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- Implements mesh generation for cylinders and lines. - Implements an Id-allocator so that clients can mutate positions efficiently. - Is split into pipeline and scene modules. - Contains simple shaders that just pass through a position and color. |
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.. | ||
binding.rs | ||
drawer.rs | ||
locals.rs | ||
pipeline_creation.rs | ||
screenshot.rs | ||
shaders.rs | ||
shadow_map.rs |