::Sound = self.show.settings_tab {
// Music Volume -----------------------------------------------------
Text::new(&self.localized_strings.get("hud.settings.music_volume"))
.top_left_with_margins_on(state.ids.settings_content, 10.0, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.audio_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.music_volume,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.audio_volume_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.audio_volume_slider, ui)
{
events.push(Event::AdjustMusicVolume(new_val));
}
// SFX Volume -------------------------------------------------------
Text::new(
&self
.localized_strings
.get("hud.settings.sound_effect_volume"),
)
.down_from(state.ids.audio_volume_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.sfx_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.sfx_volume,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.sfx_volume_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.sfx_volume_slider, ui)
{
events.push(Event::AdjustSfxVolume(new_val));
}
// Audio Device Selector --------------------------------------------
let device = &self.global_state.audio.device;
let device_list = &self.global_state.audio.device_list;
Text::new(&self.localized_strings.get("hud.settings.audio_device"))
.down_from(state.ids.sfx_volume_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.audio_device_text, ui);
// Get which device is currently selected
let selected = device_list.iter().position(|x| x.contains(device));
if let Some(clicked) = DropDownList::new(&device_list, selected)
.w_h(400.0, 22.0)
.color(MENU_BG)
.label_color(TEXT_COLOR)
.label_font_id(self.fonts.opensans.conrod_id)
.down_from(state.ids.audio_device_text, 10.0)
.set(state.ids.audio_device_list, ui)
{
let new_val = device_list[clicked].clone();
events.push(Event::ChangeAudioDevice(new_val));
}
}
events
}
}