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51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
({
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DefaultAirship: (
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bone0: (
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//offset: (3.0, 7.0, 1.0),
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//offset: (-20.75, -34.75, 1.25),
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//offset: (0.0, 0.0, 0.0),
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offset: (-17.5, -39.0, 1.0),
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//phys_offset: (0.25, 0.25, 0.25),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.structure"),
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),
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bone1: (
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offset: (-8.5, -2.0, -8.5),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.propeller-l"),
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),
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bone2: (
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offset: (-8.5, -2.0, -8.5),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.propeller-r"),
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),
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bone3: (
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offset: (-1.5, -11.0, -5.5),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.rudder"),
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),
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),
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AirBalloon: (
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bone0: (
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offset: (-14.5, -16.0, 0.0),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("air_balloon.structure"),
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("empty"),
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),
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bone2: (
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offset: (0.0, 0.0, 0.0),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("empty"),
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),
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bone3: (
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offset: (-1.5, -6.0, -5.0),
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phys_offset: (0.0, 0.0, 0.0),
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central: ("air_balloon.rudder"),
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),
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),
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})
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