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24 lines
719 B
Rust
24 lines
719 B
Rust
/// Distribution of different dungeon levels.
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///
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/// first number is dungeon level, integer
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/// second number is weight, any normal positive float (not a NaN, for example)
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///
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/// Values are relative to each other,
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/// lesser weight means there will be less dungeons of that tier.
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///
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/// General rules:
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/// 1) Weight should not be less then zero
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/// 2) At least some of weights shouldn't be a zero
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/// 3) Keep it synced with number of dungeon levels
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/// 4) Keep these pairs sorted from lowest to highest tier
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///
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/// Tips:
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/// 1) Set every probability to 0.0 and left one with any other number
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/// and you will have map full of dungeons of same level
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([
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(2, 0.20),
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(3, 0.15),
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(4, 0.10),
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(5, 0.10),
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])
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