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220 lines
7.5 KiB
Plaintext
220 lines
7.5 KiB
Plaintext
// Maps a tool kind to a set of abilities
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// A set of abilities is a primary, a secondary, and a vec of all extra abilities
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({
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Sword: (
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primary: "common.abilities.sword.triplestrike",
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secondary: "common.abilities.sword.dash",
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abilities: [
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(Some(Sword(UnlockSpin)), "common.abilities.sword.spin"),
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],
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),
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Axe: (
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primary: "common.abilities.axe.doublestrike",
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secondary: "common.abilities.axe.spin",
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abilities: [
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(Some(Axe(UnlockLeap)), "common.abilities.axe.leap"),
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],
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),
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Hammer: (
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primary: "common.abilities.hammer.singlestrike",
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secondary: "common.abilities.hammer.charged",
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abilities: [
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(Some(Hammer(UnlockLeap)), "common.abilities.hammer.leap"),
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],
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),
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Bow: (
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primary: "common.abilities.bow.basic",
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secondary: "common.abilities.bow.charged",
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abilities: [
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(Some(Bow(UnlockRepeater)), "common.abilities.bow.repeater"),
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],
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),
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Spear: (
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primary: "common.abilities.spear.doublestrike",
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secondary: "common.abilities.spear.dash",
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abilities: [],
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),
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HammerSimple: (
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primary: "common.abilities.hammersimple.doublestrike",
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secondary: "common.abilities.hammersimple.doublestrike",
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abilities: [],
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),
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AxeSimple: (
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primary: "common.abilities.axesimple.doublestrike",
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secondary: "common.abilities.axesimple.dash",
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abilities: [],
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),
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SwordSimple: (
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primary: "common.abilities.swordsimple.doublestrike",
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secondary: "common.abilities.swordsimple.dash",
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abilities: [
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],
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),
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StaffSimple: (
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primary: "common.abilities.staffsimple.firebomb",
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secondary: "common.abilities.staffsimple.flamethrower",
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abilities: [],
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),
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BowSimple: (
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primary: "common.abilities.bowsimple.basic",
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secondary: "common.abilities.bowsimple.basic",
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abilities: [
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],
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),
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Staff: (
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primary: "common.abilities.staff.firebomb",
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secondary: "common.abilities.staff.flamethrower",
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abilities: [
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(Some(Staff(UnlockShockwave)), "common.abilities.staff.fireshockwave"),
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],
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),
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Sceptre: (
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primary: "common.abilities.sceptre.lifestealbeam",
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secondary: "common.abilities.sceptre.healingbeam",
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abilities: [
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(Some(Sceptre(UnlockAura)), "common.abilities.sceptre.wardingaura"),
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],
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),
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Dagger: (
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primary: "common.abilities.dagger.tempbasic",
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secondary: "common.abilities.dagger.tempbasic",
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abilities: [],
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),
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Shield: (
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primary: "common.abilities.shield.tempbasic",
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secondary: "common.abilities.shield.block",
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abilities: [],
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),
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Unique(StoneGolemFist): (
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primary: "common.abilities.unique.stonegolemfist.singlestrike",
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secondary: "common.abilities.unique.stonegolemfist.shockwave",
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abilities: [
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(None, "common.abilities.unique.stonegolemfist.spin"),
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],
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),
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Unique(BeastClaws): (
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primary: "common.abilities.unique.beastclaws.basic",
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secondary: "common.abilities.unique.beastclaws.basic",
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abilities: [],
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),
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Unique(WendigoMagic): (
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primary: "common.abilities.unique.wendigomagic.frostbomb",
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secondary: "common.abilities.unique.wendigomagic.singlestrike",
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abilities: [],
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),
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Unique(TidalClaws): (
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primary: "common.abilities.staff.flamethrower",
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secondary: "common.abilities.unique.wendigomagic.singlestrike",
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abilities: [],
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),
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Unique(QuadMedQuick): (
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primary: "common.abilities.unique.quadmedquick.triplestrike",
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secondary: "common.abilities.unique.quadmedquick.dash",
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abilities: [],
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),
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Unique(QuadMedJump): (
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primary: "common.abilities.unique.quadmedjump.leap",
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secondary: "common.abilities.unique.quadmedjump.doublestrike",
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abilities: [
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(None, "common.abilities.unique.quadmedjump.quickleap"),
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],
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),
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Unique(QuadMedCharge): (
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primary: "common.abilities.unique.quadmedcharge.doublestrike",
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secondary: "common.abilities.unique.quadmedcharge.dash",
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abilities: [],
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),
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Unique(QuadMedHoof): (
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primary: "common.abilities.unique.quadmedhoof.basic",
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secondary: "common.abilities.unique.quadmedhoof.basic",
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abilities: [],
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),
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Unique(QuadMedBasic): (
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primary: "common.abilities.unique.quadmedbasic.singlestrike",
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secondary: "common.abilities.unique.quadmedbasic.triplestrike",
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abilities: [],
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),
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Unique(QuadLowRanged): (
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primary: "common.abilities.unique.quadlowranged.singlestrike",
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secondary: "common.abilities.unique.quadlowranged.firebomb",
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abilities: [],
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),
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Unique(QuadLowBreathe): (
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primary: "common.abilities.unique.quadlowbreathe.flamethrower",
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secondary: "common.abilities.unique.quadlowbreathe.triplestrike",
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abilities: [
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(None, "common.abilities.unique.quadlowbreathe.dash"),
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],
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),
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Unique(QuadLowTail): (
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primary: "common.abilities.unique.quadlowtail.charged",
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secondary: "common.abilities.unique.quadlowtail.triplestrike",
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abilities: [],
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),
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Unique(QuadLowQuick): (
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primary: "common.abilities.unique.quadlowquick.dash",
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secondary: "common.abilities.unique.quadlowquick.quadstrike",
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abilities: [],
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),
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Unique(QuadLowBasic): (
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primary: "common.abilities.unique.quadlowbasic.triplestrike",
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secondary: "common.abilities.unique.quadlowbasic.singlestrike",
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abilities: [],
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),
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Unique(QuadLowBeam): (
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primary: "common.abilities.unique.quadlowbeam.healingbeam",
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secondary: "common.abilities.unique.quadlowbreathe.triplestrike",
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abilities: [
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(None, "common.abilities.unique.quadlowbreathe.dash"),
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],
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),
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Unique(QuadSmallBasic): (
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primary: "common.abilities.unique.quadsmallbasic.singlestrike",
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secondary: "common.abilities.unique.quadsmallbasic.singlestrike",
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abilities: [],
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),
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Unique(TheropodBasic): (
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primary: "common.abilities.unique.theropodbasic.triplestrike",
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secondary: "common.abilities.unique.theropodbasic.triplestrike",
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abilities: [],
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),
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Unique(TheropodBird): (
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primary: "common.abilities.unique.theropodbird.triplestrike",
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secondary: "common.abilities.unique.theropodbird.triplestrike",
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abilities: [],
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),
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Unique(TheropodCharge): (
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primary: "common.abilities.unique.theropodbird.triplestrike",
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secondary: "common.abilities.unique.theropodbasic.dash",
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abilities: [],
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),
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Unique(ObjectTurret): (
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primary: "common.abilities.unique.turret.arrows",
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secondary: "common.abilities.unique.turret.arrows",
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abilities: [],
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),
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Debug: (
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primary: "common.abilities.debug.forwardboost",
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secondary: "common.abilities.debug.upboost",
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abilities: [
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(None, "common.abilities.debug.possess"),
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],
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),
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Farming: (
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primary: "common.abilities.farming.basic",
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secondary: "common.abilities.farming.basic",
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abilities: [],
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),
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Pick: (
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primary: "common.abilities.pick.swing",
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secondary: "common.abilities.pick.swing",
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abilities: [],
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),
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Empty: (
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primary: "common.abilities.empty.basic",
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secondary: "common.abilities.empty.basic",
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abilities: [],
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),
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})
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