veloren/assets/voxygen/shaders
2020-05-02 04:02:09 +02:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
include LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
figure-vert.glsl Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-02 04:02:09 +02:00
fluid-vert.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
lod-terrain-frag.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
lod-terrain-vert.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
player-shadow-frag.glsl Various fixes. 2020-04-25 22:23:57 +02:00
postprocess-frag.glsl Experimental underwater lighting. 2020-04-28 20:49:03 +02:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
sprite-vert.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
terrain-frag.glsl LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
terrain-vert.glsl Switch back to pop-in terrain. 2020-05-01 23:03:24 +02:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00