veloren/world/src/block/mod.rs
2019-06-26 19:14:12 +01:00

286 lines
9.8 KiB
Rust

mod tree;
use crate::{
column::{ColumnGen, ColumnSample},
util::{HashCache, RandomField, Sampler, SamplerMut},
World, CONFIG,
};
use common::{
terrain::{structure::StructureBlock, Block},
vol::{ReadVol, Vox},
};
use noise::NoiseFn;
use std::{
cell::RefCell,
ops::{Add, Div, Mul, Neg, Sub},
};
use vek::*;
pub struct BlockGen<'a> {
world: &'a World,
column_cache: RefCell<HashCache<Vec2<i32>, Option<ColumnSample<'a>>>>,
column_gen: ColumnGen<'a>,
}
impl<'a> BlockGen<'a> {
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
Self {
world,
column_cache: RefCell::new(HashCache::with_capacity(1024)),
column_gen,
}
}
fn sample_column(&self, wpos: Vec2<i32>) -> Option<ColumnSample> {
let column_gen = &self.column_gen;
self.column_cache
.borrow_mut()
.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
.clone()
}
fn get_cliff_height(&self, wpos: Vec2<f32>, close_cliffs: &[(Vec2<i32>, u32); 9], cliff_hill: f32) -> f32 {
close_cliffs
.iter()
.fold(0.0f32, |max_height, (cliff_pos, seed)| {
match self.sample_column(Vec2::from(*cliff_pos)) {
Some(cliff_sample) if cliff_sample.cliffs => {
let cliff_pos3d = Vec3::from(*cliff_pos);
let height = RandomField::new(seed + 1).get(cliff_pos3d) % 48;
let radius = RandomField::new(seed + 2).get(cliff_pos3d) % 48 + 8;
max_height.max(if cliff_pos.map(|e| e as f32).distance_squared(wpos) < (radius * radius) as f32 {
cliff_sample.alt + height as f32 * (1.0 - cliff_sample.chaos) + cliff_hill
} else {
0.0
})
},
_ => max_height,
}
})
}
}
impl<'a> SamplerMut for BlockGen<'a> {
type Index = Vec3<i32>;
type Sample = Option<Block>;
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
let ColumnSample {
alt,
chaos,
water_level,
river,
surface_color,
tree_density,
forest_kind,
close_trees,
cave_xy,
cave_alt,
rock,
cliffs,
cliff_hill,
close_cliffs,
temp,
..
} = self.sample_column(Vec2::from(wpos))?;
let wposf = wpos.map(|e| e as f64);
let (definitely_underground, height, water_height) = if (wposf.z as f32) < alt - 64.0 * chaos {
// Shortcut warping
(true, alt, water_level)
} else {
// Apply warping
let warp = (self
.world
.sim()
.gen_ctx
.warp_nz
.get((wposf.div(Vec3::new(150.0, 150.0, 150.0))).into_array())
as f32)
.mul((chaos - 0.1).max(0.0))
.mul(115.0);
let height = if (wposf.z as f32) < alt + warp - 10.0 {
// Shortcut cliffs
alt + warp
} else {
let turb = Vec2::new(
self.world.sim().gen_ctx.turb_x_nz.get((wposf.div(48.0)).into_array()) as f32,
self.world.sim().gen_ctx.turb_y_nz.get((wposf.div(48.0)).into_array()) as f32,
) * 12.0;
let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb;
let cliff_height = self.get_cliff_height(wpos_turb, &close_cliffs, cliff_hill);
(alt + warp).max(cliff_height)
};
(false, height, water_level + warp)
};
// Sample blocks
let stone_col = Rgb::new(200, 220, 255);
let dirt_col = Rgb::new(79, 67, 60);
let air = Block::empty();
let stone = Block::new(2, stone_col);
let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
let dirt = Block::new(1, dirt_col);
let sand = Block::new(1, Rgb::new(180, 150, 50));
let water = Block::new(1, Rgb::new(100, 150, 255));
let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
let block = if (wposf.z as f32) < height - 3.0 {
let col = Lerp::lerp(dirt_col, stone_col, (height - 4.0 - wposf.z as f32) * 0.15);
// Underground
if (wposf.z as f32) > alt - 32.0 * chaos {
Some(Block::new(1, col))
} else {
Some(Block::new(2, col))
}
} else if (wposf.z as f32) < height {
let col = Lerp::lerp(
dirt_col.map(|e| e as f32 / 255.0),
surface_color,
(wposf.z as f32 - (height - 4.0)) * 0.25,
);
// Surface
Some(Block::new(1, col.map(|e| (e * 255.0) as u8)))
} else if (wposf.z as f32) < water_height {
// Ocean
Some(water)
} else {
None
};
// Caves
let block = block.and_then(|block| {
// Underground
let cave = cave_xy.powf(2.0)
* (wposf.z as f32 - cave_alt)
.div(40.0)
.powf(4.0)
.neg()
.add(1.0)
> 0.9993;
if cave {
None
} else {
Some(block)
}
});
// Rocks
let block = block.or_else(|| {
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
let field0 = RandomField::new(self.world.sim().seed + 0);
let field1 = RandomField::new(self.world.sim().seed + 1);
let field2 = RandomField::new(self.world.sim().seed + 2);
Some(Block::new(
1,
stone_col
- Rgb::new(
field0.get(wpos) as u8 % 32,
field1.get(wpos) as u8 % 32,
field2.get(wpos) as u8 % 32,
),
))
} else {
None
}
});
fn block_from_structure(
sblock: StructureBlock,
pos: Vec3<i32>,
structure_pos: Vec2<i32>,
structure_seed: u32,
sample: &ColumnSample,
) -> Block {
let field = RandomField::new(structure_seed + 0);
let lerp = 0.5
+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.75
+ ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.2;
match sblock {
StructureBlock::TemperateLeaves => Block::new(
1,
Lerp::lerp(
Rgb::new(0.0, 80.0, 40.0),
Rgb::new(120.0, 255.0, 10.0),
lerp,
)
.map(|e| e as u8),
),
StructureBlock::PineLeaves => Block::new(
1,
Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp)
.map(|e| e as u8),
),
StructureBlock::PalmLeaves => Block::new(
1,
Lerp::lerp(
Rgb::new(30.0, 100.0, 30.0),
Rgb::new(120.0, 255.0, 0.0),
lerp,
)
.map(|e| e as u8),
),
StructureBlock::Block(block) => block,
}
}
let block = if definitely_underground {
block.unwrap_or(Block::empty())
} else {
match block {
Some(block) => block,
None => (&close_trees)
.iter()
.fold(air, |block, (tree_pos, tree_seed)| if !block.is_empty() {
block
} else {
match self.sample_column(Vec2::from(*tree_pos)) {
Some(tree_sample)
if tree_sample.tree_density
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2
&& tree_sample.alt > tree_sample.water_level =>
{
let cliff_height = self.get_cliff_height(tree_pos.map(|e| e as f32), &tree_sample.close_cliffs, cliff_hill);
let height = tree_sample.alt.max(cliff_height);
let tree_pos3d = Vec3::new(tree_pos.x, tree_pos.y, height as i32);
let rpos = wpos - tree_pos3d;
let trees = tree::kinds(tree_sample.forest_kind); // Choose tree kind
block.or(trees[*tree_seed as usize % trees.len()]
.get((rpos * 128) / 128) // Scaling
.map(|b| {
block_from_structure(
*b,
rpos,
*tree_pos,
*tree_seed,
&tree_sample,
)
})
.unwrap_or(Block::empty()))
}
_ => block,
}
}),
}
};
Some(block)
}
}