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Joshua Yanovski 6f3d5da6f3 Further generalize the typed module.
This enables us to automatically create configuration formats from enums
or structs.  For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case.  For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).

So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate.  So I fixed it there instead.
2020-08-31 05:59:44 +02:00
.cargo Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations 2020-08-13 04:32:05 -04:00
.gitlab Switch veloren_network over to use the official example layout. 2020-08-26 10:07:22 +02:00
assets Merge branch 'vzikl/add-zh-translation' into 'master' 2020-08-30 20:40:01 +00:00
chat-cli Change the version number to 0.7 2020-08-15 11:53:59 +02:00
client Add State::read_component_copied 2020-08-26 20:47:41 -04:00
common Further generalize the typed module. 2020-08-31 05:59:44 +02:00
network fix compiling with metrics 2020-08-27 09:35:06 +02:00
nix fieed and updated nix 2020-08-18 16:51:25 +02:00
server Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
server-cli Change the version number to 0.7 2020-08-15 11:53:59 +02:00
tools Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
voxygen Further generalize the typed module. 2020-08-31 05:59:44 +02:00
world Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Revert "Merge branch 'vzikl/add-zh-translation' into 'master'" 2020-08-14 22:32:50 +00:00
.gitignore Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
.gitlab-ci.yml CI cleanup 2020-06-16 12:45:35 +02:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Move sprite data to a config file. 2020-08-28 09:23:43 +02:00
Cargo.toml (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
CHANGELOG.md Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md change: update readme 2020-08-10 09:05:18 +02:00
rust-toolchain fix master / update toolchain to 2020-08-15 2020-08-17 10:28:09 +02:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.