mirror of
https://gitlab.com/veloren/veloren.git
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106 lines
2.5 KiB
Rust
106 lines
2.5 KiB
Rust
use crate::{sync::Uid, util::Dir};
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use serde::{Deserialize, Serialize};
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use specs::{Component, FlaggedStorage, NullStorage};
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use specs_idvs::IdvStorage;
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use vek::*;
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// Position
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Pos(pub Vec3<f32>);
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impl Component for Pos {
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type Storage = IdvStorage<Self>;
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}
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// Velocity
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Vel(pub Vec3<f32>);
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impl Component for Vel {
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type Storage = IdvStorage<Self>;
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}
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// Orientation
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Ori(pub Dir);
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impl Ori {
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pub fn vec(&self) -> &Vec3<f32> { &*self.0 }
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}
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impl Component for Ori {
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type Storage = IdvStorage<Self>;
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}
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// Scale
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Scale(pub f32);
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impl Component for Scale {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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// Mass
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Mass(pub f32);
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impl Component for Mass {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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// Mass
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Collider {
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Box { radius: f32, z_min: f32, z_max: f32 },
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Point,
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}
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impl Component for Collider {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Gravity(pub f32);
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impl Component for Gravity {
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Sticky;
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impl Component for Sticky {
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type Storage = FlaggedStorage<Self, NullStorage<Self>>;
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}
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// PhysicsState
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct PhysicsState {
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pub on_ground: bool,
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pub on_ceiling: bool,
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pub on_wall: Option<Vec3<f32>>,
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pub touch_entity: Option<Uid>,
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pub in_fluid: Option<f32>, // Depth
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}
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impl PhysicsState {
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pub fn on_surface(&self) -> Option<Vec3<f32>> {
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self.on_ground
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.then_some(-Vec3::unit_z())
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.or_else(|| self.on_ceiling.then_some(Vec3::unit_z()))
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.or(self.on_wall)
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}
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}
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impl Component for PhysicsState {
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type Storage = IdvStorage<Self>;
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}
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// ForceUpdate
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#[derive(Copy, Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct ForceUpdate;
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impl Component for ForceUpdate {
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type Storage = NullStorage<Self>;
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}
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