veloren/common/src/sys
Shane Handley c6f64564a8 Remove emission of an audio event from stats sys
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.

The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
..
agent.rs hierarchical pathfinding 2019-12-29 20:58:21 +00:00
cleanup.rs Exponential interpolation for linear damping 2019-09-09 19:11:40 +00:00
combat.rs Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
controller.rs Fix typos, don't insert Controller if it doesn't already exist in the 2020-01-02 05:34:27 -05:00
mod.rs Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
mount.rs Fix typos, don't insert Controller if it doesn't already exist in the 2020-01-02 05:34:27 -05:00
movement.rs Merge branch 'imbris/char-screen-transition' into 'master' 2020-01-02 19:40:21 +00:00
phys.rs Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection 2019-12-20 22:48:14 -05:00
projectile.rs refactor: create_projectile doesn't take a light 2019-10-17 20:59:36 +00:00
stats.rs Remove emission of an audio event from stats sys 2020-01-11 13:08:33 +09:00