mirror of
https://gitlab.com/veloren/veloren.git
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156 lines
3.1 KiB
Rust
156 lines
3.1 KiB
Rust
use crate::comp;
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use comp::item::Tool;
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use parking_lot::Mutex;
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use serde::Deserialize;
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use specs::Entity as EcsEntity;
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use sphynx::Uid;
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use std::{collections::VecDeque, ops::DerefMut};
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use vek::*;
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pub struct SfxEventItem {
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pub sfx: SfxEvent,
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pub pos: Option<Vec3<f32>>,
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}
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impl SfxEventItem {
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pub fn new(sfx: SfxEvent, pos: Option<Vec3<f32>>) -> Self {
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Self { sfx, pos }
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}
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pub fn at_player_position(sfx: SfxEvent) -> Self {
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Self { sfx, pos: None }
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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pub enum SfxEvent {
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Idle,
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PlaceBlock,
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RemoveBlock,
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OpenChest,
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ChatTellReceived,
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OpenBag,
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LevelUp,
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Roll,
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Climb,
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Swim,
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Run,
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GliderOpen,
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Glide,
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GliderClose,
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Jump,
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Fall,
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InventoryAdd,
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InventoryDrop,
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LightLantern,
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ExtinguishLantern,
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Attack(Tool),
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AttackWolf,
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}
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pub enum LocalEvent {
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Jump(EcsEntity),
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WallLeap {
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entity: EcsEntity,
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wall_dir: Vec3<f32>,
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},
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Boost {
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entity: EcsEntity,
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vel: Vec3<f32>,
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},
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}
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pub enum ServerEvent {
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Explosion {
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pos: Vec3<f32>,
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radius: f32,
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},
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Damage {
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uid: Uid,
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change: comp::HealthChange,
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},
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Destroy {
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entity: EcsEntity,
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cause: comp::HealthSource,
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},
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InventoryManip(EcsEntity, comp::InventoryManip),
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Respawn(EcsEntity),
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Shoot {
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entity: EcsEntity,
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dir: Vec3<f32>,
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body: comp::Body,
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light: Option<comp::LightEmitter>,
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projectile: comp::Projectile,
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gravity: Option<comp::Gravity>,
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},
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LandOnGround {
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entity: EcsEntity,
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vel: Vec3<f32>,
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},
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Mount(EcsEntity, EcsEntity),
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Unmount(EcsEntity),
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Possess(Uid, Uid),
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CreatePlayer {
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entity: EcsEntity,
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name: String,
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body: comp::Body,
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main: Option<String>,
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},
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CreateNpc {
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pos: comp::Pos,
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stats: comp::Stats,
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body: comp::Body,
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agent: comp::Agent,
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scale: comp::Scale,
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},
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ClientDisconnect(EcsEntity),
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ChunkRequest(EcsEntity, Vec2<i32>),
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ChatCmd(EcsEntity, String),
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}
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pub struct EventBus<E> {
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queue: Mutex<VecDeque<E>>,
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}
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impl<E> Default for EventBus<E> {
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fn default() -> Self {
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Self {
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queue: Mutex::new(VecDeque::new()),
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}
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}
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}
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impl<E> EventBus<E> {
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pub fn emitter(&self) -> Emitter<E> {
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Emitter {
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bus: self,
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events: VecDeque::new(),
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}
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}
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pub fn emit(&self, event: E) {
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self.queue.lock().push_front(event);
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}
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pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
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std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
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}
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}
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pub struct Emitter<'a, E> {
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bus: &'a EventBus<E>,
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events: VecDeque<E>,
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}
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impl<'a, E> Emitter<'a, E> {
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pub fn emit(&mut self, event: E) {
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self.events.push_front(event);
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}
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}
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impl<'a, E> Drop for Emitter<'a, E> {
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fn drop(&mut self) {
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self.bus.queue.lock().append(&mut self.events);
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}
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}
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