.. |
anim
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quad_medium animation
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2020-01-27 14:16:23 +00:00 |
audio
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Remove currently unused audio assets
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2020-01-20 15:07:30 +00:00 |
ecs
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Make nametages etc fixed size and only display within limited range
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2020-01-24 22:09:45 -05:00 |
hud
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Add missing translations
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2020-01-27 20:34:36 +01:00 |
menu
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Add missing translations
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2020-01-27 20:34:36 +01:00 |
mesh
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Fix lighting calc bug, lower meshing bench sample size
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2020-01-19 18:14:07 -05:00 |
render
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
scene
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Fixed lag caused when turning the camera with large entity counts
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2020-01-26 20:04:56 +00:00 |
ui
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Enable pixel art resizing for voxel based ui elements
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2020-01-24 23:14:59 -05:00 |
error.rs
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Switched to Debug trait object for backend errors
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2019-07-18 16:42:31 +01:00 |
i18n.rs
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Use English instead of saved language if loading fails
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2020-01-27 19:59:17 +01:00 |
key_state.rs
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Add better inputs, input validation and more
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2019-05-25 23:46:56 +02:00 |
lib.rs
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Add terrain meshing benchmark
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2020-01-19 16:02:12 -05:00 |
logging.rs
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remove: discord rich presence
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2020-01-10 17:01:50 +01:00 |
main.rs
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Use English instead of saved language if loading fails
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2020-01-27 19:59:17 +01:00 |
meta.rs
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Switched to enum-based char creation state
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2020-01-20 22:29:14 +00:00 |
session.rs
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Improve i18n "get" performances by returning a &str
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2020-01-27 19:59:17 +01:00 |
settings.rs
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Adds fullscreen and window size settings and coverage based pixel art
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2020-01-24 23:14:59 -05:00 |
singleplayer.rs
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remove: discord rich presence
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2020-01-10 17:01:50 +01:00 |
window.rs
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Adds fullscreen and window size settings and coverage based pixel art
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2020-01-24 23:14:59 -05:00 |