mirror of
https://gitlab.com/veloren/veloren.git
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211 lines
6.5 KiB
Rust
211 lines
6.5 KiB
Rust
use crate::{
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assets::{self, Asset},
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comp::CharacterAbility,
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effect::Effect,
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terrain::{Block, BlockKind},
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};
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//use rand::prelude::*;
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use rand::seq::SliceRandom;
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
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use std::{fs::File, io::BufReader, time::Duration, vec::Vec};
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum SwordKind {
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Scimitar,
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Rapier,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum ToolKind {
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Sword(SwordKind),
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Axe,
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Hammer,
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Bow,
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Dagger,
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Staff,
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Shield,
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Debug(DebugKind),
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}
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impl ToolData {
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pub fn equip_time(&self) -> Duration { Duration::from_millis(self.equip_time_millis) }
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pub fn get_abilities(&self) -> Vec<CharacterAbility> {
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use CharacterAbility::*;
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use DebugKind::*;
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use ToolKind::*;
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match self.kind {
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Sword(_) => vec![TimedCombo {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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tool: *self,
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}],
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Axe => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Hammer => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Bow => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Dagger => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Staff => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Shield => vec![BasicAttack {
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buildup_duration: Duration::from_millis(1000),
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recover_duration: Duration::from_millis(500),
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}],
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Debug(kind) => match kind {
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Boost => vec![],
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Possess => vec![],
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},
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_ => vec![],
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum DebugKind {
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Boost,
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Possess,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Armor {
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// TODO: Don't make armor be a body part. Wearing enemy's head is funny but also a creepy
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// thing to do.
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Helmet,
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Shoulders,
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Chestplate,
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Belt,
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Gloves,
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Pants,
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Boots,
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Back,
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Tabard,
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Gem,
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Necklace,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Consumable {
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Apple,
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Cheese,
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Potion,
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Mushroom,
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Velorite,
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VeloriteFrag,
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PotionMinor,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Utility {
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Collar,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Ingredient {
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Flower,
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Grass,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct ToolData {
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pub kind: ToolKind,
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equip_time_millis: u64,
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attack_buildup_millis: u64,
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attack_recover_millis: u64,
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range: u64,
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pub base_damage: u64,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum ItemKind {
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Tool(ToolData),
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Armor { kind: Armor, power: u32 },
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Consumable { kind: Consumable, effect: Effect },
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Utility { kind: Utility },
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Ingredient(Ingredient),
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Item {
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name: String,
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description: String,
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pub kind: ItemKind,
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}
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impl Asset for Item {
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const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
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Ok(ron::de::from_reader(buf_reader).unwrap())
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}
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}
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impl Item {
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pub fn name(&self) -> &str { &self.name }
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pub fn description(&self) -> &str { &self.description }
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pub fn try_reclaim_from_block(block: Block) -> Option<Self> {
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match block.kind() {
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BlockKind::Apple => Some(assets::load_expect_cloned("common.items.apple")),
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BlockKind::Mushroom => Some(assets::load_expect_cloned("common.items.mushroom")),
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BlockKind::Velorite => Some(assets::load_expect_cloned("common.items.velorite")),
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BlockKind::BlueFlower => Some(assets::load_expect_cloned("common.items.flowers.blue")),
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BlockKind::PinkFlower => Some(assets::load_expect_cloned("common.items.flowers.pink")),
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BlockKind::PurpleFlower => {
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Some(assets::load_expect_cloned("common.items.flowers.purple"))
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},
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BlockKind::RedFlower => Some(assets::load_expect_cloned("common.items.flowers.red")),
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BlockKind::WhiteFlower => {
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Some(assets::load_expect_cloned("common.items.flowers.white"))
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},
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BlockKind::YellowFlower => {
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Some(assets::load_expect_cloned("common.items.flowers.yellow"))
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},
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BlockKind::Sunflower => Some(assets::load_expect_cloned("common.items.flowers.sun")),
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BlockKind::LongGrass => Some(assets::load_expect_cloned("common.items.grasses.long")),
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BlockKind::MediumGrass => {
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Some(assets::load_expect_cloned("common.items.grasses.medium"))
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},
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BlockKind::ShortGrass => Some(assets::load_expect_cloned("common.items.grasses.short")),
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BlockKind::Chest => Some(assets::load_expect_cloned(
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[
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"common.items.apple",
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"common.items.velorite",
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"common.items.veloritefrag",
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"common.items.cheese",
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"common.items.potion_minor",
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"common.items.collar",
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"common.items.weapons.starter_sword",
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"common.items.weapons.starter_axe",
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"common.items.weapons.starter_hammer",
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"common.items.weapons.starter_bow",
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"common.items.weapons.starter_staff",
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]
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.choose(&mut rand::thread_rng())
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.unwrap(), // Can't fail
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)),
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_ => None,
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}
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}
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}
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impl Component for Item {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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