veloren/assets/common/material_stats_manifest.ron

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// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this)
({
"common.items.mineral.ingot.bloodsteel": (
equip_time_secs: 1.0,
power: 1.75,
effect_power: 1.75,
speed: 1.75,
crit_chance: 1.75,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.bronze": (
equip_time_secs: 1.0,
power: 0.75,
effect_power: 0.75,
speed: 0.75,
crit_chance: 0.75,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.cobalt": (
equip_time_secs: 1.0,
power: 1.5,
effect_power: 1.5,
speed: 1.5,
crit_chance: 1.5,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.copper": (
equip_time_secs: 1.0,
power: 0.4,
effect_power: 0.4,
speed: 0.4,
crit_chance: 0.4,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.iron": (
equip_time_secs: 1.0,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 1.0,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.steel": (
equip_time_secs: 1.0,
power: 1.25,
effect_power: 1.25,
speed: 1.25,
crit_chance: 1.25,
range: 1.0,
energy_efficiency: 1.0,
),
"common.items.mineral.ingot.tin": (
equip_time_secs: 1.0,
power: 0.25,
effect_power: 0.25,
speed: 0.25,
crit_chance: 0.25,
range: 1.0,
energy_efficiency: 1.0,
),
})