veloren/assets/voxygen/shaders/include
2022-07-04 18:18:43 +02:00
..
cloud better rainbows 2022-07-04 18:18:34 +02:00
constants.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
globals.glsl Add player-relative rain direction 2022-07-04 18:11:42 +02:00
light.glsl Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
lod.glsl Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
point_glow.glsl Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
rain_occlusion.glsl remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
random.glsl Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
shadows.glsl Fix non uniform control flow in shader 2021-07-29 18:05:27 +01:00
sky.glsl Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
srgb.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00