mirror of
https://gitlab.com/veloren/veloren.git
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794b9cafad
Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
158 lines
4.4 KiB
Rust
158 lines
4.4 KiB
Rust
pub mod camera;
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pub mod figure;
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pub mod terrain;
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use vek::*;
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use dot_vox;
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use common::{
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comp,
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figure::Segment,
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};
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use client::Client;
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use crate::{
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render::{
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Consts,
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Globals,
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Model,
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Renderer,
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SkyboxPipeline,
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SkyboxLocals,
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FigureLocals,
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create_skybox_mesh,
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},
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window::Event,
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mesh::Meshable, anim::{
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Animation,
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character::{CharacterSkeleton, RunAnimation},
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},
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};
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use self::{
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camera::Camera,
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figure::FigureCache,
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terrain::Terrain,
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};
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// TODO: Don't hard-code this
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const CURSOR_PAN_SCALE: f32 = 0.005;
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struct Skybox {
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model: Model<SkyboxPipeline>,
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locals: Consts<SkyboxLocals>,
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}
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pub struct Scene {
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globals: Consts<Globals>,
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camera: Camera,
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skybox: Skybox,
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terrain: Terrain,
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figure_cache: FigureCache,
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}
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impl Scene {
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/// Create a new `Scene` with default parameters.
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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let resolution = renderer.get_resolution().map(|e| e as f32);
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Self {
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globals: renderer
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.create_consts(&[Globals::default()])
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.unwrap(),
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camera: Camera::new(resolution.x / resolution.y),
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skybox: Skybox {
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model: renderer
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.create_model(&create_skybox_mesh())
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.unwrap(),
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locals: renderer
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.create_consts(&[SkyboxLocals::default()])
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.unwrap(),
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},
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terrain: Terrain::new(),
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figure_cache: FigureCache::new(),
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}
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}
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/// Get a reference to the scene's camera.
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pub fn camera(&self) -> &Camera { &self.camera }
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/// Get a mutable reference to the scene's camera.
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pub fn camera_mut(&mut self) -> &mut Camera { &mut self.camera }
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/// Handle an incoming user input event (i.e: cursor moved, key pressed, window closed, etc.).
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///
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/// If the event is handled, return true
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pub fn handle_input_event(&mut self, event: Event) -> bool {
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match event {
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// When the window is resized, change the camera's aspect ratio
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Event::Resize(dims) => {
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self.camera.set_aspect_ratio(dims.x as f32 / dims.y as f32);
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true
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},
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// Panning the cursor makes the camera rotate
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Event::CursorPan(delta) => {
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self.camera.rotate_by(Vec3::from(delta) * CURSOR_PAN_SCALE);
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true
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},
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// Zoom the camera when a zoom event occurs
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Event::Zoom(delta) => {
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self.camera.zoom_by(delta * 0.3);
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true
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},
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// All other events are unhandled
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_ => false,
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}
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}
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/// Maintain data such as GPU constant buffers, models, etc. To be called once per tick.
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pub fn maintain(&mut self, renderer: &mut Renderer, client: &mut Client) {
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// Get player position
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let player_pos = client
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.state()
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.ecs()
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.read_storage::<comp::phys::Pos>()
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.get(client.entity())
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.map(|pos| pos.0)
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.unwrap_or(Vec3::zero());
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// Alter camera position to match player
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self.camera.set_focus_pos(player_pos + Vec3::unit_z() * 1.5);
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// Compute camera matrices
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let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents();
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// Update global constants
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renderer.update_consts(&mut self.globals, &[Globals::new(
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view_mat,
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proj_mat,
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cam_pos,
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self.camera.get_focus_pos(),
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10.0,
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client.state().get_time_of_day(),
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client.state().get_time(),
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)])
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.expect("Failed to update global constants");
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// Maintain the terrain
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self.terrain.maintain(renderer, client);
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// Maintain the figures
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self.figure_cache.maintain(renderer, client);
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}
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/// Render the scene using the provided `Renderer`
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pub fn render(&mut self, renderer: &mut Renderer, client: &Client) {
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// Render the skybox first (it appears over everything else so must be rendered first)
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renderer.render_skybox(
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&self.skybox.model,
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&self.globals,
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&self.skybox.locals,
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);
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// Render terrain and figures
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self.terrain.render(renderer, &self.globals);
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self.figure_cache.render(renderer, client, &self.globals);
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}
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}
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