veloren/server/src/persistence
Marcel Märtens 514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
..
character Implement persistence for modular weapons. 2021-02-20 14:31:46 -05:00
.env - Load characters after login. 2020-05-09 15:41:25 +00:00
character_loader.rs Update Network Protocol 2021-02-22 17:34:55 +01:00
character_updater.rs Update Network Protocol 2021-02-22 17:34:55 +01:00
character.rs Implement persistence for modular weapons. 2021-02-20 14:31:46 -05:00
diesel.toml - Load characters after login. 2020-05-09 15:41:25 +00:00
error.rs * Fixed character load errors not being handled in Voxygen. 2020-12-30 19:29:22 +00:00
json_models.rs Better visuals for skill button labels, don't show "0 EXP" in the SCT 2021-01-19 08:08:29 -05:00
mod.rs Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
models.rs Better visuals for skill button labels, don't show "0 EXP" in the SCT 2021-01-19 08:08:29 -05:00
schema.rs Better visuals for skill button labels, don't show "0 EXP" in the SCT 2021-01-19 08:08:29 -05:00