veloren/common/dynlib/src/lib.rs
2023-10-14 16:25:55 -04:00

309 lines
9.9 KiB
Rust

use libloading::Library;
use notify::{recommended_watcher, EventKind, RecursiveMode, Watcher};
use std::{
process::{Command, Stdio},
sync::{mpsc, Mutex},
time::Duration,
};
use find_folder::Search;
use std::{
env,
env::consts::{DLL_PREFIX, DLL_SUFFIX},
path::{Path, PathBuf},
sync::Arc,
};
use tracing::{debug, error, info};
// Re-exports
pub use libloading::Symbol;
/// LoadedLib holds a loaded dynamic library and the location of library file
/// with the appropriate OS specific name and extension i.e.
/// `libvoxygen_anim_dyn_active.dylib`, `voxygen_anim_dyn_active.dll`.
///
/// # NOTE
/// DOES NOT WORK ON MACOS, due to some limitations with hot-reloading the
/// `.dylib`.
pub struct LoadedLib {
/// Loaded library.
pub lib: Library,
/// Path to the library.
lib_path: PathBuf,
/// Reload count, used for naming new library (loader will reuse old library
/// if it has the same name).
reload_count: u64,
}
impl LoadedLib {
/// Compile and load the dynamic library
///
/// This is necessary because the very first time you use hot reloading you
/// wont have the library, so you can't load it until you have compiled it!
fn compile_load(dyn_package: &str) -> Self {
let reload_count = 0; // This is the first time loading.
#[cfg(target_os = "macos")]
error!("The hot reloading feature does not work on macos.");
// Compile
if !compile(dyn_package) {
panic!("{} compile failed.", dyn_package);
} else {
info!("{} compile succeeded.", dyn_package);
}
copy(
&LoadedLib::determine_path(dyn_package, reload_count),
dyn_package,
reload_count,
);
Self::load(dyn_package, reload_count)
}
/// Load a library from disk.
///
/// Currently this is pretty fragile, it gets the path of where it thinks
/// the dynamic library should be and tries to load it. It will panic if it
/// is missing.
fn load(dyn_package: &str, reload_count: u64) -> Self {
let lib_path = LoadedLib::determine_path(dyn_package, reload_count);
// Try to load the library.
let lib = match unsafe { Library::new(lib_path.clone()) } {
Ok(lib) => lib,
Err(e) => panic!(
"Tried to load dynamic library from {:?}, but it could not be found. A potential \
reason is we may require a special case for your OS so we can find it. {:?}",
lib_path, e
),
};
Self {
lib,
lib_path,
reload_count,
}
}
/// Determine the path to the dynamic library based on the path of the
/// current executable.
fn determine_path(dyn_package: &str, reload_count: u64) -> PathBuf {
let current_exe = env::current_exe();
// If we got the current_exe, we need to go up a level and then down
// in to debug (in case we were in release or another build dir).
let mut lib_path = match current_exe {
Ok(mut path) => {
// Remove the filename to get the directory.
path.pop();
// Search for the debug directory.
let dir = Search::ParentsThenKids(1, 1)
.of(path)
.for_folder("debug")
.expect(
"Could not find the debug build directory relative to the current \
executable.",
);
debug!(?dir, "Found the debug build directory.");
dir
},
Err(e) => {
panic!(
"Could not determine the path of the current executable, this is needed to \
hot-reload the dynamic library. {:?}",
e
);
},
};
// Determine the platform specific path and push it onto our already
// established target/debug dir.
lib_path.push(active_file(dyn_package, reload_count));
lib_path
}
}
/// Initialise a watcher.
///
/// This will search for the directory named `package_source_dir` and watch the
/// files within it for any changes.
pub fn init(
package: &'static str,
package_source_dir: &'static str,
) -> Arc<Mutex<Option<LoadedLib>>> {
let lib_storage = Arc::new(Mutex::new(Some(LoadedLib::compile_load(package))));
// TODO: use crossbeam
let (reload_send, reload_recv) = mpsc::channel();
// Start watcher
let mut watcher = recommended_watcher(move |res| event_fn(res, &reload_send)).unwrap();
// Search for the source directory of the package being hot-reloaded.
let watch_dir = Search::Kids(1)
.for_folder(package_source_dir)
.unwrap_or_else(|_| {
panic!(
"Could not find the {} crate directory relative to the current directory",
package_source_dir
)
});
watcher.watch(&watch_dir, RecursiveMode::Recursive).unwrap();
// Start reloader that watcher signals
// "Debounces" events since I can't find the option to do this in the latest
// `notify`
let lib_storage_clone = Arc::clone(&lib_storage);
std::thread::Builder::new()
.name(format!("{}_hotreload_watcher", package))
.spawn(move || {
let mut modified_paths = std::collections::HashSet::new();
while let Ok(path) = reload_recv.recv() {
modified_paths.insert(path);
// Wait for any additional modify events before reloading
while let Ok(path) = reload_recv.recv_timeout(Duration::from_millis(300)) {
modified_paths.insert(path);
}
info!(
?modified_paths,
"Hot reloading {} because files in `{}` modified.", package, package_source_dir
);
hotreload(package, &lib_storage_clone);
}
})
.unwrap();
// Let the watcher live forever
std::mem::forget(watcher);
lib_storage
}
fn compiled_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, None) }
fn active_file(dyn_package: &str, reload_count: u64) -> String {
dyn_lib_file(dyn_package, Some(reload_count))
}
fn dyn_lib_file(dyn_package: &str, active: Option<u64>) -> String {
if let Some(count) = active {
format!(
"{}{}_active{}{}",
DLL_PREFIX,
dyn_package.replace('-', "_"),
count,
DLL_SUFFIX
)
} else {
format!(
"{}{}{}",
DLL_PREFIX,
dyn_package.replace('-', "_"),
DLL_SUFFIX
)
}
}
/// Event function to hotreload the dynamic library
///
/// This is called by the watcher to filter for modify events on `.rs` files
/// before sending them back.
fn event_fn(res: notify::Result<notify::Event>, sender: &mpsc::Sender<String>) {
match res {
Ok(event) => {
if let EventKind::Modify(_) = event.kind {
event
.paths
.iter()
.filter(|p| p.extension().map(|e| e == "rs").unwrap_or(false))
.map(|p| p.to_string_lossy().into_owned())
// Signal reloader
.for_each(|p| { let _ = sender.send(p); });
}
},
Err(e) => error!(?e, "hotreload watcher error."),
}
}
/// Hotreload the dynamic library
///
/// This will reload the dynamic library by first internally calling compile
/// and then reloading the library.
fn hotreload(dyn_package: &str, loaded_lib: &Mutex<Option<LoadedLib>>) {
// Do nothing if recompile failed.
if compile(dyn_package) {
let mut lock = loaded_lib.lock().unwrap();
// Close lib.
let loaded_lib = lock.take().unwrap();
loaded_lib.lib.close().unwrap();
let new_count = loaded_lib.reload_count + 1;
copy(&loaded_lib.lib_path, dyn_package, new_count);
// Open new lib.
*lock = Some(LoadedLib::load(dyn_package, new_count));
info!("Updated {}.", dyn_package);
}
}
/// Recompile the dyn package
///
/// Returns `false` if the compile failed.
fn compile(dyn_package: &str) -> bool {
let output = Command::new("cargo")
.stderr(Stdio::inherit())
.stdout(Stdio::inherit())
.arg("rustc")
.arg("--package")
.arg(dyn_package)
.arg("--features")
.arg(format!("{}/be-dyn-lib", dyn_package))
.arg("-Z")
.arg("unstable-options")
.arg("--crate-type")
.arg("dylib")
.output()
.unwrap();
output.status.success()
}
/// Copy the lib file, so we have an `_active` copy.
///
/// We do this for all OS's although it is only strictly necessary for windows.
/// The reason we do this is to make the code easier to understand and debug.
fn copy(lib_path: &Path, dyn_package: &str, reload_count: u64) {
// Use the platform specific names.
let lib_compiled_path = lib_path.with_file_name(compiled_file(dyn_package));
let lib_output_path = lib_path.with_file_name(active_file(dyn_package, reload_count));
let old_lib_output_path = reload_count
.checked_sub(1)
.map(|old_count| lib_path.with_file_name(active_file(dyn_package, old_count)));
// Get the path to where the lib was compiled to.
debug!(?lib_compiled_path, ?lib_output_path, "Moving.");
// delete old file
if let Some(old) = old_lib_output_path {
std::fs::remove_file(old).expect("Failed to delete old library");
}
// Copy the library file from where it is output, to where we are going to
// load it from i.e. lib_path.
std::fs::copy(&lib_compiled_path, &lib_output_path).unwrap_or_else(|err| {
panic!(
"Failed to rename dynamic library from {:?} to {:?}. {:?}",
lib_compiled_path, lib_output_path, err
)
});
}