veloren/assets/voxygen/shaders
2020-01-10 00:33:38 +00:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
include Stronger moonlight 2019-11-19 20:43:41 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
figure-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
fluid-frag.glsl Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
fluid-vert.glsl Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
postprocess-frag.glsl Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
sprite-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
terrain-frag.glsl Reimplement #210 2020-01-07 18:40:45 +03:00
terrain-vert.glsl Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
ui-frag.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
ui-vert.glsl Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00