.. |
antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
include
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
figure-vert.glsl
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-05-02 04:02:09 +02:00 |
fluid-vert.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
lod-terrain-frag.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
lod-terrain-vert.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
player-shadow-frag.glsl
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
postprocess-frag.glsl
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Experimental underwater lighting.
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2020-04-28 20:49:03 +02:00 |
postprocess-vert.glsl
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
skybox-vert.glsl
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
sprite-vert.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
terrain-frag.glsl
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
terrain-vert.glsl
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Switch back to pop-in terrain.
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2020-05-01 23:03:24 +02:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |