veloren/assets/voxygen/shaders
2020-09-29 19:48:02 -05:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag set shiny water to default 2020-08-23 22:58:01 -07:00
include new loading screen bgs (part 1) 2020-09-18 23:17:47 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
figure-vert.glsl Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout. 2020-08-31 19:50:45 +01:00
fluid-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-figure-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-geom.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
lod-terrain-frag.glsl Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
lod-terrain-vert.glsl Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
particle-frag.glsl Changed boss from cyclops to stone golem. Added ai specific for boss. 2020-09-19 14:40:16 -05:00
particle-vert.glsl M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
player-shadow-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
postprocess-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
postprocess-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
skybox-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
skybox-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
sprite-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
sprite-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
terrain-frag.glsl Less harsh terrain noise 2020-08-24 12:36:27 +01:00
terrain-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00