Go to file
2020-11-04 01:48:05 +01:00
.cargo remove duplicate tracing filter code, fix compiling voxygen with the 2020-09-06 22:28:14 -04:00
.gitlab fix clippy after toolchain update 2020-10-26 22:30:51 +01:00
assets Implemented Flight 2020-11-03 22:46:07 +00:00
chat-cli Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
client extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
common Implemented Flight 2020-11-03 22:46:07 +00:00
network Fixing Tarpaulin isn't easy. 2020-10-26 17:04:20 +01:00
nix fieed and updated nix 2020-08-18 16:51:25 +02:00
server Undo one Componenet per Stream and instead use Client. 2020-11-03 08:56:08 +01:00
server-cli extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
tools Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
voxygen More new style keyframe translation 2020-11-04 01:48:05 +01:00
world fix clippy after toolchain update 2020-10-26 22:30:51 +01:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Revert "Merge branch 'vzikl/add-zh-translation' into 'master'" 2020-08-14 22:32:50 +00:00
.gitignore New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes 2020-10-10 02:10:32 -04:00
.gitlab-ci.yml CI cleanup 2020-06-16 12:45:35 +02:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Cargo.toml Fixing Tarpaulin isn't easy. 2020-10-26 17:04:20 +01:00
CHANGELOG.md Implemented Flight 2020-11-03 22:46:07 +00:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md change: update readme 2020-08-10 09:05:18 +02:00
rust-toolchain Fixing Tarpaulin isn't easy. 2020-10-26 17:04:20 +01:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.