veloren/voxygen/src/render/texture.rs
Benoît du Garreau 8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00

236 lines
8.1 KiB
Rust

use super::RenderError;
use core::num::NonZeroU32;
use image::DynamicImage;
use wgpu::Extent3d;
/// Represents an image that has been uploaded to the GPU.
pub struct Texture {
pub tex: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
size: Extent3d,
/// TODO: consider making Texture generic over the format
format: wgpu::TextureFormat,
}
impl Texture {
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
image: &DynamicImage,
filter_method: Option<wgpu::FilterMode>,
address_mode: Option<wgpu::AddressMode>,
) -> Result<Self, RenderError> {
let format = match image {
DynamicImage::ImageLuma8(_) => wgpu::TextureFormat::R8Unorm,
DynamicImage::ImageLumaA8(_) => panic!("ImageLuma8 unsupported"),
DynamicImage::ImageRgb8(_) => panic!("ImageRgb8 unsupported"),
DynamicImage::ImageRgba8(_) => wgpu::TextureFormat::Rgba8UnormSrgb,
DynamicImage::ImageLuma16(_) => panic!("ImageLuma16 unsupported"),
DynamicImage::ImageLumaA16(_) => panic!("ImageLumaA16 unsupported"),
DynamicImage::ImageRgb16(_) => panic!("ImageRgb16 unsupported"),
DynamicImage::ImageRgba16(_) => panic!("ImageRgba16 unsupported"),
_ => panic!("unsupported format"),
};
// TODO: Actually handle images that aren't in rgba format properly.
let buffer = image.as_flat_samples_u8().ok_or_else(|| {
RenderError::CustomError(
"We currently do not support color formats using more than 4 bytes / pixel.".into(),
)
})?;
let bytes_per_pixel = u32::from(buffer.layout.channels);
let size = Extent3d {
width: image.width(),
height: image.height(),
depth_or_array_layers: 1,
};
let tex = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
});
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
buffer.as_slice(),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(image.width() * bytes_per_pixel),
rows_per_image: NonZeroU32::new(image.height()),
},
wgpu::Extent3d {
width: image.width(),
height: image.height(),
depth_or_array_layers: 1,
},
);
let sampler_info = wgpu::SamplerDescriptor {
label: None,
address_mode_u: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
address_mode_v: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
address_mode_w: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
mag_filter: filter_method.unwrap_or(wgpu::FilterMode::Nearest),
min_filter: filter_method.unwrap_or(wgpu::FilterMode::Nearest),
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
};
let view = tex.create_view(&wgpu::TextureViewDescriptor {
label: None,
format: Some(format),
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
});
Ok(Self {
tex,
view,
sampler: device.create_sampler(&sampler_info),
size,
format,
})
}
pub fn new_dynamic(
device: &wgpu::Device,
queue: &wgpu::Queue,
width: u32,
height: u32,
) -> Self {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let tex_info = wgpu::TextureDescriptor {
label: None,
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
// TODO: nondynamic version doesn't seeem to have different usage, unify code?
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
};
let sampler_info = wgpu::SamplerDescriptor {
label: None,
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
};
let view_info = wgpu::TextureViewDescriptor {
label: None,
format: Some(wgpu::TextureFormat::Rgba8UnormSrgb),
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: None,
base_array_layer: 0,
array_layer_count: None,
};
let texture = Self::new_raw(device, &tex_info, &view_info, &sampler_info);
texture.clear(queue); // Needs to be fully initialized for partial writes to work on Dx12 AMD
texture
}
/// Note: the user is responsible for making sure the texture is fully
/// initialized before doing partial writes on Dx12 AMD: https://github.com/gfx-rs/wgpu/issues/1306
pub fn new_raw(
device: &wgpu::Device,
texture_info: &wgpu::TextureDescriptor,
view_info: &wgpu::TextureViewDescriptor,
sampler_info: &wgpu::SamplerDescriptor,
) -> Self {
let tex = device.create_texture(texture_info);
let view = tex.create_view(view_info);
Self {
tex,
view,
sampler: device.create_sampler(sampler_info),
size: texture_info.size,
format: texture_info.format,
}
}
/// Clears the texture data to 0
pub fn clear(&self, queue: &wgpu::Queue) {
let size = self.size;
let byte_len = size.width as usize
* size.height as usize
* size.depth_or_array_layers as usize
* self.format.describe().block_size as usize;
let zeros = vec![0; byte_len];
self.update(queue, [0, 0], [size.width, size.height], &zeros);
}
/// Update a texture with the given data (used for updating the glyph cache
/// texture).
pub fn update(&self, queue: &wgpu::Queue, offset: [u32; 2], size: [u32; 2], data: &[u8]) {
let bytes_per_pixel = self.format.describe().block_size as u32;
debug_assert_eq!(
data.len(),
size[0] as usize * size[1] as usize * bytes_per_pixel as usize
);
// TODO: Only works for 2D images
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.tex,
mip_level: 0,
origin: wgpu::Origin3d {
x: offset[0],
y: offset[1],
z: 0,
},
},
data,
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(size[0] * bytes_per_pixel),
rows_per_image: NonZeroU32::new(size[1]),
},
wgpu::Extent3d {
width: size[0],
height: size[1],
depth_or_array_layers: 1,
},
);
}
/// Get dimensions of the represented image.
pub fn get_dimensions(&self) -> vek::Vec3<u32> {
vek::Vec3::new(
self.size.width,
self.size.height,
self.size.depth_or_array_layers,
)
}
}