veloren/voxygen/src/scene/figure/volume.rs

112 lines
2.9 KiB
Rust

use super::{
cache::FigureKey,
load::{BodySpec, BoneMeshes},
EcsEntity,
};
use common::{
assets,
comp::ship::figuredata::VoxelCollider,
figure::{Cell, Segment},
vol::ReadVol,
};
use std::{convert::TryFrom, sync::Arc};
#[derive(Copy, Clone, PartialEq, Eq, Hash)]
pub struct VolumeKey {
pub entity: EcsEntity,
pub mut_count: usize,
}
impl<'a> From<&'a Self> for VolumeKey {
fn from(this: &Self) -> Self { *this }
}
impl anim::Skeleton for VolumeKey {
type Attr = Self;
type Body = Self;
const BONE_COUNT: usize = 4;
#[cfg(feature = "hot-anim")]
const COMPUTE_FN: &'static [u8] = b"I AM NOT USED\0";
fn compute_matrices_inner(
&self,
base_mat: anim::vek::Mat4<f32>,
buf: &mut [anim::FigureBoneData; anim::MAX_BONE_COUNT],
_: Self::Body,
) -> anim::Offsets {
let scale_mat = anim::vek::Mat4::scaling_3d(1.0 / 11.0);
let bone = base_mat * scale_mat;
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
anim::make_bone(bone),
anim::make_bone(bone),
anim::make_bone(bone),
anim::make_bone(bone),
];
anim::Offsets {
lantern: None,
mount_bone: anim::vek::Transform::default(),
}
}
// Override compute_matrices so that hotloading is not done for this (since it
// will fail as this isn't part of the hotloaded anim crate)
fn compute_matrices(
&self,
base_mat: anim::vek::Mat4<f32>,
buf: &mut [anim::FigureBoneData; anim::MAX_BONE_COUNT],
body: Self::Body,
) -> anim::Offsets {
self.compute_matrices_inner(base_mat, buf, body)
}
}
impl BodySpec for VolumeKey {
type Extra = Arc<VoxelCollider>;
type Manifests = ();
type Spec = ();
fn load_spec() -> Result<Self::Manifests, assets::Error> { Ok(()) }
fn reload_watcher(_: &Self::Manifests) -> assets::ReloadWatcher {
assets::ReloadWatcher::default()
}
fn bone_meshes(
_: &FigureKey<Self>,
_: &Self::Manifests,
collider: Self::Extra,
) -> [Option<BoneMeshes>; anim::MAX_BONE_COUNT] {
println!("Generating segment...");
[
Some((
Segment::from_fn(collider.volume().sz, (), |pos| {
match collider.volume().get(pos).unwrap().get_color() {
Some(col) => Cell::new(col, false, false, false),
None => Cell::Empty,
}
}),
-collider.volume().sz.map(|e| e as f32) / 2.0,
)),
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
]
}
}